Magic
Magic Name: The descendant of Lucifer (Lineage)
Magic Type: Summon (Primary), Holder (Auxiliary)
Description:
Arno had become Lucifer's descendant since birth, as he had appeared to have taken upon his blood. As a descendant, it grants him the ability to summon demons from the gates of hell. Arno was practically cursed with this type of magical ability, because he was looked down on, and often seen people dislike him, because of his demonic aura. Thanks to being one of Lucifer's descendants. When he uses this magic, a gate appears behind the caster. This gate is known to be the gate of hell, and this gate allows him to pull demons out of that gate, and aids him in battle. As such he doesn't like using this magic. He only uses his summoning if he desperately needs it.
His other magic ability allows him to use a catalyst to use his magical power, which is known as a holder magic. He uses a sword as his equipment for his magical power to use. He channels the air, and his dark energy into his sword. He can use this as the means to create wind slashes with his bladed weapon.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you can have 1 unique ability.
Spells: As a starter character at D rank, you start off with 4 spells.
Magic Name: The descendant of Lucifer (Lineage)
Magic Type: Summon (Primary), Holder (Auxiliary)
Description:
Arno had become Lucifer's descendant since birth, as he had appeared to have taken upon his blood. As a descendant, it grants him the ability to summon demons from the gates of hell. Arno was practically cursed with this type of magical ability, because he was looked down on, and often seen people dislike him, because of his demonic aura. Thanks to being one of Lucifer's descendants. When he uses this magic, a gate appears behind the caster. This gate is known to be the gate of hell, and this gate allows him to pull demons out of that gate, and aids him in battle. As such he doesn't like using this magic. He only uses his summoning if he desperately needs it.
His other magic ability allows him to use a catalyst to use his magical power, which is known as a holder magic. He uses a sword as his equipment for his magical power to use. He channels the air, and his dark energy into his sword. He can use this as the means to create wind slashes with his bladed weapon.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you can have 1 unique ability.
- Wind Manipulation (D): When arno uses his holder equipment, he gains access to the ability of using wind manipulation. This applies to only the weapon itself, having the ability to create slashes of wind energy from the weapon. Arno cannot use wind manipulation himself, as he isn't a caster.
- Color Of Arms (B): With this ability, he can coat specific parts of his body, or his equipment in a black like color. This mysterious ability casually hardens either arno himself, or his equipment. He cannot use this to harden his entire body, and only small parts, such as half of his arm, or half of his leg. In order to give it more durability. (Locked)
- Ability: (Locked)
Spells: As a starter character at D rank, you start off with 4 spells.
- Holder Spells:
Name: Lions Song
Rank: D
Type: Single
Damage: 40
Range: 60
Speed: 60
Duration: 3
Downside:
Description:
Veleno places the sword above his head, letting the tip of the blade reach the center of his back. The sword emits a light blue aura, as it absorbs the air around it. Veleno furiously brings the forth down, making an overhead slash attack. A wave of wind energy is shot from out of the sword, and straight at his target.
Name: Pound Phoenix Cannon
Rank: D
Type: Defense, Single Target
Damage: Takes 3 D rank spells to take down
Range: Self
Speed: 60
Duration: 3
Downside: -
Description:
Arno keeps his sword sheath. He stretches his right arm out, and brings it back to his side, where his right elbow is bent, and his elbow is right next to his side. He absorbs the energy around him, and into his weapon. Arno then violently thrust his sheath forward, creating a circular wind shield to protect himself from attacks, as they're headed towards him.
- Summoning Spells:
Name: Fairy Tale Summoning
Rank: D
Type: Single
Requip/Summon Melee Damage: Regenerates allies MP by 5%
Requip/Summon HP: 50
Range: 60
Speed: 60
Duration: 3
Downside: -
Description:
Arno puts both of his hands together, and cuffs them. Once he says the name of his spell. He summons a fairy out of the magically circle that is above the intended allie. The fairy does his magic, and heals the allie at the cost of his spell rank.
Abilities: The abilities this Requip/Summon spell has.- Ability 1: The fairy can make a duplicate copy of the caster. The difference in between the copy created by the fairy, and the caster itself differs. The copy is capable of using only hand to hang combat in order to protect the original, until the duration of the summon.
- Ability 2:
- Ability 1: The fairy can make a duplicate copy of the caster. The difference in between the copy created by the fairy, and the caster itself differs. The copy is capable of using only hand to hang combat in order to protect the original, until the duration of the summon.
Last edited by Luxi Oriri on 11th December 2019, 7:35 am; edited 5 times in total