Magic Name: Combat Medic
Magic Type: Caster (Primary Benefit: +15% to MP Cost Reduction), Requip (Auxiliary Benefit: Character can have up to 2 Requip spells active at once)
Training Thread: A Time To Heal
Description: Combat Medic's primary purpose is to allow Victoria to heal herself and her allies and remove negative status effects. It is primarily a support magic that also allows access to less-than-lethal weaponry and magic to facilitate defense of herself and her patients. Furthermore, it allows Victoria to purify water from any source in seconds, making it safe to drink. This ability extends to any water she puts in a container or is already in a container, whether it is a plastic bottle, soda can, canteen, or even a barrel.
Unique Abilities:
- Ability: Medical Expert: As a result of studying the basics of Combat Medic extensively under Florence Manderley's tutelage, Victoria gets a 60% increase to the power of Healing spells. She can also see the HP count of her allies and the nature of debuffs (if any) affecting her allies.
- Ability: Urgent Care: Victoria's Healing Spells get a 60% increase in Spell Speed and a 60% boost in the power of Healing spells.
- Ability: Enduring Medic: Some enemies shoot at the medic first in the hopes of taking them and their healing abilities out of play. Victoria gains a 60% boost to HP to better withstand enemy fire. Victoria also regenerates 5% of her HP every other post so that she can stay on her feet.
- Plot/Story Ability:
- Purify Water: Victoria can purify water that has been placed into any container, destroying all pathogens and contaminants and making it safe to drink. It can be a container of any size, from a cup to a 55-gallon drum to even a standing water tank. However, she cannot purify open bodies of water (ex. ocean, lake) with this ability. This is a Plot/Story ability.
Signature Spells:
Name: Caduceus Shield
Rank: S
Category: Defensive
Type: Single Target
Durability: 360 HP
Range: Self
Speed: Self
Duration: 3 Posts
Downside: N/A
Description: Raising a hand in front of her, Victoria projects a hemispherical golden shield with a caduceus (two snakes entwined around a winged rod) symbol in front of her. It can absorb three ranked spells before it is broken. Caduceus Shield lasts for three turns or until it is broken by spells. While active it protects a 180-degree area in front of her.
Name: Taser Spark
Rank: S
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 Meters
Speed: 400 Meters per Second
Duration: 10 Posts
Downside: N/A
Description: Pointing a hand in the shape of a gun at the target, the tip of Victoria's finger sparks gold. She fires a golf ball-sized ball of golden energy at the target. The ball has a range of up to 400 meters and travels at 400 meters per second. If it hits, the target takes 120 HP in damage on the first post and suffers from a 70% Debuff to Speed for the next nine posts.
Name: Healing Wave
Rank: S
Category: Supportive
Type: Multi-Target
Healing: 90 HP
Range: 300 Meters
Speed: 225 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Holding a hand in front of her and focusing magic until it turns gold, Victoria casts a visible wave of magic at an ally (or allies). The wave reaches up to 300 meters and travels at a speed of 300 meters per second. If it hits, the target(s) is healed for 90 HP instantaneously.
Up to ten targets can be healed in a single casting of Healing Wave.
D-Rank Spells:
Name: Bandage
Rank: D
MP Cost: 20 MP
Category: Supportive
Type: Single Target
Healing: 40 HP
Range: 60 Meters
Speed: 60 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Raising a hand and pointing the palm at the target, Victoria casts a golden ball of magic at a target. The ball has a range of up to 60 meters and travels at 60 meters per second. If it hits, the target is healed for 40 HP. Also, if she pays the MP cost spent to cast a debuff, Victoria can remove the debuff (bleeding, paralysis, etc.) with this spell. Bandage can only remove debuffs of D-Rank and below and only once per post.
C-Rank Spells:
Name: Field Dressing
Rank: C
MP Cost: 30 MP
Category: Supportive
Type: Single Target
Healing: 60 HP
Range: 120 Meters
Speed: 120 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Raising a hand and pointing the palm at the target, Victoria casts a golden ball of magic at a target. The ball has a range of up to 120 meters and travels at 120 meters per second. If it hits, the target is healed for 60 HP. Also, if she pays the MP cost spent to cast a debuff, Victoria can remove the debuff (bleeding, paralysis, etc.) with this spell. Field Dressing can only remove debuffs of C-Rank and below and only once per post.
B-Rank Spells:
Name: Medical Kit
Rank: B
MP Cost: 40 MP
Category: Supportive
Type: Single Target
Healing: 80 HP
Range: 200 Meters
Speed: 200 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Raising a hand and pointing the palm at the target, Victoria casts a golden ball of magic at a target. The ball has a range of up to 200 meters and travels at 200 meters per second. If it hits, the target is healed for 80 HP. Also, if she pays the MP cost spent to cast a debuff, Victoria can remove the debuff (bleeding, paralysis, etc.) with this spell. Medical Kit can only remove debuffs of B-Rank and below and only once per post.
A-Rank Spells
Name: Medical Bag
Rank: A
MP Cost: 50 MP
Category: Supportive
Type: Single Target
Healing: 100 HP
Range: 300 Meters
Speed: 300 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Raising a hand and pointing the palm at the target, Victoria casts a golden ball of magic at a target. The ball has a range of up to 300 meters and travels at 300 meters per second. If it hits, the target is healed for 100 HP. Also, if she pays the MP cost spent to cast a debuff, Victoria can remove the debuff (bleeding, paralysis, etc.) with this spell. Medical Bag can only remove debuffs of A-Rank and below and only once per post.
Name: Requip: Grenade Launcher
Rank: A+
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 45 HP
Requip Durability: N/A
Range: 50 Meters
Speed: 100 Meters per Second
Duration: 9 Posts
Downside: N/A
Description:
- Grenade Launcher:
Abilities:
- Ability 1:
Name: Tear Gas
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Area Of Effect
Damage: 75 HP
Range: 225 Meters
Speed: 110 Meters per Second
Duration: 9 Posts
Downside: N/A
Description: Victoria fires a grenade with a light green casing that rolls to a stop and detonates. When it detonates it releases a light green cloud of tear gas that reaches a radius of 225 meters. If targets breathe in the cloud, they take 75 HP of damage in the first post and take a 100% Debuff to Movement Speed for the next eight posts. The effect can be removed earlier with a UA, healing spell, or item.
- Ability 2:
Name: Bean Bag Grenade
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: 400 Meters
Speed: 400 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Victoria aims at the target and fires a clear grenade packed with a bean bag. When the grenade gets within a short distance of the target it automatically opens to release the bean bag within. If it hits, the target takes 150 HP in damage and is knocked back.
Requires OOC permission to knock back and move PCs or Event NPCs.
S-Rank Spells:
Name: Field Surgery
Rank: S
MP Cost: 60 MP
Category: Supportive
Type: Single Target
Healing: 120 HP
Range: 400 Meters
Speed: 400 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Raising a hand and pointing the palm at the target, Victoria casts a golden ball of magic at a target. The ball has a range of up to 400 meters and travels at 400 meters per second. If it hits, the target is healed for 120 HP. Also, if she pays the MP cost spent to cast a debuff, Victoria can remove the debuff (bleeding, paralysis, etc.) with this spell. Field Surgery can only remove debuffs of S-Rank and below and only once per post.
Name: Requip: Submachine Gun
Rank: S+
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 62 HP
Requip Durability: N/A
Range: 150 Meters
Speed: 300 Meters Per Second
Duration: 12 Posts
Downside: N/A
Description:
- Submachine Gun:
Raising her hands above her head, Victoria focuses magic until the weapon falls into her hand. The weapon is then ready for use. This weapon is balanced to allow for reasonably accurate one-handed shooting. Its main purpose is portable suppressing fire, but it can be a formidable weapon in close quarters where longer weapons would be unwieldy. Requiring only one hand to use it allows Victoria to cast a healing spell with the other hand, carry a patient to safety, or perform other important tasks. The weapon also features a vertical handgrip to help with two-handed shooting.
- Ability 1:
Name: Empty The Magazine
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Single Target
Damage: 180 HP
Range: 600 Meters
Speed: 600 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Victoria fires a burst that consumes the whole "magazine" in a rapid burst of thirty shots. The bullets travels up to 600 meters and with a speed of 600 meters per second. Each shot does 6 damage; if all thirty shots in the burst hit, the target takes 180 HP in damage.
- Ability 2:
Name: Three-Round Burst
Rank: S+
MP Cost: 90 MP
Category: Single Target
Type: Offensive
Damage: 270 HP
Range: 300 Meters
Speed: 300 Meters per Second
Duration: 1 Post
Downside: Range and Speed are reduced by 50% in exchange for 50% more Damage.
Description: Victoria can assert enough trigger control to fire a Three-Round Burst. The burst travels up to 300 meters and at a speed of 300 meters per second. Each shot does 90 HP in damage: if all three shots hit, the target takes 270 HP in damage.
H-Rank Spells:
Name: Field Hospital
Rank: H
MP Cost: 70 MP
Category: Supportive
Type: Single Target
Healing: 140 HP
Range: 600 Meters
Speed: 500 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Raising a hand and pointing the palm at the target, Victoria casts a golden ball of magic at a target. The ball has a range of up to 600 meters and travels at 500 meters per second. If it hits, the target is healed for 140 HP. Also, if she pays the MP cost spent to cast a debuff, Victoria can remove the debuff (bleeding, paralysis, etc.) with this spell. Field Hospital can only remove debuffs of H-Rank and below and only once per post.
Name: Requip: Tranquilizer Rifle
Rank: H+
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 83 HP
Requip Durability: N/A
Range: 500 Meters
Speed: 600 Meters per Second
Duration: 25 Posts
Downside: N/A
Description:
- Tranquilizer Rifle:
Credit for the image goes to kubajaniak of DeviantArt.
Raising her hands above her head, Victoria focuses magic until the weapon drops in her hand. It is then ready for use.This weapon is employed when Victoria does not want to kill a target, only incapacitate it in a non-lethal fashion. The weapon automatically regulates the dosage of each shot to ensure that Victoria does not kill the target with an accidental overdose of sedative. The Tranquilizer Rifle is a good choice for incapacitating targets from long range.
- Ability 1:
Name: Slow Down
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Single Target
Damage: 210 HP
Range: 800 Meters
Speed: 800 Meters per Second
Duration: 15 Posts
Downside: N/A
Description: Victoria fires a silver dart of magic that contains a chemical agent that induces feelings of fatigue in the target. The dart travels up to 800 meters and travels at speeds of 800 meters per second. If the dart hits, the target takes 210 HP in damage in the first post and suffers from feelings of fatigue that result in a 115% decrease in Speed for the next fourteen posts. The effect can be removed earlier by a healing spell, UA, or item effect.
- Ability 2:
Name: Lights Out
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Single Target
Damage: 210 HP
Range: 800 Meters
Speed: 800 Meters per Second
Duration: 15 Posts
Downside: N/A
Description: Victoria fires a silver dart of magic that contains a chemical agent that weakens the target. The dart travels up to 800 meters and travels at speeds of 800 meters a second. If the dart hits, the target takes 210 HP in damage in the first post and suffers from a 5% Drain to HP that takes place over the next fourteen posts. The effect can be removed earlier by a healing spell, UA, or item effect.
Last edited by Victoria Sheridan on 3rd April 2022, 11:04 pm; edited 36 times in total