- Gimmick:
Name:
Soaring Whim
Rank:
Weak
Type:
Sky Lantern
Description & Appearance:
A carefully crafted anomaly, the Soaring Whim is a sky lantern that carries the wishes of an individual, the flames rising it into the heavens simply for the hopes of having a good year. However, the exceedingly rare magic-endued lantern also allows its user to use it as a passage of sorts, essentially teleporting them the lantern’s own faraway location.
Abilities:
Name: Greetings from the Farthest Shore
Rank: User Rank (Caps at C)
Type: Passive
Description:
To use this ability, all one has to do is send their lantern somewhere by writing the location onto it. A Soaring Whim allows for someone to essentially teleport to it from however far away they desire, whether it be across the globe or two blocks away. However, when one does teleport to Lantern they can’t interact with anything and nothing notices them, only allowing simple observations. Also, they can only stray a maximum of user burst range from their lantern before making it move more or just returning back to their original location.PRICE: 5,000 JewelsSTOCK: ∞
- Gimmick:
Name:
New Years Fireworks
Rank:
Weak
Type:
Crystal Firework Maker
Description & Appearance:
What new year would be complete without a fireworks display? But then again ... why only have it once per year? Fireworks bring happiness and joy to any who see them and can often take your mind off of more pressing matters. This little crystal allows you to keep the celebrations all year round ... and who knows, you might even find it helpful in a pinch.
Abilities:
Name: A Colourful Display
Description: Fireworks are fun to watch but these can be used in a more practical manner. When activated the crystal will release a firework in whatever colour or shape the wielder wants, allowing short messages to be sent or even acting like a flare. This ability can be toggled on and off at the user's will.
Name: Unexploded Firework
Description: As everyone knows on occasion fireworks might not go off, they always say never return to a firework that never goes off because it might discharge unexpectedly. Still, there is always someone that does and ends up with the firework blowing up in their face. Once per thread, a firework can be launched at a single enemy within 100 meters at 100 meters per second, blowing up in the enemy's face should it hit, immobilizing them for one post.PRICE: 15,000 JewelsSTOCK: ∞
- Mythical:
Name:
Yanyu's Lantern
Rank:
Mythical Weapon
Type:
Lantern
Description & Appearance:
The origin of this particular item is very much unknown, nor is it known how it ended up with the lantern maiden known as Yanyu. Regardless, it became the prized possession of the former moon maiden who had died at the hands of other priestess-apprentices. The poor young woman had been lured outside with the full moon hanging low in the sky, but it was a ferocious blizzard that brought around her death after having begged and pleaded to be allowed to be back inside, away from the horrible weather. She, however, has since been given new life to help those in need, and she often allows someone she feels worthy of the gift she had received to be used by another until their passing. When this happens her lantern returns back to her.
Abilities:
Name: Recalling Calm
Rank: D
Type: Passive
Description: The holder of Yanyu's lantern gains an additional 20% spell speed and spell range.
Name: Divine Prayer
Rank: C
Type: Single Target, Healing, Shield
Range: Self / Melee
Speed: Self / Melee
Duration: 5
Description: Holding the lantern either towards an ally or holding it close to themselves, it releases sparkling pale jade butterflies that either land on the wielder or the ally in question. The butterfly heals for 50% C rank damage per round that the butterfly remains on the person, the butterfly also creates a semi-transparent layer over the person in question, protecting against 120 damage.
Name: Ethereal Glow
Rank: B
Type: Passive
Description: The lantern itself can hold base users rank MP (up to B) which the holder of the lantern can use at any time even in place of their own. The lantern recharges itself by 5% of the user's base MP every time the holder of the item uses a spell.
Name: (For Owner to Customise)
Rank: A
Type:
Range:
Speed:
Duration:
Description:
Name: (For Owner to Customise)
Rank: S
Type:
Range:
Speed:
Duration:
Description:
Name: (For Owner to Customise)
Rank: H
Type:
Range:
Speed:
Duration:
Description:PRICE: 50 CC OR 1,000,000 JewelsSTOCK: 1
- Lacrima (Claimed by Ehoron):
Name:
Fireworks Celebration
Type:
Dragon Slayer
Item/Energy needed to reach Force:
Fire, Light, Air
Slayer Can Control:
Fire, Light, Air, Fireworks
Description & Appearance:
This lacrima is quite the sight to behold, being a concentration of seemingly excited energy one can seem to feel, even by just holding it. The Lacrima itself is of a deep, ink-black colour, twinkling every now and then as multicoloured blasts can be seen going off within, and indeed, if one was to look closer, they could see a vivid fireworks display going on. Some of the fireworks appear simple while others appear to form shapes and pictures in multitudes of intricate and vibrant colours.
History:
The history of this strange lacrima isn't exactly known, it is a secret that seems to have been lost in time. It is speculated, however, that it was originally formed in Midi, in a time of sorrow and evil. People had given up hope and there was no end to their suffering in sight, no hope to rekindle the last shreds of hope that were surviving. If going by the folklore of a now long-forgotten town, a little girl had wandered into a mysterious forest that would only show up during a full moon and prayed to the gods that they might help the town she loved from the slow, painful demise it was currently facing.
It had seemed that the prayer was heard and the girl told her tale to the leader of the town, a celebration being planned for the day of the first new moon of the following year. There was music, food, drink and dancing but still, something seemed off. It was then a group of people no one had seen before seemed to be noticed placing things into the earth, adding a little fire after telling everyone to step back. A few seconds later the sky was alight with bright colours and images seemingly completing the celebration. It is said that one of these unknown people handed this lacrima to the little girl that had travelled into the forest and whispered something into her ear, though the truth of all this has been lost so no one really knows for sure.PRICE: 100 CCSTOCK: 1
- Special (Claimed by Serilda Sinclair):
Name:
Ring of the Pig
Rank:
Event Armor
Type:
Ring
Description & Appearance:
This item is a rather odd one, an old, silver ring in the shape of a piglet that curls around the finger, clinging to the one who holds it in a pose that almost seems affectionate. Indeed, it is said that pigs are intelligent creatures, and that is no coincidence. Those born under the sign of the pig are blessed by the gods, or so it is rumoured at least, and this ring reflects that blessing, granting the one who holds it a fabled sturdiness that seeks it parallel. Whether the bearer is indeed blessed or not, who can truly know, after all, the powerful effects that the ring of the pig grants are very real.
Abilities:
Divine Protection: The bearer of this ring is indeed not ignored by the gods, the ancient item imbued with the good will and blessing of a multitude of divines, generously gracing the holder with protection that is unrivalled. This grants the bearer 25% of both magical and physical damage reduction. The difference to normal increases of similar nature, however, is that this ability, when combined with other sources of damage reduction, can push the bearer of the ring up to a total of 75% for both magical and physical damage reduction respectively.
Unparalleled Defense: The ring's enchantment possesses qualities that other mages can only dream of achieving. Over the years, many have tried to create the perfect defense, one that will protect even under stress without losing its ability to guard against incoming attacks or surrender any of its flexibility, all failing in the end through some means or the other. The ring, however, through mysterious ways, whether it be strong magic or a blessing of the gods themselves, grants the user an ability that enables them to wield a nigh perfect defense. This ability affects the bearer's shield spells, passively granting them a status effect that makes these shield spells completely immune to any sort of piercing effect. The owner's defensive spells cannot be pierced or otherwise circumvented by any means or under any circumstances and instantly negate any and all piercing effects that touch them. Shield spells still take spell damage normally and still abide by durabilities.
Perfect Shielding: The last ability the ring grants its owner is a rather odd one as well, said to be the physical manifestation of the will of gods themselves and their determination to keep the bearer alive. Once per thread and for the duration of one post, the user can manifest a shield that takes the form of a light pink bubble with a radius of 5 meters around themselves. While perhaps not visually impressive, the durability of this shield is extreme, so extreme, in fact, that it can absorb any and all damage, no matter how extensive or brutal it is, protecting the user at all costs. Still, however, there is a drawback associated with the durability of this shield, being the sensitive instability of the barrier and the rings still limited power. Once the barrier has taken a single attack and absorbed the damage, regardless of how high it was, it will vanish, leaving the user to their own devices once more.PRICE: 75 CCSTOCK: 1
- Lineage (Claimed by Aura):
Name:
Prosperous Celebration
Description & Appearance:
In the past, there had been a small town in the northeast part of Midi that had fallen on hard times, mostly so because of the brutal lord that ruled over them. The Lord had taken everything leaving the town with little, leaving many dead or starving through the lack of food. This happened for many years, and over that time many attempts had been made on the Lord's life, naturally, all failing, those committing these acts of despair turned into an example for the others. They had no idea how to make their existence even slightly better. A young girl, however, had noticed a pattern of a forest nearby which, to her, hadn't been there before. Taking a little food and some incense, she left home on the night of a full moon, knowing even at her age that her actions were dangerous. Still, she pushed forward with her small bag, following the path. It was almost like she was being guided to what would be her final destination, laying eyes on many scary things from the corners of her eyes, but remaining brave, closing them as she moved on, believing the gods would protect her.
After what she perceived as months and months of walking she came to a rundown temple in the centre of the forest. She was was already hungry from what the Lord had been doing to her town, but had refused to eat what she was carrying, feeling that her motive was more important. Placing the small offering on the alter she prayed, pleading for what was happening to those she knew would come to an end, that they were good people who worked hard. Tears had been falling from her eyes as she prayed, hoping the divines would hear her prayer and take pity on her and the town. After she had finished she went back the way she came and again, after what had seemed like months, exited the forest, learning that in reality, only an hour had passed from when she left her house to when she entered it once more. While she was asleep, she was visited by a strange dream about a celebration that should be held, imploring her to forget about the darkness and sorrow within their little world.
In the morning, she ran to the elder of the town's home and explained everything, from entering the forest, the journey, the prayer and the dream. The elderly man took it as a sign from the gods and made preparations for the festival to take place on the day of the next full moon. It had taken months of doing so, given the hardships the Lord placed on them. Still, the town managed it finally. On the day of the festival, decorations were placed everywhere, schools and businesses closed for the day and everyone celebrated what they had forgotten along with the worries that would come at the end of it. Ever since then it was rumoured that the town prospered, as no matter how much was taken from them there was always enough to keep everyone happy and healthy. Through these circumstances, over the years, the town even had become a tourist attraction. As for the lord that had caused so much sorrow ... well, no one really knows.
Abilities:
Prosperity of the Gods: The gods are said to look down upon those on the mortal plains and on occasion share their own good fortunes upon them. This ability allows the one blessed by them not only double jewel from jobs they finish but also a 20% discount when buying items from an NPC shop. The discount only applies to items bought for the account that wields this lineage. If items are bought for another player or traded to another player in the future the full price of the item must be paid.
Knowledge of the Gods: The gods occasionally gift divine knowledge to the ones who they deem worthy of such a thing. This ability gifts the one who wields it 5 additional spells slots to be used in one of their magics (One of each rank up to S, classed as lineage spells, independent from the spell slot maximums). These spells are classed as spells belonging to magic with Solitary Lost benefit and thus get an increased duration of up to 3 posts, but also cost 25% more MP to cast. In addition to that, the wielder also gains a signature spell for each magic that ranks with them up to A (is not independent of the magic). All spells follow the same rules and guidelines as other spells and still are to be graded as normal.
Bountiful Sharing: The wielder understands how blessed they are and so decides that they want to share the gifts they have received. This ability allows them to share 25% of any of their own buffs to their allies so longs they are within their rank burst range (passives/spells/abilities from magic/armor/weapons/items. Any buff or ability cast on the user is not shared in this way). The wielder themselves also gain a 50% MP cost reduction for spells cast.
Protection of the Gods: The gods give their protections to those who are willing to stand against the tests of life. This ability grants the bearer of the lineage a 50% increase to both magical and physical damage resistance.
Strength of the Gods: Strength comes in many ways and even the divines know this, the blessing of this ability is that they may never buff their physical strength, and their physical strength will never increase beyond that of a D rank wizard. Their spells, however, gain an additional 10 HP of damage at D rank which slowly increases by 10 additional damage for every rank thereafter up to S, totalling at 50 HP.
Concealment of the Divine: Every now and then being forgotten or going unnoticed is the best way to go. This blessing grants the ability to hide one's true self. This grants the user the ability to create illusions that can give them new appearances, mask their magic and spiritual signatures and even give them a different blood type. This ability is toggled and as it is not classed as magic, and thus can be used in magical dead zones.PRICE: 30 CCSTOCK: 1
Last edited by Johann on 16th March 2019, 6:13 pm; edited 6 times in total