Death Dealer's Training
Magic Type: Requip Primary, Take Over Auxiliary
Description: Deleronark woke up one day on a cold floor, in an empty room. He remembered nothing, not his name, nor who he was or how he had got there. Stepping from the room he found only one thing. Words upon the door, "Project Deleronark". Taking that name the man went of on his own.
It was not long after that that he learned something else, although he had no memories, in times of stress, or instinct his body seemed to react on its own and within a month Deleronark learned that he was a mage, with a strange ability to take on the visage of a dangerous creature, and an arsenal of advanced weapons.
His particular brand of magic seemed to be an innate ability to combined advanced Requip and a terrpfomge Take-Over. This worked well for the man, who continued on to be a mercenary, and assassin caring only for learning who he was, and what his magic truly means.
Benefits:
Requip Primary Benefit: Can have up to 3 Requip spells active at once.
Take-Over Auxiliary Benefit: +15% to HP and MP.
Unique Abilities:
Signatures:
Advanced:
D-Rank Spells:
C-Rank Spells
Magic Type: Requip Primary, Take Over Auxiliary
Description: Deleronark woke up one day on a cold floor, in an empty room. He remembered nothing, not his name, nor who he was or how he had got there. Stepping from the room he found only one thing. Words upon the door, "Project Deleronark". Taking that name the man went of on his own.
It was not long after that that he learned something else, although he had no memories, in times of stress, or instinct his body seemed to react on its own and within a month Deleronark learned that he was a mage, with a strange ability to take on the visage of a dangerous creature, and an arsenal of advanced weapons.
His particular brand of magic seemed to be an innate ability to combined advanced Requip and a terrpfomge Take-Over. This worked well for the man, who continued on to be a mercenary, and assassin caring only for learning who he was, and what his magic truly means.
Benefits:
Requip Primary Benefit: Can have up to 3 Requip spells active at once.
Take-Over Auxiliary Benefit: +15% to HP and MP.
Unique Abilities:
- Advanced Training: Although Deleronark remembers nothing from his past, at some point his body adapted to an unknown training regiment. This training has pushed his mind and mastery beyond expectation. Due to this he has a passive regen of both Mana, and Health equal to 5%, and gets a buff to Magical Power equal to 30% + 5% per rank after D(Capping at S)
Signatures:
- Bloody Rose:
Advanced:
- C+, Black Widow:
- Name: Black Widow
Rank: C+
Type: Single Target | Requip Weapon
Damage: 52.5 HP
Requip/HP: 135HP
Range: 180 Meters
Speed: 180 m/s
Duration: 6
Downside: N/A
Description: The Black Widow is an Artifact(+) magical sniper rifle of excellent make. This weapon is crafted of the finest materials, and carved with intricate runes.- Appearance :
- Master of Range(Passive): When this Requip is equipped Spell range is increased by 75%
- Multi Shot(Active): At will the user can decide to rapid fire the remaining clip. If they do this weapon shoots 3 shots instead of one. Range, speed, and damage change to Multi Attack(75%). After doing this, the user can not use any other spells or attacks from this requip in that post, as they must reload
Artifact Abilities:- Runes of damage(A-Rank, Passive): This firearm has built in runes, and when the gun is equipted the user gets a boost to Spell Damage equal to User Rank Passive Buffs(Capped at A)
- Arcane Shot(S-Rank, Active): A circle of arcane energy appears around the barrel of the gun, as the user prepares to take their shot. This spell can be charged for up to three turns as they focus, each turn after the first adds an additional 0.5 Rank damage to the power of the shot(capped at 2.5), however if they shoot in the first round the attack only does 75% Damage.
- C+, Vampiric Soul Takeover:
D-Rank Spells:
- Vampiris Blood:
- Vampiris Strength:
- D, Vampiris Movement:
- Name: Vampiris Movement
Rank: D
Type: Single Target, Self | Partial Take Over
Damage: N/A
Range: Self
Speed: Instant
Duration: 3
Downside: N/A
Description: This takeover gives the user the movement of a creature of the night. When using this takeover they are faster, and blend into shadows better.- Ability 1: This ability allows the user to blend and travel through darkness once per turn. This is not a teleportation, but an extremely rapid movement. They can move up to burst range neigh instantly, however they can no pass through objects.
- Buff: Passive speed buff equal to 25%
- Ability 1: This ability allows the user to blend and travel through darkness once per turn. This is not a teleportation, but an extremely rapid movement. They can move up to burst range neigh instantly, however they can no pass through objects.
- D, Vampiris Sight:
- Name: Vampiris Sight
Rank: D
Type: Single Target, Self | Partial Take Over
Damage: N/A
Range: Self
Speed: Instant
Duration: 3
Downside: N/A
Description: This takeover gives the user the sight and understanding of a creature of the night. When using this takeover they can see much farther, and their- Ability 1: This ability allows the user to see much farther than a normal humanoid creature. As such their Spell Range is increased by 50% and they can see perfectly fine in pure darkness.
- Buff: Passive Spell Speed buff equal to 25%
- Ability 1: This ability allows the user to see much farther than a normal humanoid creature. As such their Spell Range is increased by 50% and they can see perfectly fine in pure darkness.
C-Rank Spells
- Trained Assassin(Passive):
- C, Assassins Mask:
- Name: Assassins Mask
Rank: C
Type: Single Target, Self | Requip Armor
Damage Reduction: 6HP
Requip/Summon HP: 120HP
Range: Self
Speed: Instant
Duration: 5
Downside: N/A
Description: This enchanted Mask is made to completely hide the wearers personality, and reveal nothing about the user. A black mask face mask with a forehead protector carved with intricate runes.- Assassins Mask:
Abilities:- Firearms Master(Passive): The user of this mask gets a boost to fire arm based requip spells Damage equal to 50%
- Total Concealment(Passive): When donning this mask the user is concealed entirely. This includes a change to their appearance, scent, aura, voice and any other physical or magical trait the user desires. The mask and its effects cannot be removed or despelled unless its user goes unconscious, takes it off, or the mask is dropped to 0HP
Last edited by Deleronark on 27th December 2018, 3:16 pm; edited 1 time in total