Magic Type: Slayer Magic
User: Indra "Raijin" Tenzoku
Generation: Third Generation. (Proof of Lacryma) (Link to First Generation Set)
Description: An ancient art that was bestowed by the dragons themselves to worthy humans. The magic to wield the same power of dragons, and in turn the power to defeat one. This magic allows the user to manipulate lightning as an extension of their own body, taking on the same traits and abilities as Lightning Dragons. They are able to generate vast levels of lightning/electricity from their bodies via their magic, and utilizing in similar traits Lightning Dragons would use em. The biggest trademark powers this magic has is to allow a Dragon Slayer to eat their corresponding element, magic or natural, and use it to restore their magic power. They also have enhanced senses akin to a dragon's-- hearing, sight, and smell.
Indra uses Lightning Dragon Slayer magic in a variety of ways-- from enhancing his ninjutsu and martial arts training to creating powerful lightning strikes against his enemies. He can freely manipulate lightning energy from not just himself, but also from his surroundings via proper magic control. Though not limited to, he can shape the lightning to do anything he wills, as well as change its properties via extra training or create temporary weaponry. The most trademark he uses, is to cloat himself in a cloak of lightning, enhancing his speed, strength, and reflexes ten-fold.
Slayer Benefits: Slayer magic overrides the possibility to get benefits from other types of magic. The following are inherited bonuses to Indra being a dragon slayer:
- +25% Strength, Speed, HP.
- Greatly enhanced Hearing, Sight, and Smell.
- Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
- Resistance to their slayer element based on strength of spell/ability (See below)
- Dragon Slayer Resistance, Consumption and Dragon Force Rules:
- Slayer Resistance Chart:
2 Ranks Above Character: 0%
1 Rank Above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Consumption Rules:- A lightning spell consumed will restore = MP to the spell's cost.
- If the consumed spell is a higher rank than character, restores 1/4th of the spell's MP and take full damage!
- Natural sources of element only restores 1/4th of a spell of user's own rank per post consumed.
- Cannot consume element magic from your own magic, item, pets, or own self-benefit means.
- Cannot consume mixed elements of lightning.
Dragon Force:
Generation: Third Generation
Conditions & Cost:- Can activate Dragon Force at will.
- Must have 50% of total MP remaining to activate Dragon Force.
- To maintain Dragon Force, slayer must pay 10% of their remaining MP per post until it hits zero or cancelled by the user.
- If MP is reduced to 0 due to Dragon Force, user will suffer magical sickness.
Dragon Force Abilities:- Slayer's Strength, Speed and HP increase by 50%.
- Spell power of each rank increase by 150%.
- An aura of lightning coats the slayer's body. Physical attacks done by slayer deliver (paralysis/stun) status effects. +5 Melee damage done to their strikes.
- Spells cost no MP to cast while in Dragon Force.
- A lightning spell consumed will restore = MP to the spell's cost.
Strengths:
The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Damage done to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents are doubled.
Weaknesses:
Motion Sickness: For some odd reason, a Dragon Slayer's physical constitution cannot tolerate compremises to their balance and severely effect's the inner ear. As a result, they will experience nausia and motion sickness while on man-made vehicles. Living creatures/mounts are an exception to this rule. They cannot consume God or Demon Slayer magic.
Lineages:
- List of Lineages:
- Keeper of War
Legends tell of a vengeful monk who was banished from the monastery for his violent behavior who traveled the world; seeking to wreak his vengeance. Wherever he went, violence-war-hatred-and discord erupted. However, he came to realization that the monastery monks would continue to foil his revenge by bringing peace to the lands. He sacrificed his body using a powerful dark spell to corrode it in everlasting war. Some people are cursed with a fraction of this monk's vile gift at birth. They can call upon it to create violence and fighting within an area for a short time.
Ability:
The user shouts and spreads a black mist over everyone nearby within a 30 meter radius (+10 meters per rank beyond D) of the user. All communications cease for 3 posts, and everyone fights the person closest to them. If there are no enemies currently present within the infected, they will turn on themselves and begin causing bodily harm.
Usage: 3 posts. Cool-down: 10 posts. Only effects beings of your rank or less(S Max). The user can also be attacked when this is used.
Unique Abilities:
- Ion Shifter- After grueling study with the Lightning Dragon King, Indra now understands the magic and science of how lightning operates. By control of the ions that exist within lightning, he changes its color and properties. By paying 25% of a spell's initial mana cost-- the lightning changes color and its properties are enhanced via the form of ions taken. Color of general lightning may freely change via this effect as well. The changes that occur are as followed:
- Red Lightning: Increase spell range by 25%
- Blue Lightning: Increase spell speed by 25% OR increase a support spell's active speed amount by an additional 25%.
- Purple Lightning: Increase spell damage by 25%.
Rules: if used on a signature, the caster must pay 25% of their Rank-equivalent MP for present level Signature. Each option can only be used once per post and only one at any time. - Recharge- The wild energy of lightning literally flows through Indra's veins. Since his becoming a dragon slayer, his body had become more reinforced and able to heal his own injuries much like a real dragon. In his berserk states, the excess energy of lightning restores his body to allow him to keep on fighting. Every time Indra casts a spell 10% of the overall spell damage is placed into his body where it slowly gathers over time, this ability can be released at any point Indra wants as a healing spell however if it reaches 2.5x rank damage (capping at S) it instantly released the excess energy as a heal. When he consumes lightning as well, he may heal himself equal to the rank of the spell consumed.
Rules: One of these two effects can only be active at the same time, and can only be used once per post. - S-Rank Ability: (Locked till S Class)
- S-Rank Ability: (Locked till S Class)
Last edited by Zabertooth on 13th April 2019, 9:43 am; edited 9 times in total