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    [Errings Rising] Ballroom Talk

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Starlight Maiden


    Starlight Maiden

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    Lineage : Vassal of the Cosmos
    Position : None
    Posts : 6990
    Guild : Fairy Tail
    Cosmic Coins : 145
    Dungeon Tokens : 0
    Experience : 26,209

    Character Sheet
    First Skill: Starlight Maiden
    Second Skill: Valkyrie Summoner
    Third Skill: Moon Goddess Slayer

    [Errings Rising] Ballroom Talk Empty [Errings Rising] Ballroom Talk

    Post by Nessa Cordelia Lux 14th May 2019, 2:46 am

    Job Title: Ballroom Talk
    Rank: B
    Job Location: Era or Capital Crocus
    Solo Word Count: 3500 words
    Group Word Count: 7000 words
    Additional Requirements: At least 1 B rank mage or equivalent ; participating members must be from Errings Rising ; maximum of 3 mages

    Job Description:
    There is a posh ball happening in a city players have chosen. Word is that some of the most influential members of local community will not be missing it. There are also rumours about a discussion of new law implementation. Your task is to infiltrate the ball however you see fit and obtain the necessary information or physical proof. Make sure you are not baited by false gossip.

    Possible infiltration points/disguises:
    Waiter/server - easy - One may disguise themselves as one of the employees who cater to the guests. The posh people surely won’t shoo away a champagne refill, all the while you eavesdrop. There’s a number of such employees running around, so probably nobody will notice an extra.

    A guest at the ball - medium - One may attempt posing as one of the invited guests. This way is harder to pull off, as it requires successful approval of entry by the door guards. Failure will alert the guards and you will be asked to leave or in the worse case the guards will attempt to call upon Rune Knights. If you raise any suspicions during the length of the ball, the guards will be alerted as well, but will instead attempt to extract the players. Be it peacefully or forcefully.

    Part of the guard force - hard - One may try their hand at an advanced infiltration and attempt to pose as being one of the guards. It is an important event, so regular guards may give a sudden addition to the guard team a pass. Guards are always needed, after all. However, upon noticing any suspicious activity, such as any attempts at pickpocketing or the like, seeing one enter a restricted area, they will become alerted and actively search the area. The Head of the Security knows how many guards are present at the ball, as well as knows the guards themselves, so he will be immediately suspicious, as soon as he notices the intruder and will notify the rest of the guards, as well as giving a heads up to the Rune Knights.


    Take note that the infiltration points are merely suggestions and the “ranking” from easiest to hardest ultimately comes down to a character. You are also free to just outright crash the ball in full force, though you risk not learning anything at all.


    Enemies:

    • Gossip, goosip aaand more gossip
      Enemy Rank: Weak

      A bunch of celebrities and influential people in a single place means only one thing - there will be a high concentration of chatter about basically nothing or attempting to bring down somebody else they don't like via baseless slather. Stay away from the worthless information.



    • Door Guard x4
      Enemy Rank: Normal

      Four guards stationed in the entrance area to make sure that only those with a proper invitation are allowed inside. There are two guards in front of the building by the front doors who check invitations and two more guards stationed inside of the building by the door leading to the ballroom itself. These two guards will check your possessions to ensure there is nothing illegal being smuggled inside. Every guard is equipped with a special version of an iLac that allows them to quickly communicate between themselves with just a single touch of their ear and relay news or orders.

      Enemy HP: 300
      Enemy Melee Damage: These guards are equipped with swords to deal 34HP damage per slash
      Enemy Speed: 30Mps



    • Ball Guard x6
      Enemy Rank: Strong

      The ballroom is rather large and filled to the brim. There are 6 guards in total stationed along the endges and corners of the room, to ensure they have view of everything. They are sort of laid back, but they keep their eyes on the guests, in case of anything happening. Every guard is equipped with a special version of an iLac that allows them to quickly communicate between themselves with just a single touch of their ear and relay news or orders.

      Enemy HP: 400
      Enemy MP: 400
      Enemy Melee Damage: They are armed with slightly better swords, dealing 46HP per slash
      Enemy Spell Damage: These guards are knowledgeable in basics of ReQuip magic. They are able to change their weapons into spears and claws, dealing damage equal to B rank ReQuip
      Enemy Speed: 40Mps



    • The Head of Security
      Enemy Rank: Boss

      A strongly built man in a suit that oversees the safety of the event. He is stationed in a room upstairs from the ballroom itself. There is a staircase in the back of the ballroom leading to it, though the area is considered as restricted and will alert any nearby guards. The Head of Security is equipped with the specialised iLac like the rest of the guards and periodically goes downstairs to patrol the ballroom and make sure the other guards did not miss anything. He will come downstairs if an another guard gives him a notice of any suspicious activity to investigate, regardless of his usual patrol time. He will pass a message to the Rune Knights as soon as he confirms suspicions.

      Enemy HP: 500
      Enemy MP: 500
      Enemy Melee Damage: He is stronger and armed with a better sword than the rest of the guards, dealing 58HP per slash
      Enemy Spell Damage: He shares the same ReQuip with the other guards (spear and claw), but deals damage equal to A rank ReQuip instead ; He is able to throw basic single target fireballs to deal A rank single target damage ; He is able to cast a wall of fire to block passages that can eat up to two A rank single target damage before breaking and lasts for A rank duration
      Enemy Speed: 50Mps



    Reward: 40k Jewels ; useful information to pass onto the Guildmaster if successful OR 20k Jewels if the information is not obtained.

    ~Credit to V.


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    [Errings Rising] Ballroom Talk 60582_s


      Current date/time is 5th November 2024, 2:11 pm