Lost Relic - Templar Magic
Primary Magic: Templar Magic
Secondary Magic: None
Caster or Holder: Holder
Description: The user wields two weapons known as towershield Gammafreed and the arch-lance Fenrir. By using them both in fluid unison the user is able to channel magic into these weapons in order to pull off a wide array of pure energy based assaults and defenses. Templar Magic is passed down through the Angeal Family, but is known in lands outside of Fiore. Fenrir is five meters long, and Gammafreed is a meter wide shield.
Strengths:
Can attack and defend.
Capable of stat buffing.
Capable of using without spells.
Weapons are Indestructible.
Heavy Weapons, but are light when picked up by anyone. Like a baseball bat. This is done by adjusting to the energy of the user and matching it perfectly.
Chain Spells [One Spell Activates next in Chain.]
Weaknesses:
Attacks of higher levels cause backfiring.
Chain interrupting ceases all spells related to chain. [All spells associated with the chain enter cool-down state.]
Always active, weapons carried on back.
Weapons can be used by anyone, and thus no magic loyalty.
Abilities/Powers:
Can pierce and slash any non-enhanced magically powered object. [Natural Objects]
Name: Gerade - Straight
Rank: D
Type: Energy
Description: The user jabs Fenrir forward piercing an object in front of them with a great amount of force.
Strengths:
ADDS D-Rank Damage on top of user's natural rank damage.
Can be used to do double damage to stunned enemies. [Only those stunned by one of her own techniques, as her energy colliding with the stored energy releases a shock-wave throughout the victim.]
Weaknesses:
Short range attack.
Attack is relatively weak.
Duration/Cooldowns 1 | 2
Name: Beugen - Bend
Rank: D
Type: Energy
Description: The user slashes Fenrir horizontally or vertically slashing an object in front of them with great force.
Strengths:
ADDS D-Rank Damage on top of user's natural rank damage.
Can crack C-rank Shields.
Weaknesses:
Short range attack.
Attack is relatively weak.
Duration/Cooldowns 1 | 2
Name: Schlag - Shock
Rank: D
Type: Magic Energy
Description: Rather than using electric energy, the user builds up a great amount of kinetic energy within their weapon and releases it upon the point of impact of an object, using their spiritual wavelength to counter-act with the target. Causing the opponent to feel their body lose function.
Strengths:
Can stun anyone for a single turn.
Weapon stores the charged energy until contact is made.
Fenrir can use chain techniques. [None Currently]
Requires no charge time against D-Ranked Opponents.
Weaknesses:
Has to charge on a rising scale depending on opponent rank.
H-S: Three Turn Charge
A-B: Two Turn Charge
C: One Turn Charge
Can't move or defend while charging.
Duration/Cooldowns 1 | 3
Name: Wehren - Deflect
Rank: D
Type: Magic Energy
Description: The user bends their energy around their chaotic shield known as Gammafreed, and it glows for a brief moment, right before the moment of impact, and cancels out the attack that had transpired only moments before. The amount of energy focused into the area of impact is enough to stop one attack a level higher than the technique itself. Anything more than that would cause the shield to phase upon impact, exposing the user to the full brunt of the offensive technique used by the enemy.
Strengths:
Blocks one C-rank Spell.
Weaknesses:
Can only block two D-rank Spells.
Spell is cancelled if shield phases.
Duration/Cooldowns 2 | 3