Magic
Magic Name: Evolution Magic
Magic Type: Curse magic - Primary (2 additional signature spells equal to the character's rank [Up to S]), Take-Over - Auxiliary (+15% to HP and MP)
Description: Evolution Magic is a type of transformation magic that allows Esper to change his appearance. While this Magic is a deep and complex art, it's natural for Esper to use. Esper uses this magic in several ways. The first is it allows him to change his outward appearance into that of another person or animal. He can even go as far as match their clothing, voice and natural abilities. For example, if he turned into a bird he could fly. Incidentally, because of his magic he also has the ability to converse with any living being.
The souls of Espers brethren were imparted into him during their deaths forming Zodiac Braves. This has placed a curse on his body but gifted him with their abilities. By transforming into a new form of himself he is able to gain access to the elements that they were once capable of for an attack, defense or other reasons. The curse magic itself has also gifted Esper with increased Spell Speed so that he may quickly and effortlessly glide between transformation and transformation as needed.
Notes:
3 extra universal spell slots - Proof
Unique Abilities:
Evolution Magic
Magic Name: Evolution Magic
Magic Type: Curse magic - Primary (2 additional signature spells equal to the character's rank [Up to S]), Take-Over - Auxiliary (+15% to HP and MP)
Description: Evolution Magic is a type of transformation magic that allows Esper to change his appearance. While this Magic is a deep and complex art, it's natural for Esper to use. Esper uses this magic in several ways. The first is it allows him to change his outward appearance into that of another person or animal. He can even go as far as match their clothing, voice and natural abilities. For example, if he turned into a bird he could fly. Incidentally, because of his magic he also has the ability to converse with any living being.
The souls of Espers brethren were imparted into him during their deaths forming Zodiac Braves. This has placed a curse on his body but gifted him with their abilities. By transforming into a new form of himself he is able to gain access to the elements that they were once capable of for an attack, defense or other reasons. The curse magic itself has also gifted Esper with increased Spell Speed so that he may quickly and effortlessly glide between transformation and transformation as needed.
- Plot:
- Zodiac Vaporeon has the ability to breath in and out of water, swim adeptly and resist deep sea pressure and see through dark or murky waters with ease.
- Zodiac Jolteon has prickly fur that made of electrically charged needles and generates negatively charged ions, which creates a sparking noise as he moves. Can give you a non-damaging shock if he wants when touched.
- Zodiac Flareon runs naturally warm and is great to cuddle with on a cold winter night. He is able to survive in the hottest of conditions as a result of this form and his own magic doesn't harm him.
- Zodiac Espeon has velvety fur is so sensitive that he can sense minuscule shifts in the air, allowing him to predict the weather and his enemies' movements. When predicting an opponent's actions, the tip of his tail quivers. OOC permission needed.
- Zodiac Umbreon has yellow markings that may glow at night or when excited. Upon being exposed to the moonlight, the rings on his body glow, filling it with a mysterious energy. He has powerful night vision and his black fur helps him hide in the darkness of night while waiting for its prey. Not only that but he has no scent and his gives off no aura of magic. He has the ability to secrete and spray poisonous sweat into the offender's eyes near him that don't do any real damage but will cause itching, burning and tearing.
- Zodiac Glaceon can control his body temperature, the moisture in the air freezes, producing ice crystals surrounding it and can even create snow. His own magic doesn't harm him.
- Zodiac Leafeon provides a cellular structure that is similar to plants, which allows it to perform photosynthesis and purify the air around it while under the sunlight; he can get his energy in this way instead of eating and drinking. He has a pleasing aroma that is similar to fallen leaves.
- Zodiac Sylveon has ribbon-like feelers that emit a soothing aura that erases any sense of hostility, enabling it to stop fights. When hunting, it swirls its feelers as a distraction while the aura weakens feelings of hostility in its prey, then pounces on the victim. They also allow him to read the feelings of others. OOC permission needed.
- Zodiac Vaporeon has the ability to breath in and out of water, swim adeptly and resist deep sea pressure and see through dark or murky waters with ease.
Notes:
3 extra universal spell slots - Proof
Unique Abilities:
- Gift of Alacrity (Unlocked at D Rank/Max S Rank): Increase Spell Speed by 50%. Reduces the effect of Debuffs by 50%.
- Gift of Alacrity (Unlocked at B Rank/Max S Rank): Increase Spell Speed by 50%. 5% MP regen.
- Gift of Alacrity (Unlocked at S Rank/Max S Rank): Increase Spell Speed by 60%. 5% HP regen.
Evolution Magic
- Signature Spells:
Name: Gift of Alacrity (Primary Benefit - Curse Magic)
Rank: B
Category: Auxiliary
Type: Passive
Range: Self
Description: Increases Spell Speed by 50%.
Name: Gift of Alacrity (Primary Benefit - Curse Magic)
Rank: B
Category: Auxiliary
Type: Passive
Range: Self
Description: Increases Spell Speed by 50%.
Name: Gift of Alacrity (Unlocked at C Rank)
Rank: B
Category: Auxiliary
Type: Passive
Range: Self
Description: Increases Spell Speed by 50%.
Name: Gift of Alacrity (Unlocked at A Rank)
Rank: A
Category: Auxiliary
Type: Passive
Range: Self
Description: Increase Spell Speed by user's rank Passive Buff.
Name: Gift of Alacrity (Unlocked at H Rank)
Rank: S
Category: Auxiliary
Type: Passive
Range: Self
Description: 60% increase to Spell Speed.
- B Rank:
Name: Esper's Talent
Rank: B
Category: Auxiliary
Type: Passive
Range: Self
Description: Increase Spell Speed by 50%.
Name: Esper's Talent
Rank: B
Category: Auxiliary
Type: Passive
Range: Self
Description: Increase Spell Speed by 50%.
Name: Zodiac Eyes
Rank: B
Take-Over Type: Partial Take-Over
Grade: Normal
Take-Over Buff: 30% Spell Speed
Melee Damage: 19 HP
Range: 50 Meters
Speed: 100 Meters Per Second
Duration: 6 posts
Description: Esper transforms his eyes to match one of the Zodiac Braves.- Ability:
Name: Baby-Doll Eyes
Rank: B
MP Cost: 40
Category: Auxiliary
Type: Area of Effect
Range: 100 Meters
Speed: 50 Meters Per Second
Duration: 6
Description: With these eyes a larger magical set is projected in front of him that look over an area and project a large wide beam. Those caught in the area have their Spell Damage reduced by 60%.
Name: Zodiac Fangs
Rank: B
Take-Over Type: Partial Take-Over
Grade: Normal
Take-Over Buff: 30% Spell Speed
Melee Damage: 19 HP
Range: 50 Meters
Speed: 100 Meters Per Second
Duration: 6 posts
Description: Esper fangs become longer and more damaging.- Ability:
Name: Bite
Rank: B
MP Cost: 40
Category: Offensive
Type: Single Target
Damage: 80
Range: 200 Meters
Speed: 200 Meters Per Second
Duration: 1
Description: Esper may attempt to attack a foe within his spell's range at the spell's speed, dealing the spell's damage to the target if successfully biting them.
Name: Zodiac Claws
Rank: B
Take-Over Type: Partial Take-Over
Grade: Normal
Take-Over Buff: 30% Spell Speed
Melee Damage: 19 HP
Range: 50 Meters
Speed: 100 Meters Per Second
Duration: 6 posts
Description: Esper claws become longer and more damaging.- Ability:
Name: Tackle
Rank: B
MP Cost: 40
Category: Offensive
Type: Single Target
Damage: 80
Range: 200 Meters
Speed: 200 Meters Per Second
Duration: 1
Description: Esper may attempt to attack a foe within his spell's range at the spell's speed, dealing the spell's damage to the target if successfully clawing them.
Name: Zodiac Tail
Rank: B
Take-Over Type: Partial Take-Over
Grade: Normal
Take-Over Buff: 30% Spell Speed
Melee Damage: 19 HP
Range: 50 Meters
Speed: 100 Meters Per Second
Duration: 6 posts
Description: Esper tail changes to match that of one of the Zodiac Braves and then may harden like steel.- Ability:
Name: Tail Whip
Rank: B
MP Cost: 40
Category: Offensive
Type: Single Target
Damage: 60
Range: 200 Meters
Speed: 200 Meters Per Second
Duration: 1
Description: Esper may attempt to attack a foe within his spell's range at the spell's speed, dealing the spell's damage to the target if successfully hitting them.
Name: Water Gun
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Single Target
Damage: 80 HP
Range: 200 Meters
Speed: 200 Meters per Second
Duration: 1 posts
Downside: May only be used when transformed into the Vaporeon Brave.
Description: Esper may attempt to attack a foe with a lot of water expelled forcibly from the mouth within his spell's range at the spell's speed, dealing the spell's damage to the target if successfully hitting them.
Name: Thunder Shock
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Single Target
Damage: 80 HP
Range: 200 Meters
Speed: 200 Meters per Second
Duration: 1 posts
Downside: May only be used when transformed into the Jolteon Brave.
Description: Esper may attempt to attack a foe with a jolt of electricity that is hurled at the target to inflict damage within his spell's range at the spell's speed, dealing the spell's damage to the target if successfully hitting them.
Name: Ember
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Burst
Damage: 80 HP
Range: 50 Meters
Speed: 100 Meters per Second
Duration: 1 posts
Downside: May only be used when transformed into the Flareon Brave.
Description: Esper may attempt to attack with a cone of fire that bursts out from his mouth to inflict damage within his spell's range at the spell's speed, dealing the spell's damage to the target(s) if successfully hitting.
Name: Psybeam
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Single Target
Damage: 80 HP
Range: 200 Meters
Speed: 200 Meters per Second
Duration: 1 posts
Downside: May only be used when transformed into the Espeon Brave.
Description: Esper may attempt to attack a foe with a peculiar ray of psychic energy that is shot from the forehead to inflict damage within his spell's range at the spell's speed, dealing the spell's damage to the target if successfully hitting them. The ray can pierce armors, barriers, and shields, though sacrifices 50% of its base damage in exchange.
Name: Charm
Rank: B
MP Cost: 40 MP
Category: Axillary
Type: Area of Effect
Damage: N/A
Range: 100 Meters
Speed: 50 Meters per Second
Duration: 6 posts
Downside: May only be used when transformed into the Sylveon Brave.
Description: Esper may move, gaze or even strike a cute pose in a rather charmingly way as hearts float and swirl all about. Those in the region are affected with powerful emotions, altering their behaviors, making them unable to do harm towards Esper for a single post. Targets of this spell may be charmed only once every other post at the max. Esper may choose to not affect those in the area if he chooses.
Name: Gigantamax
Rank: B
MP Cost: 40 MP
Category: Auxiliary
Type: Single Target
Range: Self
Speed: Self
Duration: 6 posts
Description: Gigantamax, as the name suggests, allows him to enlarge his body up to gigantic proportions, granting him an increase to Strength and Spell Damage by 30%.
- Advanced Rank:
Name: Mimic
Rank: B+
MP Cost: 60 MP
Category: Auxiliary
Type: Single Target
Range: Self
Speed: Self
Duration: 8 post
Downside:
Description: In a puff white smoke, Mimic allows Esper to transform into that of another person or animal of B+ Rank or lower. He may even mimic their clothing and voices. Apart from changing appearance and voice, When transforming, Esper can acquire some additional natural features such as, senses, wings or gills if that form has them and make use of said features.- Plot Ability/OOC Permissions:
- Characters, pets, summons, etc can be Mimicked but only with OOC permission.
Esper is able to converse with all living beings due to the power of his magic.
Esper is also gifted with animal empathy. He is able to forge a bond with creatures easily; they just naturally like him.
Name: Form of the Zodiac Braves
Rank: B+
MP Cost: 60 MP
Take-Over Type: Full Take-Over (Zodiac Eyes, Zodiac Fangs, Zodiac Claws, Zodiac Tail)
Grade: Zodiac - Lineage
Take-Over Buff: 90% Spell Speed
Melee Damage: 120 HP
Range: 75 Meters
Speed: 150 Meters Per Second
Duration: 8 posts
Description: Espers body will briefly glow white as magic forms around him and he takes on one of 8 zodiac forms.- Take-Over Ability 1:
Name: Quick Attack
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Burst
Damage: 120 HP
Range: 75 Meters
Speed: 150 Meters per Second
Duration: 1 posts
Description: Once per post while this spell is active, Esper may teleport to a target to inflict damage within his spell's range at the spell's speed, dealing the spell's damage to the target if successfully hitting them.
- Take-Over Ability 2:
Name: Zodiac Braves Physiology
Rank: B+
MP Cost: N/A
Category: Auxiliary
Type: Passive
Range: Self
Speed: Self
Description: Esper gains increase to Spell Speed by 90%.
- Transcended Take-Over Ability 1:
Name: Combative Evolution
Rank: B+
MP Cost: N/A
Category: Auxiliary
Type: Passive
Range: Self
Speed: Self
Description: Esper gains increase to Strength and Spell Damage by 45%.
- Zodiac Take-Over Ability 1:
Name: Ascension
Rank: B+
MP Cost: 120
Category: Auxiliary
Type: Burst
Range: 75 Meters
Speed: 225 Meters Per Second
Duration: 8 posts
Downside: Double MP for for 50% Spell Speed.
Description: Esper gains a magical aura that surrounds him, with the color matching the brave form he is in. While active he is able to move and fly about up to the Spell's Speed and up to the Spells Range per post.
Last edited by Esper on 16th December 2021, 2:56 pm; edited 15 times in total