Magic Name: The Ascended Bloodline (Blood GS lacirma)
Magic Type: Slayer
Proof of Acquisition: Link to my purchase
Description: The Ascended Bloodline is a unique form of a God Slaying magic that is passed through a lacrima, recrystalized upon death in order to reform and only able to be passed down through death if it's in use. This bloodline is a corrupted form of blood magic, immensely combined with the power to slay the gods themselves and those whom descend from them with ease. Above that, they are allowed to consume the blood of others of all forms with the exception of Demon Slaying, of which has no proof to exist yet. Still, the power from which this magic is able to hold is much higher than some would consider. Due to the corrupted, demonic origins of this magic, the blood of the spells, AND the caster of this magic will have the color of the blood a raven black color, symbolizing the type of corruption and unholiness that it purely is.
Abilities that can be found with this magic to have are among both basic and more abstract forms of use. Basic forms of it are shaping the blood to fit the mold of a spell from a crescent, to an X-shape, and so on. More abstract concepts are being able to form a stable, whole weapon from which the caster can use to fight. Much like a requip weapon, these blood-birthed weapons are able to be used in combat, however, they do not gain the same benefits as an actual Requip weapon. The more complex forms for this magic is the molecular level of "blood combustion". The ability to rearrange and separate the molecules to force it to explode. Of course, this can't be done simply to any blood, although, blood mixed with the casters own blood is something that can be worked with very easily.
Unique Abilities:
- Blood Pool: The caster converts 20% all base damage the slayer deals to target(s) or is dealt by them into a "pool". Once per 4 posts, the user is able to "drink" from this "pool", regaining health equal to that of the collected pool of blood. The cap of HP allowed is equal to 1.5x their ranks spell damage (i.e. A rank pool cap would be 150 hp).
- Cellular Overdrive: The caster has 30% more base health.
- The O-Negative Effect: __ Active at S rank
- Slayer buffs:
- +25% Strength, Speed, HP.
Greatly enhanced Hearing, Sight, and Smell.
Ability to Consume Magic of same element for MP as well as the Force Ability
Resistance to their slayer element based on strength of spell/ability as follows:- 2 Ranks Above Character: 0%
- 1 Rank Above Character: 10%
- Same Rank as Character: 25%
- 1 Rank below Character: 35%
- 2 Ranks below character: 50%
- 2 Ranks Above Character: 0%
Spells:
- B rank spells:
- Name: Fist of the Blood God
Rank: B
Type: Offensive/Single Target/Blood
Damage: 80
Range: Arms length
Speed: 5 m/s
Duration: 1 post
Downside: N/A
Description: The users blood inflicts wounds from the inside out to allow blood to coat their hands. The user then will swing one hand and if hit, will deal spike outward as if hitting with spiked gloves, dealing spell damage on contact. .
Name: Contagion
Rank: B
Type: Supplementary/Single Target/Blood
Damage: 0
Range: 200 meters
Speed: Variable to effect
Duration: 3 posts
Downside: If an enemy goes outside of the range of the spell, its effects are lifted immediately.
Description: Once any amount of the casters blood enters an open wound of an opponent equal or lower to the caster, they are able to use this spell. If the enemy is within range, they can inflict only one of 2 different ailments to affect them for the duration of the spell.- The first option being "legal blindness"; this reduces the enemies sight to blur severely, causing their next spell casted during the duration to be reduced by 25% from it's normal speed.
- The next option is "Bodily Numbness"; This ailment makes the afflicted lose use of a limb for the duration of the spell. This cannot work on bodily organs or major areas of the body aside from the limbs but will only last a single post.
Name: Bloody Mary's Mirror
Rank: B
Type: Based on copied spell/Blood
Damage: Based on copied spell
Range: Based on copied spell
Speed: Based on copied spell
Duration: 1 post
Downside:
Description: While blood from the caster is inside the body of an enemy, any spell of this spells rank or lower they have already used against the slayer, the user can use that spell for themselves as well, however the spell in use becomes a blood/unholy element in the slayers style of spells. .
Name: Bloody Mistake
Rank: B+
Type: Offensive/Multi Target/Blood
Damage: 68
Range: 135 meters
Speed: 65 m/s
Duration: Instant
Downside: Decreased range and speed.
Description: The slayer uses their own blood to use this spell. Through an open wound that already exists or through making their own, they can shoot a small droplet of blood like a projectile out until it reaches an object, person, or the momentum drives it to it's full range. Once contact is made, the blood will then explode in a small 3 meter radius, causing additional minor burns to the target that may be hit by it.
Name: Ungodly Explosions
Rank: B
Type: Offensive/Burst/Blood
Damage: 80
Range: 50 meters in travel, 20 in explosion diameter
Speed: 50 m/s
Duration: Instant
Downside: Decreased range and speed
Description: The user can use any of their blood, or any blood that they have spilled via other spells and corrupted with their magic through physical contact with it, allowing them to turn it black and use for their own spells. If the blood is in use from another person, this can only be blood that is outside of their body. The user can snap their fingers as if it were a detonator, making an explosion using that blood.
Name: Bloody Kunai
Rank: B
Type: Offensive/Burst/Multi Target/Blood
Damage: 80
Range: 125 meters
Speed: 125 m/s
Duration: 1 post
Downside: Decreased range, increased speed
Description: The user takes their own blood (either from previous spells, their own body, or corrupting another's spilled blood) and shapes them into 3 Kunai throwing knives. The Kunai themselves will then explode on contact with any surface or spell, dealing damage to anyone caught within the immediate blast radius, and 75% of the damage within the remaining blast radius. Each individual Kunai deals 25 damage to whomever it's targeting, but if all three were to hit a single target, the damage is totaled to 80. (0-15 meter epicenter=100% | 16-70 radial damage=75%)
Name: Bloody Infection
Rank: B
Type: Offensive/Single Target/Blood/DoT
Damage: 100 initial +25 per post after
Range: 200 meters
Speed: 200 m/s
Duration: 5 posts
Downside:
Description: The slayer creates a whip of their own blood that is barbed along the entire length of the spell's range. If a target is hit by this spell, the blood from the barbed whip will begin to inflict seering type pains inside the body of the afflicted over the course of the posts. The type of pain does not inflict any sort of burning or fire like damage, however it gives off the feeling of such a thing to those it harms. Fire users that don't know that feeling will seem like acid has been poured in the area and is burning them severely.
Name: Blood God's Sanguine Surprise
Rank: B+
Type: Healing/Blood
Healing: 120
Range: Self
Speed: N/A
Duration: Instant
Downside: Cannot be used on allies
Description: The slayer takes the blood from any source around them that is currently injured or deceased (pvp requires open "infected" blood to allow use on them) and siphon's the blood directly from them and into the palm of the slayers hand. The blood will then condense itself into the shape of a sphere and show a mix of red and black swirling blood. During which time, the slayer can consume the blood by either swallowing it whole or in bites (dramatic effect) and will regain health. (Note: Bites will not heal multiple times. It will be the single amount and then the rest for fun) - The first option being "legal blindness"; this reduces the enemies sight to blur severely, causing their next spell casted during the duration to be reduced by 25% from it's normal speed.
- A rank spells:
- Name: Blood Lotus
Rank: A
Type: Offensive/AoE/Blood
Damage: 50
Range: 150 meters
Speed: 75 m/s
Duration: 1 post
Downside:
Description: The users blood begins to seep through any open wounds on their body. If none are made, they will split the skin in any accessible area on their body (i.e. nothing underneath clothing, etc.). Any blood tainted from other spells or simply being exposed to any, as well as any infected persons within 100 meters will be used as well. However, should any infected persons be used, they take no additional damage from the loss of blood. Once the blood is gathered, it lingers in the air in the shape of lotus petals and upon the casters motion of any part of their body, will send the petals within a 20 meter area to a single location within the remaining spell range. (i.e. If "petals are 60m away, it can only travel up to 90 more meters.)
Name: Blood God's Bellow
Rank: A
Type: Offensive/Single Target/Blood
Damage: 80
Range: 300 meters
Speed: 280 m/s
Duration: Instant
Downside: Decreased spell size
Description: The user inhales and gathers blood from within their body and any blood not belonging to a blood demon slayer into their mouth. The user will then expel the welled up blood in the shape of a black tornado in appearance that only spans roughly 5 meters in diameter toward the target it's intended for.
Name: Bloody Overload
Rank: A
Type: Offensive/AoE/Blood
Damage: 50
Range: 150 meters
Speed: 75 m/s
Duration: 1 post
Downside:
Description: The caster uses any open wounds of their own and forces the blood to begin to thin and pump faster. This causes the blood to begin to drain faster. Once the user then gathers it into their hand before flicking the blood onto the ground, causing all blood on and around the slayer that is their own explodes in a large range and damaging anything in its wake.
Name: Blood God's Shotgun
Rank: A
Type: Offensive/Burst/Blood
Damage: 100
Range: Physical contact
Speed: 5 m/s
Duration: Instant
Downside:
Description: The slayer uses any open wounds on their palm or their knuckles/fist when making a punch or thrust into a targets body. When contact is made to something, the blood on the edges of the wound explode outward, causing a focused blast against the object in which it's intended for.
Name: Bloody Whirlwind
Rank: A
Type: Offensive/Multi Target/Blood
Damage: 75
Range: 225 meters
Speed: 165 m/s
Duration: 1 post
Downside: N/A
Description: The slayer creates several cuts on their own wings in both the webbing and the connecting, expanding sections all along. The wings will then great one heavy gust of wind, carrying shards of black blood carried within the wind as it barrels down a 20 meter wide radius down the path of their chosen spot.
Name: Bloody Siphon
Rank: A
Type: Offensive/Single Target/Blood
Damage: 50
Range: 100 meters
Speed: 100 m/s
Duration: 1 post
Downside: This spell must has reduced range and speed.
Description: The slayer launches a single shard of their own blood toward a target. The shard of blood is no larger than the 12 oz can of soda in length and appears to look like a shape similar to a jewel or diamond. If successful in hitting a targer, the slayer is able to heal for the other 50 damage that would have been dealt.
Name: Bloody Bomb
Rank: A+
Type: Offensive/AoE/Blood
Damage: 75
Range: 225 meters
Speed: 110 m/s
Duration: 1 post
Downside:
Description: The user forms a black colored sphere
in their hand to the size of a basketball. The slayer then throws the sphere to an area and upon contact lets out a large explosion, damaging anyone, everyone, and everything but the slayer themselves.
Name: Blood God's Blessed Prayer
Rank: A+
Type: Healing/Single Target/Blood
Healing: 150
Range: 300 meters
Speed: 250 m/s
Duration: 1 post
Downside: N/A
Description: The slayer fires into the air a small pooled amount of blood from the palm of their hand into the sky. This blood will then separate into a number of parts equal to the number of people targeted for this spell. The blood will then expand and begin to rain over the target within a 5 meter area. The blood cannot stain hair or clothes and will simply slide down the fabric or length of hair until it touches bare skin or the ground. When the blood does touch bare skin, it will immediately seep through the skin and seek out open wounds or internal injuries, sealing them and healing their body of injury. This may also work for broken bones, however shattered bones are not applicable to healing. (There is a difference. Very big one)
- Signature spells:
- Name: Tides of Blood
Rank: User rank (up to S)
Type: Offensive/Burst/Blood
Damage: 40/60/80/100/120
Range: 10/20/30/40/50 meters
Speed: 10/20/30/40/50 m/s
Duration: Instant
Downside: Drastically decreased range.
Description: The caster gathers their blood in the palm of their hand in the shape of a sphere similar to the shape of a Cantaloupe. The blood will appear to boil and then blast outward around the slayer.
Name: Blood Bullet
Rank: User rank (up to S)
Type: Offensive/Single Target/Blood
Damage: 40/60/80/100/120
Range: 60/120/200/300/400 meters
Speed: 60/120/200/300/400 m/s
Duration: Instant
Downside:
Description: The slayer uses or creates a small cut at the tip of their finger. Aiming their finger much like a gun (and not limited to any one finger), they fire a droplet of blood as though it were a bullet, traveling down the line until it hits a target. Should it hit a person, the bullet of blood disintegrates rather than piercing fully through, thus also "infecting" a person with the slayers own blood.
Last edited by Sanguine on 6th May 2019, 3:37 pm; edited 21 times in total