Magic Type:
Slayer Magic
Proof of Lacryma:
Here
Description:
Since the beginning, water was the first thing to exist. Without it, life couldn't exist. This form of magic takes that very nature of water to its absolute peak in the form of 'Water Dragon Slayer' Magic. The magic allows one to gain the same level of water magic that the ancient dragons of the east commanded, which made them revered as gods. Not only can they consume their own elements to regenerate their power, but use surrounding elements of water as an extension of their own power. It also enhances the user's senses as well-- sight, smell, and hearing.
The art of Water Dragon Slayer Magic is a versatile, enigmatic and mysterious element, capable of great feats as well as a destructive power. The eastern dragons, revered as gods in their cultures, mastered many arts from controlling the rivers, oceans and rains-- also to promote healing and supportive effects as well. As from the east himself, Suijin adapts many of the water dragon's magics to aid his choice of hand-to-hand combat, martial arts and ninjutsu to make himself stronger.
Slayer Benefits:
+ +50% Strength, Speed, & Spell Damage.
+ Greatly enhanced Hearing, Sight, and Smell.
+ Ability to Consume Magic of the same element for MP as well as the Force Ability (See below)
+ Resistance to their slayer element based on strength of spell/ability (See below)
- Dragon Slayer Resistance, Consumption, and Dragon Force Rules:
Force Type:
Hybrid
(Link to Hybrid magic)
Slayer Resistance Chart:
2 Ranks Above Character: 0%
1 Rank Above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Consumption Rules:
A Water Spell or Corrupted/Dark Water spell consumed will restore = MP to the spell's cost.
If the consumed spell is a higher rank than character, restores 1/4th of the spell's MP and take full damage!
Natural sources of element only restore 1/4th of a spell of user's own rank per post consumed.
Cannot consume element magic from your own magic, item, pets, or own self-benefit means.
Cannot consume mixed elements of water.
Dragon Force Rules:
Conditions and Cost:
+ Force can be activated/deactivated at will and anytime provided the user has at least 50% of their total magic power left.
+ Must have 50% of total MP remaining to activate Dragon Force.
+ To maintain Dragon Force, Slayer must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it, Slayer Force ends.
+ If MP is reduced to 0 due to Dragon Force, the user will suffer magical sickness
Dragon Force Abilities:
+ Slayer's Strength, Speed, and Spell Damage increase by 100% (instead of 50%).
+ While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
+ During force spells cost no MP to cast.
Strengths: Dragon Slayer Magic is a 'pure' form of water. Deals double base damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-player opponents.
Weaknesses: Motion Sickness on vehicles. Cannot eat corrupted/holy versions of elements.
Unique Abilities:
- Water Dragon's Domain: The power of a water dragon allows dominion over all forms of water to bend to his will. For Suijin, the namesake of the water gods, he can survive anywhere where there is water. He may freely walk on it as a god, or explore its depths without fear. Since the planet is vastly covered in water, he is rarely out of his element. Suijin may freely travel on any surface of the water he wishes. He can walk on water as if a god would-- and also allows him to swim and survive underwater without needing to come back up for air or suffer from water pressure. Further, he also cannot get motion sickness involving travel by BOAT or any watercraft (Cause stupid to get motion sickness on a body of water really). Finally, his magic becomes far more effective and easy to use. When near a body of water, be it man-made or natural, he can utilize it as part of his magic for a 50% reduction in spell costs.
- Ao Guang's Guardian The Eastern Water Gods were dragons, and kings of their race, revered for their dominion over the rivers and seas. As a student to the dragon-god, a 'water spirit' seems to exist in the water's that will appear and come to the master's defense with a will of its own. When the caster is in danger, the waters come to defend in the form of a serpentine dragon that coils and protects the slayer. The Water Dragon Shield can only protect the slayer and can defend against 200 HP worth of damage (Max of S-Rank) in the form of a living auto-response defense. The shield will remain active up to a duration of a user's rank for a normal spell (Max of S). While this duration is active, its durability restores up to a single S rank attack-- once per post. After which it expires, the ability requires 1 post to recharge.
- Ominous Monsoon: (S-Rank) Water exists everywhere, from the earth to the heavens. During events of great seriousness or need, Suijin can summon a vicious and torrential monsoon that rains fiercely down on his surroundings. While surrounded by the rain, his power grows. During combat, Suijin can summon a rainstorm that saturates the battlefield. While in this downpour, his spell damage is increased by 60% (passive). Further, he may consume this rain for 5% of his MP once per post.
Last edited by Suijin Azurestorm on 20th May 2020, 10:03 pm; edited 29 times in total