Primary Magic: Jello Magic
Caster or Holder: Caster Prevalent [The magic costs 10% less to use.] | Summoner Auxiliary [2 summons out at once]
Description: Jello magic! This is the magic taught to him by an eccentric old lady when he first arrived in Fiore. She passed on her lineage to him since she had no children of her own. The uses aren't obvious at first and it seems quite silly, but with the right frame of mind, it can be very effective in a range of situations. The mage has the ability to produce a rainbow assortment of jello, a gelatinous semi-liquid that’s wiggly, jiggly, and goes squish sometimes. Since it is also very sugary, it can be sticky and tricky. He can control the consistency of it to make it more liquidy or more solid depending on the situation, as well as manipulate its temperature.
Theo uses this jello magic for many unconventional things. He primarily cultivated it to make treasure hunting easier in this new terrain by making his body into jello to slip through cracks, crevices, and holes he'd otherwise be halted by. Since then he's found even more uses, such as increasing his jump range and speed by using jello's bounciness, crawling on hard to climb surfaces due to jello's stickiness, or simply launching chunks of jello to cause damage or distract. It can be helpful for cushioning falls on large molds of jello, or even preventing blood loss in a pinch. He even has access to a magical realm of living jello creatures, whom he summons to help him sometimes!
Lineage: ♛ Descendant of the Candy Witch ♛
Unique Abilities:
♛Jello Slip: Theo can make his body ultra flexible and stretchy like a fluid, as if he is entirely formed of jello. It give him 30% more HP, and he can slip through tight spaces and odd shaped crevices. His fluidity can also be used to dodge some physical attacks, and even some ranged magic that relies on precise aiming, should he be able to predict their trajectory, as well as add some range to his melee attacks by stretching limbs.
♛Jello Man: Theo can turn parts of or his entire body into a clear blue jello mold of himself to allow physical attacks to pass through him, giving him 50% damage resistance. Magic attacks will still deal normal damage. Heat attacks deal double damage.
♛Jello Jump: Theo can turn his legs to jello and do a powerful jump, buffing his strength 60% using the bouncy quality to spring himself through the air. He can also use this to reach areas normally out of reach.
♛Jello Climb: Theo puts globs of super sticky jello on his hands and knees, using it to crawl and climb up difficult surfaces otherwise unclimbable due to texture or angle with a 60% increase to speed.
♛Jello Frozen: Theo can alter the viscosity of his jello. In this case, he makes it much colder, hardening it into various shapes and tools. This allows Theo to coat his body in frozen jello, making it a weapon that matches requip values of his rank in damage and durability. If it is destroyed then it takes 3 posts before he can do it again.
♛Jello Protect: Theo turns his body into jello, shielding himself from one rank’s worth of damage. After taking damage, it enters a cooldown for one post.
- Signature Spells:
Name: Assorted Jello Blobs
Rank: S
MP Cost:
Category:
Type: Multi-target
Damage: 90HP per hit
Range: 300 meters
Speed: 225 m/s
Duration:
Downside:
Description: Theo can produce and expel blobs of jello of varying sizes and shapes. Very sticky and bouncy.
Name: Jello Pop
Rank: D
MP Cost:
Category:
Type: Burst
Damage: N/A
Range: 15 meters
Speed: Instant
Duration:
Downside:
Description: The turns into jello, melting down and disappearing only to unmelt and reappear somewhere within burst range.
Name:
Rank: S
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
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Description:
- Lineage Spells:
Name: ( Name of the Spell )
Rank: H+
MP Cost:
Category:
Type:( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage:
Range:
Speed:
Duration:(How long does the spell last?)
Downside:
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Name: ( Name of the Spell )
Rank: H+
MP Cost:
Category:
Type:( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage:
Range:
Speed:
Duration:(How long does the spell last?)
Downside:
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Name: ( Name of the Spell )
Rank: S
MP Cost:
Category:
Type:( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage:
Range:
Speed:
Duration:(How long does the spell last?)
Downside:
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Name: ( Name of the Spell )
Rank: S
MP Cost:
Category:
Type:( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage:
Range:
Speed:
Duration:(How long does the spell last?)
Downside:
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Name: ( Name of the Spell )
Rank: S
MP Cost:
Category:
Type:( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage:
Range:
Speed:
Duration:(How long does the spell last?)
Downside:
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
- A Ranks:
Name Jello Spell Boost
Rank: A
MP Cost:
Category:
Type: Passive Buff
Damage: N/A
Range: Self
Speed: N/A
Description: The amount of natural sugar in his body boosts Theo’s spell strength 40%.
Name Jello Zip
Rank: A
MP Cost:
Category:
Type: Passive Buff
Damage: N/A
Range: Self
Speed: N/A
Description: Theo turns the bottoms of his feet to jello, using its slick consistency to skate around. It increases his speed by 40%.
Name: ( Name of the Spell )
Rank: A
MP Cost:
Category:
Type:( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage:
Range:
Speed:
Duration:(How long does the spell last?)
Downside:
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Name Jello Bomb
Rank: A
MP Cost:
Category:
Type: Single Target
Damage: 40HP
Range: 60 meters
Speed: Instant
Duration: 3 posts
Downside:
Description: Theo throws a ball of jello onto or near an enemy that immediately explodes. The flash can blind enemies.
Name Jello Transform
Rank: A
MP Cost:
Category:
Type: Burst
Damage: 40HP
Range: 15 meters
Speed: Instant
Duration: 3 post
Downside:
Description: Theo can temporarily transform his jello body into anyone or anything. He can send a shockwave of jello molecules from his pores, doing damage to anyone in burst range and also stunning them for a post.
Name Jello Suit
Rank: A
MP Cost:
Category:
Type: Burst
Damage: N/A
Range: Close combat
Speed: Close combat
Duration: 3 posts
Downside:
Description: Theo covers himself in a three inch thick partial suit or full suit of protective jello. It can deflect and repel most physical attacks, as well as reduce injuries from some magic attacks.
Name Jello Grab
Rank: A
MP Cost:
Category:
Type: Immobilize
Damage: N/A
Range: Close combat
Speed: Close combat
Duration: 1 post
Downside:
Description: Theo makes the part of his body about to be hit with melee or a weapon into jello so the attack can pass partially through before becoming stuck as he increases the density. If the opponent doesn't immediately get free, it leaves them open for an attack.
Name Jello Film
Rank: A
MP Cost:
Category:
Type: Support/ AOE
Damage: N/A
Range: 60 meters
Speed: 30 m/s
Duration: 5 posts
Downside:
Description: Theo covers any flat surface within 60 meters in a thin layer of jello. It makes for a very slippery surface to try and move on, potentially causing slipping, sliding, and falling with any exerted force or sudden movements.
Name: Jello Frozen Melee
Rank: A
MP Cost:
Category:
Type: Single Target
Damage: 80HP
Range: Close combat
Speed: Close combat
Duration: 6
Downside:
Description: Theo coats his arms or legs in a layer of frozen jello. This allows Theo to unleash extra strength without fear of damaging himself, buffing the melee attacks 60%.
- S Ranks:
Name: Jello Strong
Rank: S
MP Cost:
Category:
Type: Passive buff
Damage: N/A
Range: Self
Speed: N/A
Description: The jello feeds Theo’s muscles, buffing physical strength 55%.
Name: Jello Pit
Rank: S
MP Cost:
Category:
Type: AOE
Damage: 40HP
Range: 100 meters
Speed: 50 m/s
Duration: 6
Downside:
Description: Turns the ground beneath his enemies into an 8 foot deep pool of scalding jello that sucks them down the more they struggle, doing 50% rank damage. Debuffs speed for those caught by 30%. Jello pit can be frozen to immobilize for one post. May leave burns both from extreme heat and cold.
Name: Jello Molten Scald
Rank: S
MP Cost:
Category:
Type: Burst DoT
Damage: 2.5x B rank
Range: 50
Speed: Instant
Duration: 5
Downside:
Description:
Theo holds his hands toward the center of his chest, then flings his arms out in horizontally, sending a wide, fan-shaped tsunami wave of boiling jello out 50 meters in front of him. When it hits initially, the spell inflicts 50% B rank damage (30hp). The sugary quality of the jello causes it to stick to enemies and burns them for 50% B rank damage each post totalling to 2.5x B rank damage.
Name Jello Guns
Rank: S
MP Cost:
Category:
Type: Jello/ Offensive/ Multi-hit
Damage: 75HP per hit
Range: 225 meters
Speed: 165 m/s
Duration: 7 post
Downside:
Description: Theo makes gun shapes with his hands, and hardened orange jello forms at the tips of the index fingers to be aimed and propelled at an enemy. Sometimes makes a "pew pew" sound with his mouth while using. 60 meter range, and bullets fly 45 meters per second. Each bullet does 25% D-rank damage per hit.
Name: Jello Missiles
Rank: S
MP Cost:
Category:
Type: Multi-Target
Damage: 75HP per hit
Range: 225 meters
Speed: 165 m/s
Duration: 7
Downside:
Description: Theo creates a missile launcher that pops off a few missiles at a time, all homing in on the targeted heat sources. Impact causes a burst range explosion and may cause burns.
Name: Too Much Jello
Rank: S
MP Cost:
Category:
Type: Burst
Damage: 120 HP
Range: 100 meters
Speed: Instant
Duration: 10
Downside:
Description: Theo sends a nearly invisible burst of molecular jello flooding all foe’s in range, causing damage and flooding their bodies with fruit scented sugar. This brings about the rabid onset of diabetes! Added effects include intense thirst, frequent urination, hunger, fatigue, and blurred vision.
- Advanced Spells:
Name: Jello Kitty
Rank: B+
Grade:
Linked Equipment:
Melee Damage:
Summon HP:
Range:
Speed:
Duration:
Downside:
Description: From a few jello blobs a kitten is formed. It’s clear in color except for golden eyes.
- Ability 1:
Name: Slinky
Rank: B+
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description: The clear kitty is able to easily infiltrate places and let Theo see through its eyes, enhancing recon and mounting sneak attacks for full rank damage with its sharp claws. Cuteness may stun enemies.
- Ability 2:
Name: Buffy
Rank: B+
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description: While the kitty is summoned, Theo’s speed is buffed 60%.
Name: Jello Dancer
Rank: B+
Grade:
Linked Equipment:
Melee Damage:
Summon HP:
Range:
Speed:
Duration:
Downside:
Description: Theo begin a wonderful jiggly jello dance. A lithe, slenderman-like jello figure will appear beside him, green in color. It’s pretty disturbing.
- Ability 1:
Name: Wiggle, Wiggle, Wiggle
Rank: B+
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
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Downside:
Description: Theo can’t dance, yet as he does so in a very alarming, jello-bodied way, his summon mirrors his moves as if they are the best dance steps it’s ever seen. Both will lock eyes with a single person, giving them a private show. Victims of seeing such a disturbing display may be stunned for a post and feel disoriented as if life is a farce. Ultimately the spirit breaking performance will weaken them magically by 82.5%, as if their very spirits were broken.
- Ability 2:
Name: Ballerinja
Rank: B+
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description: The dancer turns its lithe movements and twirls into more ninja-esque attacks, kicking, punching, and throwing jello shuriken for 75% advanced rank damage per hit.
Name: Jello Wrecking Ball
Rank: A+
MP Cost:
Category:
Type: Multi-target
Damage: 90HP each hit
Range: 225 meters
Speed: 165 m/s
Duration: 8
Downside:
Description: Running at his available top speed, Theo uses himself as a weapon. His wiggly, jiggly, bouncy body ricochets off of foe and environment alike, mounting a volley of chaotic body slams on his enemy.
Name: Jello Mold Monster
Rank:
Grade:
Linked Equipment:
Melee Damage:
Summon HP:
Range:
Speed:
Duration:
Downside:
Description: Theo summons forth a giant green jello monster that’s 20 feet round and tall in the shape of a traditional jello mold. It has two big googly eyes with angry black eyebrows.
- Ability 1:
Name: Devour
Rank:
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description: The Mold Monster hops around the field, landing on and bumping into enemies for full rank damage per post. Mold Monster also absorbs those it successfully attacks, immobilizing them for 1 post.
- Ability 2:
Name: You Go On Ahead
Rank:
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description: While Mold Monster is summoned, it buffs Theo’s speed 65%.
Name: Jello Shots
Rank: S+
MP Cost:
Category:
Type: Buff
Damage: N/A
Range: Self
Speed: N/A
Duration: 12
Downside:
Description: Theo produces shot-glass shaped blobs of alcoholic jello, and eating them bestows him with the power of drunken magic! Buffs his magic spell damage 105% and makes him unpredictable. He may end up doing things that stun enemies for 1 post. Enemies that are stunned can't be stunned for the next post.
Name: Jello Smaug
Rank: H+
Grade: Grand Summon
Linked Equipment: N/A
Melee Damage:
Summon HP:
Range:
Speed:
Duration:
Downside:
Description: Theo makes a sort of bellowing sound between a roar and a howl. He summons a large jello dragon, red and translucent in color, generally grouchy, and smelling of strawberries.
- Ability 1:
Name: Smaug Smash
Rank: H+
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description: Jello Smaug stomps around to slash, bite, claw, kick, and tail whip those in his path for a full rank of damage per post, plus a 50 meter knockback.
- Ability 2:
Name: Death from Above!
Rank: H+
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description: Jello Smaug somehow manages to flap those jello wings and fly, roaring molten jello balls down at foes for 75% rank damage per hit. Added effect causes burns.
- spell template for my benefit :
- Code:
[color=#ccffff][b]Name:[/b][/color] ( Name of the Spell )
[color=#ccffff][b]Rank:[/b][/color] (What rank is your spell? H, S, A, B, C, or D)
[color=#ccffff][b]MP Cost:[/b][/color]
[color=#ccffff][b]Category:[/b][/color]
[color=#ccffff][b]Type:[/b][/color]( Fire, Water, etc. Offensive, Defensive, Supportive.)
[color=#ccffff][b]Damage:[/b][/color]
[color=#ccffff][b]Range:[/b][/color]
[color=#ccffff][b]Speed:[/b][/color]
[color=#ccffff][b]Duration:[/b][/color](How long does the spell last?)
[color=#ccffff][b]Downside:[/b][/color]
[color=#ccffff][b]Description:[/b][/color] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
- Code:
[color=#ccffff][b]Name:[/b][/color]
[color=#ccffff][b]Rank:[/b][/color]
[color=#ccffff][b]Grade:[/b][/color]
[color=#ccffff][b]Linked Equipment:[/b][/color]
[color=#ccffff][b]Melee Damage:[/b][/color]
[color=#ccffff][b]Summon HP:[/b][/color]
[color=#ccffff][b]Range:[/b][/color]
[color=#ccffff][b]Speed:[/b][/color]
[color=#ccffff][b]Duration:[/b][/color]
[color=#ccffff][b]Downside:[/b][/color]
[color=#ccffff][b]Description:[/b][/color]
[spoiler="Ability 1"]
[color=#ccffff][b]Name:[/b][/color]
[color=#ccffff][b]Rank:[/b][/color]
[color=#ccffff][b]MP Cost:[/b][/color]
[color=#ccffff][b]Category:[/b][/color]
[color=#ccffff][b]Type:[/b][/color]
[color=#ccffff][b]Damage:[/b][/color]
[color=#ccffff][b]Range:[/b][/color]
[color=#ccffff][b]Speed:[/b][/color]
[color=#ccffff][b]Duration:[/b][/color]
[color=#ccffff][b]Downside:[/b][/color]
[color=#ccffff][b]Description:[/b][/color]
[/spoiler]
[spoiler="Ability 2"]
[color=#ccffff][b]Name:[/b][/color]
[color=#ccffff][b]Rank:[/b][/color]
[color=#ccffff][b]MP Cost:[/b][/color]
[color=#ccffff][b]Category:[/b][/color]
[color=#ccffff][b]Type:[/b][/color]
[color=#ccffff][b]Damage:[/b][/color]
[color=#ccffff][b]Range:[/b][/color]
[color=#ccffff][b]Speed:[/b][/color]
[color=#ccffff][b]Duration:[/b][/color]
[color=#ccffff][b]Downside:[/b][/color]
[color=#ccffff][b]Description:[/b][/color]
[/spoiler]
Last edited by Theo on 22nd January 2021, 6:05 am; edited 19 times in total