Name:
Project Bunny
Rank:
Ethereal(+)
Species:
Machine
Type:
Combat pet
Proof of purchase:
Here
Description:
Project Bunny is a large mechanical being originally constructed by the unseen and finished by MAI herself, who gave her the name. Utilizing a powerful Ethernano core, this mech is quite a powerful one despite being little more than a floating torso that rarely strays away from its owner. Its arms still pack quite a punch and like any proper war machine, it is capable of utilizing specially designed equipment as well. The only shame is that its paint job doesn't quite match MAI's own color scheme.
Abilities:
Name: Drive program execution
Rank: S
Category: Defensive ; Movement
Type: Active ; Burst
Durability: 240
Range & Speed: 100m | 100m/s
Duration: 10
Description: A somewhat unusual ability that completely transforms Project Bunny, disassembling it and then reforming it in a form of a motorcycle in an instant. Getting on top of transformed Project Bunny will primarily give the rider a shield consisting of hexagonal holo-plates flickering all over their body. And secondarily, like a true bike, it will also allow the rider to move at the speed's spell for the spell's range per post or without any limitation outside of PvP encounters. Project Bunny can still perform its regular melee attacks in this form by ramming enemies while moving.
Name: Auxiliary systems - Overdrive
Rank: A(+)
Category: Advanced ; Auxiliary ; Buff ; Movement
Type: Active ; Burst
Damage: N/a
Range & Speed: 110m | 110m/s
Duration: 9 posts
Description: Activating the overdrive program, Project Bunny can release all of its stored energy and temporarily enhance all of its systems. This activation releases a static field at the spell's speed and covers its entire range, immadietely immobilizing all enemies who get stuck inside for one full post (any one target can be immobilized every other post). After this field is released, Project Bunny's speed and melee damage are both increased by 50%. And finally, it gains the ability to phase through time-space, granting it the power to teleport up to 100 meters away once per post until this ability expires.
• Equipment •
Name:
Twin ethernano particle cannons
Rank:
Legendary(+)
Type:
Weapon
Proof of purchase:
Here
Description:
A fairly standard white cylindrical double cannon that is mounted on Project Bunny's shoulders. It gathers magic particles from the air to materialize projectiles that are then fired at the target, hopefully making it meet a glorious, explosive ending. When Project Bunny executes the drive program, one of the cannons disappears while the other is mounted on the back of its bike form.
Abilities:
Name: Mortar shot
Rank: A
Category: Offensive ; DoT ; Debuff
Type: Active ; Burst
Damage: 50 * 5
Range & Speed: 75m | 75m/s
Duration: 7
Description: Instead of regular explosive shot, the cannon will aim into the air and fire a type of round that is normally designed for mortars. This shell quickly falls onto the ground around Project Bunny and creates an explosion over the spell's range with the machine in the center, igniting the ground hit by it. All enemies who get struck by this shell will take half of base damage (50) initially and continue taking that same damage until they have taken a total of 2.5x the spell's base damage (250). Additionaly, their bodies will be scorched which will make them take 50% more spell damage until this spell expires.
Name: Alternate firing mode
Rank: B(+)
Category: Advanced ; Auxiliary ; Buff
Type: Active ; Burst
Damage: N/a
Range & Speed: 75m | 75m/s
Duration: 8
Description: By changing the way the cannon processes the ethernano stored within it, Project Bunny can effectively also add different properties to the projectiles that are shot by the weapon. When this spell activates, all attacks done against a shielded enemy will gain piercing effect that will make them go straight through the shielding, but also decrease their base damage by half. However, all regular non-spell attacks from the cannon will also generate extra shockwave which will turn them from single target to burst, following the range of this spell until it expires. The cannon's non-spell damage will also be increased by 90%