Primary Magic: Gun Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: As the Magic's name implies, the user loads their guns and fire Magic bullets of different kinds. The bullets can vary from normal bullets to to any other type of bullets, such as wind bullets, mud bullets, sunlight bullets, or even those useless ones like perfume bullet, etc.
Strengths: Long killing range, The bullets you would like to use feeds in magic (So you will only be able to buy one bullet for one technique/effect)
Weaknesses: Needs post cooldowns depending on the spells used (Only the spells, not the bullets)
Abilities/Powers:
-Bullets with the use of Gun Magic barely misses
-It can also be use WITHOUT the use of magic however, less strong and normal bullets would be needed
-Guns used with Gun Magic cannot be destroyed easily
*Abilities/Powers of Bullets.
[Those listed are bullets that are currently in Lyra's possession]
-The Flame Bullet (B-class; Rare) shoots flames at the opponent; uses quite a lot of magic in full power
-The Air Bullet (C-class) shoots a strong, strangling type of air to the opponent
-The P-Bullet (C-class) or the Paralyzing Bullet is used with the Limb Dysfunction Shot
-The Spark Bullet (C-class) enables the gunner to shoot multiple shots of electricity
-The Ninja Bullet (C-class) enables the gunner to shoot a very fast bullet at the target
-The Light Bullet (D-class) functions like a smoke bomb. It shoots an extremely bright ray of light for at least 10 seconds
-The Water Bullet (D-class; really common) shoots water at the opponent
-The Normal Magic Bullet (D-class; really common) is just like a normal human bullet. But it feeds on magic and the user would still only need one bullet.
-The Sting Bullet (C-class) is a bullet used with The Stinger Shot spell
Name: The Air Explosion Shot
Rank: B
Type: Air
Description: Lyra shoots an air bullet, that when it hits, releases sharp winds that can slice through wood.
Strengths: The air slicers slice in all directions, and go for a total of 3 meters in all ways
Weaknesses: It doesn't slice through steel (well, it can if shot over and over again). It has less effect when the opponent is wearing an armor. It requires a 5 post cooldown.
Name: The Phoenix Shot
Rank: B
Type: Fire
Description: Lyra shoots a seemingly phoenix from her gun using the flame bullet. The Phoenix charges at her opponent and burns it
Strengths: The phoenix can home it's target, chase it down and is very fast
Weaknesses: It's duration is only about 3 posts and is weak when dealing with spells that are of higher rank. The Phoenix has only a small chance of burning a target that controls water and ice. It requires a 5 post cooldown.
Name: The Limb Dysfunction Shot
Rank: C
Type: Unknown
Description: Lyra shoots a P-Bullet, that when it hits, causes a limb that it hit to not be able to function for a bit.
Strengths: It can be a spell of paralyzation and is stronger when dealing with lower classes
Weaknesses: The effect takes place 1 post after the shot, and lasts for 4 posts. This shot is ethereal, so it does not pierce. It requires a 2 post cooldown after use. Still, armors can lessen the effect of this spell.
Name: The Flame Shot
Rank: C
Type: Fire
Description: The Flame Shot shoots a powerful Fire Ball that explodes into an inferno on contact. Concentration is the key to the spell. (The Flame Bullet is to be used with this)
Strengths: The Flame shot can cause up to 3rd degree burns and is stronger when used to it's full extent.
Weaknesses: It is weak when in the presence of water (raining or other stuff) or ice. It has a 3 post cooldown. The duration will be based on the flame's size.
Name: The Tornado Shot
Rank: D
Type: Air
Description: The Tornado Shot shoots out like a large ball of wind that on contact can make a small to large tornado that can carry the opponent away
Strengths: It is very effective with those of lower ranks
Weaknesses: It's effect can be lessened with an armor. The spell lasts only for 3 to 4 posts. It requires a 3 post cooldown.
Name: The Stinger Shot
Rank: D
Type: Unknown
Description: A single pointed attack on an opponent's weak point or joint that when fired strikes with a high precision, and can even do extra damage to break armor or shield spells, or reduce their durability
Strengths: It is very useful with easily surprised targets or those who have no knowledge about the Sting Bullet.
Weaknesses: The spell takes 2 posts before it explodes which would give the opponent a chance to escape if he/she is fast enough. It requires a 3 post cooldown.
Name: The Magic Tranquilizer Shot
Rank: D
Type: Unknown
Description: Lyra shoots a Normal Magic Bullet together with the incantation: "Majica Paraliza", that when it hits the target. It adds 2 post cooldown to the last spell they used.
Strengths: It can buy Lyra some time and is effective with C, D, and B-class weapons
Weaknesses: It doesn't stand a chance when dealing with A-class spells and above. It is even weak with B-class spells as well. It requires a 3 post cooldown
Secondary Magic: N/A
Caster or Holder: Holder
Description: As the Magic's name implies, the user loads their guns and fire Magic bullets of different kinds. The bullets can vary from normal bullets to to any other type of bullets, such as wind bullets, mud bullets, sunlight bullets, or even those useless ones like perfume bullet, etc.
Strengths: Long killing range, The bullets you would like to use feeds in magic (So you will only be able to buy one bullet for one technique/effect)
Weaknesses: Needs post cooldowns depending on the spells used (Only the spells, not the bullets)
Abilities/Powers:
-Bullets with the use of Gun Magic barely misses
-It can also be use WITHOUT the use of magic however, less strong and normal bullets would be needed
-Guns used with Gun Magic cannot be destroyed easily
*Abilities/Powers of Bullets.
[Those listed are bullets that are currently in Lyra's possession]
-The Flame Bullet (B-class; Rare) shoots flames at the opponent; uses quite a lot of magic in full power
-The Air Bullet (C-class) shoots a strong, strangling type of air to the opponent
-The P-Bullet (C-class) or the Paralyzing Bullet is used with the Limb Dysfunction Shot
-The Spark Bullet (C-class) enables the gunner to shoot multiple shots of electricity
-The Ninja Bullet (C-class) enables the gunner to shoot a very fast bullet at the target
-The Light Bullet (D-class) functions like a smoke bomb. It shoots an extremely bright ray of light for at least 10 seconds
-The Water Bullet (D-class; really common) shoots water at the opponent
-The Normal Magic Bullet (D-class; really common) is just like a normal human bullet. But it feeds on magic and the user would still only need one bullet.
-The Sting Bullet (C-class) is a bullet used with The Stinger Shot spell
Name: The Air Explosion Shot
Rank: B
Type: Air
Description: Lyra shoots an air bullet, that when it hits, releases sharp winds that can slice through wood.
Strengths: The air slicers slice in all directions, and go for a total of 3 meters in all ways
Weaknesses: It doesn't slice through steel (well, it can if shot over and over again). It has less effect when the opponent is wearing an armor. It requires a 5 post cooldown.
Name: The Phoenix Shot
Rank: B
Type: Fire
Description: Lyra shoots a seemingly phoenix from her gun using the flame bullet. The Phoenix charges at her opponent and burns it
Strengths: The phoenix can home it's target, chase it down and is very fast
Weaknesses: It's duration is only about 3 posts and is weak when dealing with spells that are of higher rank. The Phoenix has only a small chance of burning a target that controls water and ice. It requires a 5 post cooldown.
Name: The Limb Dysfunction Shot
Rank: C
Type: Unknown
Description: Lyra shoots a P-Bullet, that when it hits, causes a limb that it hit to not be able to function for a bit.
Strengths: It can be a spell of paralyzation and is stronger when dealing with lower classes
Weaknesses: The effect takes place 1 post after the shot, and lasts for 4 posts. This shot is ethereal, so it does not pierce. It requires a 2 post cooldown after use. Still, armors can lessen the effect of this spell.
Name: The Flame Shot
Rank: C
Type: Fire
Description: The Flame Shot shoots a powerful Fire Ball that explodes into an inferno on contact. Concentration is the key to the spell. (The Flame Bullet is to be used with this)
Strengths: The Flame shot can cause up to 3rd degree burns and is stronger when used to it's full extent.
Weaknesses: It is weak when in the presence of water (raining or other stuff) or ice. It has a 3 post cooldown. The duration will be based on the flame's size.
Name: The Tornado Shot
Rank: D
Type: Air
Description: The Tornado Shot shoots out like a large ball of wind that on contact can make a small to large tornado that can carry the opponent away
Strengths: It is very effective with those of lower ranks
Weaknesses: It's effect can be lessened with an armor. The spell lasts only for 3 to 4 posts. It requires a 3 post cooldown.
Name: The Stinger Shot
Rank: D
Type: Unknown
Description: A single pointed attack on an opponent's weak point or joint that when fired strikes with a high precision, and can even do extra damage to break armor or shield spells, or reduce their durability
Strengths: It is very useful with easily surprised targets or those who have no knowledge about the Sting Bullet.
Weaknesses: The spell takes 2 posts before it explodes which would give the opponent a chance to escape if he/she is fast enough. It requires a 3 post cooldown.
Name: The Magic Tranquilizer Shot
Rank: D
Type: Unknown
Description: Lyra shoots a Normal Magic Bullet together with the incantation: "Majica Paraliza", that when it hits the target. It adds 2 post cooldown to the last spell they used.
Strengths: It can buy Lyra some time and is effective with C, D, and B-class weapons
Weaknesses: It doesn't stand a chance when dealing with A-class spells and above. It is even weak with B-class spells as well. It requires a 3 post cooldown
Last edited by Lyra on 7th April 2012, 7:17 pm; edited 6 times in total