Death Dealer
Wielder: Deleronark
Purchase Proof: here
Description
Death Dealers are an enigmatic force and ops unit. Each are taken at early ages, many as babies, and tested. If they fit the qualities the force looks for they are then subjected to advanced training, and genetic experiments making the children into master assassins, devoid of most emotions, and even will. Most of the force are magically inept at birth, and the largest part of the training process is forcing their physical life force and magical essence to fuse, allowing what would be normal humans to use magic like mages. Most Death Dealers as such use Requip or Take-Over magic as their primary source of power.
Something however happended in Deleronarks past leaving him without any memories, and alone within a hidden compound. However, the teachings of a Death Dealer are ingrained into the very being of being of those who carry that name, Deleronark is no exception and comes to find his training coming back slowly with time.
It is unknown to Deleronark if 'Del', his alternate personality, is a result of the training and intended, or some other mistake. This is one of the biggest questions Deleronark has in regards to what happened before he woke. He knows nothing of Death Dealers, or what training he has gone through, only that at times he seems to react and be able to do things he never expected.
Plot Abilities:
Abilities:
Wielder: Deleronark
Purchase Proof: here
Description
Death Dealers are an enigmatic force and ops unit. Each are taken at early ages, many as babies, and tested. If they fit the qualities the force looks for they are then subjected to advanced training, and genetic experiments making the children into master assassins, devoid of most emotions, and even will. Most of the force are magically inept at birth, and the largest part of the training process is forcing their physical life force and magical essence to fuse, allowing what would be normal humans to use magic like mages. Most Death Dealers as such use Requip or Take-Over magic as their primary source of power.
Something however happended in Deleronarks past leaving him without any memories, and alone within a hidden compound. However, the teachings of a Death Dealer are ingrained into the very being of being of those who carry that name, Deleronark is no exception and comes to find his training coming back slowly with time.
It is unknown to Deleronark if 'Del', his alternate personality, is a result of the training and intended, or some other mistake. This is one of the biggest questions Deleronark has in regards to what happened before he woke. He knows nothing of Death Dealers, or what training he has gone through, only that at times he seems to react and be able to do things he never expected.
Plot Abilities:
- Duel Existence -
For unknown reasons Deleronark has a second personality known only as 'Del'. This secondary being is no mere personality, and is fact his own being with his own essence. Everything about the body changes dependent on which personality is in charge. This includes Hair Color, Eye Color, Scent, DNA, Magical Essense, and every other conceivable identifier. Another effect to this ability is that their DNA can no survive without their body. Blood, Hair, Fingerprints, and skin disolve in mere minutes after falling off the main body, leaving no trace. - Masters of the Mind -
Death Dealers are masters of their own body, and mind. Even though Deleronark does not remember his training, it was ingrained into his very being. This makes it nigh impossible to tell if he is lying. In addition, their mind is very difficult to break making others unable to read their thoughts, mind and memories, whether through passive or active effects. - Masters of the Body -
Death Dealers take as much stock in their bodies as they do their minds. This means they have an impressive control over their reactions and can exert their will over their own body. Plot wise this means they can remain completely still, and motionless at will, as well as have a better ability to hide their reactions to outside stimulants.
Abilities:
- Expert Training -
Although Deleronark is an amnesiac, his training is ingrained into his very being. So much so that he has become an advanced user of magical powers and abilities. Due to this he gains 5 additional spells for one of his magic's and one additional signature spell that caps at A rank for each magic. All of these spells are subject to spell slot maximums and are required to be graded as per normal spell rules. - Consummate Professional -
Deleronark, or more so 'Mietitrice' his assassin code name, is an absolute professional with a reputation for nothing but success. His methods are sometimes extreme, but his guarantee is absolute. There is no ending, or canceling a job. As such for all jobs he gets an additional 100% Jewels. In addition to that his training has caused him to get an increase to Spell Range equal to 50% - Engineered Speed -
For whatever reason one of the modifications made during 'Project Deleronark' was to imbue him with unmatched speed, after all there is nothing better than an assassin who can outrun the police. As such, Deleronark at all times matches the speed of the fastest person within burst range, no matter what boosts they have. If he is already the fastest then this effect instead gives an extra 50% buff to speed - Engineered Magic -
Most Death Dealers are inept in magical abilities before they are taken as children and modified. Part of this modification forces their life force to connect with whatever magical essence they possess, meaning for a Death Dealter these two forces are one in the same, also allowing them to use magics they never would have been able to use otherwise. This works by having Deleronarks' Health and Mana pools combined into 'Essence'. If he uses Mana for a spell, takes damage, or either HP/MP are modified in any way then it effects the combined pool. - Elemental Clips -
Death Dealers are master assassins, and are always prepared for the worst. This causes them to have a magical ammo which they can change at will. If they are using a 'Fire Arm' base requip spell the user can change internal clip causing the weapon to change elemental types. The user can select from any of the standard 'slayer' elements when using this ability. For the next Player Ranked Duration the firearm uses that elemental type, and does an additional Player Ranked Buff Damage.