Magic
Magic Name: Adamantian
Magic Type: Mech God Slaying (2nd Generation)
Proof of ownership: Custom Slayer Lacrima
Elements: Metal, Electricity, Oil, Light
Description: It is commonly known that the power of a slayer allows them to control and manipulate their respective elements, or even to consume them to rejuvenate the user. Additionally, the user is able to manipulate their body to take on the properties of those elements. Mercury is no exception to this, however her natural biology means her slayer abilities are flavored slightly different than one might normally think for a slayer slayer.
Mercury is a creature whose race is considered both fully organic and fully synthetic. She is an android, but she is an android that feels and looks just like any other human. Instead of blood she has oil, instead of veins she has wires, and her organs are made of exceptionally malleable metals that move and grow and cut like flesh. It is a phenomenon that people who know of her race refer to as “living metal”. When Mercury was granted the power to slay gods, that power took the elements that her body was already comprised of (metal, electricity, oil, and light) and heightened them, giving her the ability to use her body in ways she wouldn’t normally be able to.
Because of this, the spells she casts have a robotic/android flavor to them, allowing her to use her metal slaying in ways one might not typically think, including things like making drones for surveillance and ranged attacks, or to craft mechanized units that allow her to fly or hover in the air. She can create and conduct electricity, as well as produce light and see in infrared when needed.
Unique Abilities:
Spells:
Magic Name: Adamantian
Magic Type: Mech God Slaying (2nd Generation)
Proof of ownership: Custom Slayer Lacrima
Elements: Metal, Electricity, Oil, Light
- Magic Benefits:
- +25% Strength, Speed, HP.
- Greatly enhanced Hearing, Sight, and Smell.
- Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
- Resistance to their slayer element based on strength of spell/ability as follows:
- 2 Ranks Above Character: 0%
- 1 Rank Above Character: 10%
- Same Rank as Character: 25%
- 1 Rank below Character: 35%
- 2 Ranks below character: 50%
First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force (Max. H rank), but must have at least 50% of their total MP to be able to enter.- Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
- The base spell damage is increased to 150%.
- In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.), which adds a base of 20 melee damage onto their strikes.
- During force spells cost no MP to cast.
- To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
- +25% Strength, Speed, HP.
Description: It is commonly known that the power of a slayer allows them to control and manipulate their respective elements, or even to consume them to rejuvenate the user. Additionally, the user is able to manipulate their body to take on the properties of those elements. Mercury is no exception to this, however her natural biology means her slayer abilities are flavored slightly different than one might normally think for a slayer slayer.
Mercury is a creature whose race is considered both fully organic and fully synthetic. She is an android, but she is an android that feels and looks just like any other human. Instead of blood she has oil, instead of veins she has wires, and her organs are made of exceptionally malleable metals that move and grow and cut like flesh. It is a phenomenon that people who know of her race refer to as “living metal”. When Mercury was granted the power to slay gods, that power took the elements that her body was already comprised of (metal, electricity, oil, and light) and heightened them, giving her the ability to use her body in ways she wouldn’t normally be able to.
Because of this, the spells she casts have a robotic/android flavor to them, allowing her to use her metal slaying in ways one might not typically think, including things like making drones for surveillance and ranged attacks, or to craft mechanized units that allow her to fly or hover in the air. She can create and conduct electricity, as well as produce light and see in infrared when needed.
Unique Abilities:
- Cybernetic Defenses I (D): Mercury’s body is made of tougher stuff. She receives a 40% increase to physical damage reduction. This increases by 5% each rank to cap at 50%.
- Cybernetic Defenses II (B): Mercury receives a 50% increase to spell damage reduction.
- Automated Offense (S): Mercury secretes a mist of fine metallic dust from her body that fills the space around her within her rank burst. Any enemy that breathes in this dust is drained of 5% of HP and MP as the fine flakes tear apart their lungs. This ability can be applied a maximum of once per post for as long as targets are unable to avoid breathing in the dust.
Spells:
- Signature Spells:
- Name: Automatic Repairs
Rank: User
Category: Supportive
Type: Single Target
Damage: User rank (Healing)
Range: Self
Speed: Self
Duration: User rank
Downside: Range and Speed sacrificed for 50% increase to buff cap.
Description: The biology of Mercury’s DNA kicks into action to automatically start trying to repair itself when she is injured. She heals for the amount of hit points equal to her rank, capped at S. Additionally, her healing effects are buffed by a percentage that is determined by her rank, also capped at S. (C - 82%, B - 90%, A - 97%, S - 105%)
- C Rank Spells:
- Name: Steel Casing I
Rank: C
Category: Auxiliary
Type: Buff
Damage: N/A
Range: Self
Speed: Self
Duration: Passive
Downside:
Description: The metal that makes up Mercury’s body allows her to pack quite the wallop. +45% to strength.
Name: Steel Cell
Rank: C
Category: Offensive
Type: Single Target
Damage: 60hp
Range: 120m
Speed: 120mps
Duration: 5
Downside:
Description: Mercury unleashes a series of small drones from her body that swarm her target and lock together with iron rods to trap her enemy in a metal prison. The rods constrict around the tightly, inflicting damage as well as immobilizing the target for one round. The immobilization effect may continue every other round for the duration of the spell if the target is unable to free themselves from the prison.
Name: Cleats
Rank: C
Category: Auxiliary
Type: Burst
Damage: N/A
Range: Self
Speed: Self
Duration: 5
Downside: Range and speed sacrificed for 50% increase to buff cap.
Description: Several small metal spikes protrude from the bottom of Mercury’s feet, increasing her tracation and allowing her to move more quickly. For the duration of the spell, she receives an 82% bonus to speed. Additionally, if she steps on anyone or kicks them while the spikes are active, the target is drained of 5% HP due to open puncture wounds. This can only occur at a max of once per round for as long as the spell is active. As a plot device, Mercury can use the spikes on her feet to defy gravity by running along walls, ceilines, or other surfaces.
Name: Homing Cannon
Rank: C
Category: Offensive
Type: Single Target
Damage: 60hp
Range: 180m
Speed: 60mps
Duration: 5
Downside: 50% speed traded for 50% extra range
Description: Mercury uses her body to create an oversized cannon on one of her arms, shooting a cannon ball at her target. Since the ball is made out of the unique alien metal of her body, she has a synergy with it that allows her to control and direct the ball after it has been shot to try and hit her enemy with it again. Each round that her target is unable to successfully dodge the cannon ball, they are drained of 5% HP.
Name: Steelagmite
Rank: C
Category: Offensive
Type: Multiple Target
Damage: 45hp
Range: 90m
Speed: 65mps
Duration: 5
Downside:
Description: Planting either one of her feet or hands on the ground, Mercury produces a series of large, black steel spikes to burst from the ground in an attempt to impale her enemies. Targets unable to dodge the spikes are drained of 5% of their max HP. This drain can be reapplied up to once per round as new spikes protrude from the ground if they do not dodge them.
Name: Point Blake Stake
Rank: C
Category: Offensive
Type: Single Target
Damage: 60hp
Range: 60m
Speed: 180mps
Duration: 5
Downside: 50% range traded for 50% extra speed.
Description: Mercury points a finger at her target and shoots a thin black metal stake at them. It doesn’t travel as far as some of her other spells, but it is exceptionally quick, making it more difficult to dodge. If the target is struck by the attack they suffer from a 55% debuff to healing effects for the duration of the spell.
Name: Iron God Roar
Rank: C+
Category: Offensive
Type: Multiple Targets
Damage: 68hp
Range: 135m
Speed: 100mps
Duration: 6
Downside:
Description: Your standard slayer roar attack. Mercury breathes in deep and spews a cloud of microfibrous metal dust toward her opponents to cut them up inside and out. For the duration of the spell, targets hit by the attack suffer an 85% debuff to healing effects as the metal buries into their flesh and is breathed into their lungs. Additionally, targets may suffer an additional 5% HP drain up to once per post if they continue to be exposed to breathing in the metal as it lingers in the air.
Name: Reflective Shield
Rank: C+
Category: Defensive
Type: Single Target
Damage: N/A
Range: 180m
Speed: 180mps
Duration: 6
Downside:
Description: Mercury creates a literal shield of metal that hovers around either herself or an ally, and moves to intercept incoming attacks. It can absorb up to 270hp worth of damage before it dispels. For the duration of the spell, the durability of the target’s shields is increased by 85%. Additionally, up to once per post Mercury can spend the appropriate amount of MP to reflect an incoming attack back onto an enemy. This spell can only reflect spells of B rank or lower.
- B Rank Spells:
- Name: Steel Casing II
Rank: B
Category: Auxiliary, buff
Type: Burst
Damage: N/A
Range: Self
Speed: Self
Duration: Passive
Downside:
Description: Mercury receives an additional +50% passive increase to strength.
Name: Drone Sword
Rank: B
Category: Offensive
Type: Burst
Damage: 80hp
Range: 25m
Speed: 75mps
Duration: 6
Downside: 50% range traded for 50% extra speed
Description: Mercury procures a sword of solid black steel that hovers near her and helps her fight for a short time. Once per post, the sword makes a quick sweep through her burst area, injuring any targets that aren’t able to dodge or block it, delivering 5% HP drain to each injured target per round that they are hit.
Name: Rain of Daggers
Rank: B
Category: Offensive
Type: AoE
Damage: 40hp
Range: 100m
Speed: 50mps
Duration: 6
Downside:
Description: Mercury creates a metal drone that flies up into the air and pelts the ground with hundreds of daggers. Anyone injured by the daggers takes a 60% debuff to healing effects from the severity of the lacerations, and up to once per post may suffer from 5% HP drain if they continue to be injured by the attack.
Name: Steel Hammer
Rank: B+
Category: Offensive
Type: Single Target
Damage: 120hp
Range: 150m
Speed: 450mps
Duration: 8
Downside: 50% range exchanged for 50% speed
Description: Turning one of her limbs into a giant, oversized hammer, Mercury attempts to pound the life out of her target. For the duration of the spell, her spell damage is increased by 90% and her target suffers 5% HP drain at a max of once per post each time they are struck by the heavy blow.
Last edited by Mercury Arseneault on 5th March 2020, 7:56 pm; edited 3 times in total