Contractual Summoning
Secondary Magic
Light Demonslayer, 2nd Gen
Caster or Holder:
Caster (Lost Forbidden Summoning)
Description:
Ruvel was born magically and physically weak for a reason that was hidden from him and now may never know. It was frustrating for the youth that he was unable to do what most took for granted as though he was cherished he heard the whispers and felt as if he was nothing more than a hindrance by those around him. One night after the massacre of everyone he knew, he was was in his
Contractual Summoning works much like Celestial Summoning magic in the regards that terms have to be agreed between both parties. Unlike Celestial Summoning where summon and summoner come to a mutual arrangement beneficial for them both; this kind of summoning usually falls into favour of the summon with the summoner having to agree to their terms though this isn't always the case. Regardless once the terms have been decided the contract can not be broken sometimes even remaining after death if that was one of the conditions or if conditions hadn't been met in life.
To activate the contract Ruvel must utter the name of the one he created the contract with, then dependant on the type of contract created he may have an incantation or series of movements to do to call said summon forward. Due to this at times it can be quite frustrating at times to use this magic as if restrained he may not be able to use some of his magic, the same as if he was otherwise silenced however due to the unique style of contract he has even in a magically dead zone he can still call on the summon due to the contractual obligation though. (A post must wait between summoning and the summon/effect taking place under these conditions because of anti magic resistance).
Strengths:
- Can be summoned in a magically dead zone
- Versatility on targets (i.e Single target/Multi target)
- Can use status effects
- Can buff both user and summon alike
- Can do damage over time
- Can heal over time
- Can do area damage
- Caster can not be harmed by offensive abilities of summons
- Actives Cooldown and Duration match the summons contractual obligation to their summoner.
- Speed and distance of all actives match the rank/type of spell it is unless otherwise stated.
Weaknesses:
- When summoned in a dead magic zone must wait a round before effect/summon becomes active
- When summoned in a magic dead area the effect/summon requires an additional round before being able to be called again
- Some buffs of summons may not buff allies
- Buff does not always effect caster
- Can damage allies
- If silenced or incapacitated some spells may not be usable
- Some summons may be used under certain circumstances
- May require personal sacrifice of additional mana, health or both to use
- Some summons may require additional channelling time to call upon
- Some summons may require the summoner to deal harm to allies
- Elemental magic may be eaten by slayers, unless otherwise stated.
- Some summons have no way to be summoned and appear at random
Lineage:
- Victor's Descent:
Description:
There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Victor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans.
Ability:
The user can see all enemies within 100 meters in their field of view, regardless of what might be impeding their vision. By tasting someone, directly or indirectly (Licking something they touched / blood drips on the ground, ect.) they become persistently aware of the direction that person or creature is so long as they're flesh and blood.
Usage:
Passive toggle on/off.
Unique Abilities:
- Unique Abilities:
Contractual Obligation:
Due to the contract between the summoner and summon, it is almost as if the summon finds it prudent that the summoner is kept at the top of their game; and so gains 5% mana back passively each round regardless wither they are in battle or not.
Contractual Negotiations:
Calling on the strength of those they have a contract with an seal appears equal to half the allowed ranks distance (Caps at S-Rank) weakening all within it's magical strength by 30%, as an additional option the caster may also sacrifice 4% of their health each round the seal is active the to gain a 15% increase to strength and speed. This effect lasts for 3 rounds and requires 5 rounds before it can be used again.
Contractual Tasks:
Calling on those the contracts the caster has with their summons they may choose to sacrifice 4% of their mana and health to give a 25% strength increase to the active ability of their summons and 25% to the summons defence. This effect lasts 3 rounds and requires 6 rounds before it can be used again.
Dead Zone Contracts:
Even in a place void of magic somehow Ruvel is able to call upon his summons; however when in these conditions it takes the summon an additional turn to turn up and an additional turn in cooldown. The only ones exempt from this additional turn of summon/cooldown are those who he has the closest bonds with. (Signature spells)
Contractual Sealing:
This allows Ruvel to use the actives or passives (not both at the same time) of his summons as if he was a caster instead of a summoner, however to do this he must pay the same amount of mana as the summon in question. He is unable to use this unique ability to mimic the same active twice at the same time. The duration of the seal is the same as the summon however the cooldown is two less than the actual summon in questions.
Two Way Contract
Ruvel is the embodiment of light due to how he was 'born', because of this and the unique way his magic works his own light seeps into his summons. This gives them light as a secondary element and so 30% boost to damage and 30% defence against shadow. Shadow summons can't gain light as a secondary element so gain no benefit of this ability.
Contractual Protection
Due to the clauses in each contract the summons have to defend their summoner, were physical stuff is done when they are summoned they also passively protect their summoners mind and allow him to bend light to hide himself. When in pve or plot this is 100% effective though when in pvp this goes down to 30% protection against mind effects such as fear and is 30% less likely to fall for illusions. This is a passive ability.
- Signature Spells:
- Demeri's Mirror:
Name:
Demeri's Mirror
Rank:
User Rank (caps at S rank)
Type:
Clone
Duration:
Dependant on spell being cloned
Cooldown:
Always at least one higher than the duration
Description:
Demeri appears as a young girl looking perhaps fifteen years old, wearing a frilly white and pink and white dress and matching bonnet, beside her stands a large mirror with a wooden frame that she usually is leaning on or hugging into. To call Demeri all Ruvel must do is think her name and she will form beside him though she has a habit of tackling him to the ground in her excitement.
Active:
So longs Ruvel is willing to pay the cost of the original spell cost, Demeri's mirror is able to cast the last spell an enemy cast as if it was their own, however if the mirror is broken or Demeri is defeated the spell effect instantly comes to an end. The spell range, speed, duration and damage will be the exact same as the original.
Strengths:
- Can mimic the last spell created by an enemy
- Regardless of the spell she mimics if it does damage it's always to Ruvel's current rank
- Unpredictable
Weaknesses:
- The spell is reliant on the enemy
- The effect comes to an end if Demeri or her mirror are ended
- Depending on the spell it may be eaten by slayers
- As it is a mirrored spell allies may be harmed by the spells effect
- Requires additional mana to use
- Range and duration are unpredictable
- Kitsune's Trickery:
Name:
Kitsune's Trickery
Rank:
D
Type:
Blinding
Duration:
1
Cooldown:
2
Description:
Due to what this summon does she can only be called upon while there is light present, he only need to think her name. Much like Shindara, Ruvel doesn't need to speak openly speak to call Kitsune. When she is called she comes from behind Ruvel appearing as a moon blue ninetailed fox kit that soon jumps into Ruvel's arms nuzzling her summoner.
Passive:
Anyone getting within 10 meters of her becomes blind until they move back.
Strengths:
- Can blind opponents
- Instant cast
- No verbal communications needed to summon
Weaknesses:
- Blindness can effect allies
- Short distance as Kitsune remains right next to her summoner
- Doesn't last long
- Requires light to be summoned
Last edited by Ruvel on 11th June 2018, 10:17 am; edited 20 times in total