英雄の全能、偉丈夫 [Hero of the Almighty, Ijōfu]
Wielder: Hero Yamamoto
Proof of Purchase: Link
Note: As of 10/2016, Hero can only regain HP via an active spell of his own, a buff spell of his own, or the end of a thread/job.
Description: Ijōfu was the man who started it all with this passing of power every other generation. This person was born and raised as a simple human in an age long passed, when there were no laws for Wizards and guilds did not yet exist. The punchline? He was born during warring periods, where indiscriminate killing of both innocents and warriors were a commonality. The times called for a hero to break the endless suffering of human life and eventually this man was chosen from many to be given a unique Magic. Messages from the gods led him into battle countless times and he earned the title “Hero of the Almighty”, for serving the gods who roamed the planet endlessly through space and time. But his story did not end there, for his will passed on to every other generation after him, in order to constantly shift the tides of death and ultimately corruption itself. Every other generation, that man’s powerful will manifested within his kin but at a great cost. In order for a hero to be born, the hero’s parents had to be sacrificed and when it was time for the will to be passed on, the previous generation also had to be sacrificed. Because of this, there were periods of several centuries at a time when a hero was not needed which meant that the hero lived, unchanging, until it was time to pass on the torch.
This power over time became a curse to the family, which eventually was known as “Yamamoto”, due to the price that had to be paid. There had been times, though rare, when one hero chose not to continue the bloodline; when a new hero for a generation was needed, that hero was forced into death because the power had a life of its own. However, at one point the family split away from its original path due to changing times, and the way in which the power passed on from every other generation deviated slightly. Rather than the previous hero dying immediately upon the emergence of a new one, the previous hero became the one to guide and pass on his or her knowledge on to the new generation until the point where said guiding was finished and they turned to dust. In the current age, times were not so dire that heroes needed to be made so immediately, therefore it altered itself. After several more centuries, time arrived to the centerpoint of a great change in the family itself. Fate deemed it necessary that the time for heroes was coming to an end. The last hero was going to arrive, and when his duty was done, he would be the chronicler watching over the new generations as they passed. Until one day, a hero was needed.
STORY ABILITIES
Ageless Life: Once the will of the hero manifests within Yamamoto, time will stop for his physical form. This prevents him from permanent death, meaning that once his HP reaches zero, he will be reborn in the next thread that is started.
Divine Intervention: Once per thread, Hero can attain vital/helpful information from an Earthbound God during a job; such Gods will appear as people or animals and will vanish after their advice is given. This information is given only as a hint for Hero to figure out on his own.
COMBAT ABILITIES
Hero's Domain (Melee only): This is an extension of the Forbidden Palace passive. All of Hero's melee strikes count as AoE and deal 50% more damage as melee. Additionally, all spells benefit from Hero's passive strength and melee buffs.
Forbidden Palace: As the embodiment of the gods’ hero, Yamamoto is equipped to combat insurmountable odds and numbers alone. Because of this, all area-of-effect abilities deal the equivalent damage amount to standard single-target spells.
It is Alright Now, For I Am Here: Whenever Hero deals damage to an opponent, via physical damage, he gains a 15% melee damage buff that stacks up to 5 times. Starting from the post after he deals his first physical hit, the buff lasts for 5 posts and then resets; also, if he misses an intentional attack, the stacks will reset. Additionally, every time he travels at least 15 meters in a single movement, Hero gains 15% more Speed, and stacks 4 times; this buff resets one post after reaching max stacks which means he gets 1 post with the 60% speed buff.
Indomitable: Yamamoto’s body is seasoned to near perfection due to constant close combat. That combined with the power of the hero’s will gives him a 30% increase to HP and 20% increase to speed.
Divine Permanence: This ability passively reduces the effectiveness of abilities that have debilitating effects such as stuns, DoTs, blindness, dizziness, etc. by 50%.
Heroic Resolve: Hero’s resolve in the face of danger gives him a resilient Magic Pool. Hero is given +5% MP regeneration per post that persists through MP locking and allows him to regain MP through abilities even when his MP is locked or limited, as well as 30% more HP and 25% more damage as melee.
Last edited by Hero Yamamoto on 6th December 2018, 4:42 pm; edited 4 times in total