Primary Magic: Arc of Space
Secondary Magic: (Empty)
Caster or Holder: Caster
Description: Arc of Space is a rare type of magic, which focuses on manipulating space as a three dimensional figure. The basic uses of this are expanding and contracting space along its three dimensions, and affecting the space and orientation of objects caught within their selected space. The more advanced uses are more of contortions of space, such as loops of space, or filters of space that grow or shrink what pass through them.
Strengths:
Weaknesses:
Abilities/Powers:
Secondary Magic: (Empty)
Caster or Holder: Caster
Description: Arc of Space is a rare type of magic, which focuses on manipulating space as a three dimensional figure. The basic uses of this are expanding and contracting space along its three dimensions, and affecting the space and orientation of objects caught within their selected space. The more advanced uses are more of contortions of space, such as loops of space, or filters of space that grow or shrink what pass through them.
Strengths:
- Versatility: This magic can serve both offensive and defensive purposes, depending on how and what they effect with it.
- Field Control: This magic directly affects the environment, and can effect how well everyone performs with simple applications.
- Versus Close: This magic works well against enemies who need to be up close, keeping them at bay is a simple task.
- Other Space Magics: This magic trumps other space-based magics of equal or lesser rank to the user. So In a fair fight, Arc of Space wins.
Weaknesses:
- One area of space at a time: Self explanitory
- Ghosts and Ghost Magics: Due to ghosts not occupying the same space as Aeon, Arc of Space does not do anything to them, and is thusly useless.
- Gravity Magics: Gravity magic can, strangely, reverse Arc of Space to have no effect anymore.
- Wave Magic: Arc of Space cannot affect any space that contains wave magic, and is thusly useless against wave.
- Doesn’t Affect The Sentient Living Directly: This magic may affect the space another sentient living being is in, but not the being’s space itself. So it cannot grow or shrink or contort people without their consent.
- Teleportation Magic: Teleportation Magic can bypass this magic easily.
Abilities/Powers:
- Space Control: This magic may control set areas of space, as determined by a spell, or freeform control space in areas up to and equal to 5x5x5 ft per rank.
- Space Altering: This magic can affect the space and orientation of objects contained within its set areas.
- Spells:
- D-Ranked Spells:
- Distance Grow:
- Name: Distance Grow
Rank: D
Type: Space; Defensive
Description: Distance is the space between two points, by taking control of a space between herself and her enemy, which can be as big as 10x10x10 and as small as 1x1x1 she can expand the space that is between the starting and ending point of the selected area, thus increasing the distance between herself and her target, greatly slowing their progress towards her. This may also be done for vertically, increasing the distance of a fall to cause more damage. From a direct view, the area Aeon affects actually appears to become further away. From a side view, it looks like something is holding the target(s) back.
Strengths:- Delay Tactic: A beautiful delay tactic when used horizontally.
- Snap Defensive: When used at point blank range, she can make close range attacks miss with this, though this would be a free choice thing, and is a use of the technique, setting off cooldown.
- Also Offensive: Vertical use can be offensive, making a person fall further, and thusly get hurt more by their fall.
Weaknesses:- Doesn’t Affect Speed: This doesn’t actually slow down how fast the target is moving on its own, so a person could potentially pick up a lot of momentum from the delay.
- Ghosts: Still doesn’t affect ghosts at all not even a little.
- Not Directly Harmful: Doesn’t directly cause damage with magic.
Duration/Cooldowns Up to 3 post duration; 3 post cooldown - Delay Tactic: A beautiful delay tactic when used horizontally.
- Distance Shrink:
- Name: Distance Shrink
Rank: D
Type: Space; Supplementary
Description: The inverse use of Arc of Space as Distance Grow. Taking control of the space between two targets, be they herself, her allies, or her enemy, she can shrink the distance between two points, allowing the two areas to be moved between in as little as a step. It can be used vertically to practically negate fall damage. From a direct view, the other point actually looks closer. From a side view, it would look like they just super-sped between the points.
Strengths:- Ease of Transit: Does actually make moving things easier and quicker.
- Closes Distance: Chasing people has never been easier!
- Ghosts Have to Take the Long Way: Take that, you stupid ethereal body!
- Negate Fall Damage (Mostly): You don’t take much damage from falling a couple feet.
Weaknesses:- Doesn’t Affect Speed: A person is not made legitimately faster by doing this, they are faster by cheating.
- Let’s Others Travel Quickly Too: Not always a downside, but your enemy can also step closer to you, and others could totally leech on their magic transit, which is lame!
- Isn’t As Fun as It Looks: Its kinda just like walking, doesn’t really give one a sensation of having moved faster.
Duration/Cooldowns 1 post duration, 1 post cooldown - Ease of Transit: Does actually make moving things easier and quicker.
- Change Object:
- Name: Change Object
Rank: D
Type: Space; All-Purpose
Description: First, Aeon contains the chosen object inside of her selected space. Then, she can then affect the object’s space. This allows her to grow and shrink it along its three dimensions, as well as affect its orientation within the whole of her selected space. This allows Aeon to telekinetically manipulate items, allowing them to move at up to 40 mph without touching them. This can grow an object to take up space up to and equivalent to a large boulder, and shrink it to become as small as a paperclip (unless it was smaller than that originally).
Strengths:- Full Control: Allows nigh absolute control over one inanimate object in the selected space.
- Spell Chaining: The space this spell uses can also be used for other selected space affecting spells, such as Distance Grow.
- Multiple Object Potential: This spell can affect one object per character rank within the selected area.
Weaknesses:- Cannot Affect Attached Scenery: This spell cannot rip statues off their foundations, remove mountains, and devastate buildings, despite how cool that would be.
- Cannot Affect Enemy Equips: Yeah, yeah, Aeon’s not disarming people.
- Have to be Able to See Item: Self Explanitory
Duration/Cooldowns Up to 5 post Duration, 5 post cooldown - Full Control: Allows nigh absolute control over one inanimate object in the selected space.
- Stretch:
- Name: Stretch
Rank: D
Type: Space; Defensive/Offensive
Description: Aeon selects space that overlaps with the some terrain around herself, and alters the space the selected chunks take up via a contortion to form a wall around her to defend with. This can block up to 3 D-rank spells, or 1 C-rank spell before it breaks. This can also be used to form spikes out of the area to attack with. If the wall survives the round, it returns to normal form, undamaged.
Strengths:- Fast Acting: Aeon can defend like with this technique on a whim, and it blocks pretty effectively.
- Offensive Too: Spikes are good offensive attacks.
- Confined Spaces: Most powerful in confined spaces.
Weaknesses:- Draining: This is an advanced use of the magic, and takes up a good deal of magic per use.
- Sandy/Fluid Areas: Sand does not form a good shield.
- One Substance at a Time: Only allows one wall of one substance to be formed per cast.
Duration/Cooldowns 1 post duration, 1 post cooldown. - Fast Acting: Aeon can defend like with this technique on a whim, and it blocks pretty effectively.
Last edited by anarchyedge on 10th June 2013, 4:04 pm; edited 6 times in total