Name: Blade of War
Rank: Mythical
Type: Two-handed Sword
Description:
This blade was once the weapon used by the berserker of the Horsemen of the Apocalypse, which was regarded as War. Wherever War roamed, naturally, a battle ensued. War was always the first one to enter any and all battles, as he was the initiator; even the most peaceful lands were ravished by battle once War made his presence felt. Like all of the Horsemen of the Apocalypse weapons, War has an interesting kink to it - blood. War blossomed upon the sight of blood, his or enemies alike, because of the fact that it had the Crimson God Slayer Lacrima, the Crimson God known for being the ruler of blood. The result was that once the Blade of War felt any blood, it would absorb it and empower the user for as long as they fought.
The blade requires a user which loves combat and drawing blood; if the user of this weapon does not desire for combat and blood, and only that, the blade will be unresponsive and thus will not work with the user.
Strengths:
-Every post that the blade senses shed blood from any source, the user will become more powerful.
-The Blade of War becomes bound to the user, meaning that the one bound is the only one capable of using it. This also extends to making the weapon unbreakable and unsealable by any means - the user shall forever have the power to use the blade and its spells and abilities, regardless as to what any spell or ability may state.
-The blade can potentially grow with the user, as it scales in damage according to the users rank. It is also able to change shape to be any type of melee weapon as the wielder desires.
Weaknesses:
-The blade scales with rank, meaning a B-Rank mage would not be able to use the A-Rank and above spells at full strength.
-The Blade of War requires a user who desires only for combat and blood whilst they are in a battle, else it will not respond and the user will not be able to use its abilities.
-A user that happens to be S-Rank can use the blade’s H-Rank spell at full strength, though they do so on their own risk. Should the S-Rank user desire to cast the H-Rank spell, their remaining magical energy will be halved.
Abilities:
Name: The Horseman’s Body
Rank: D-Rank
Type: Passive Buff
Description:
The Horseman of War takes every attack and keeps on moving, every hit seems like it should deal more than what it seems to be doing to them as they continue to push forward through any fight they are in. 25% increased HP
Strengths:
-Grants the wielder of the Scythe a more durable body. 25% more HP.
Weaknesses:
-This passive ability only works while the weapon is within single target range of the user.
Name: War’s Eternal Battle
Rank: C-Rank
Type: Passive Buff
Description:
The Horseman of War was the juggernaut of the group, which meant that he was the eternal fighter. He kept on fighting and fighting while the other Horsemen could not, which won them many battles they otherwise would have lost. War had this as a constant ability, and so does the wielder of the weapon as well. The user gains 45% more strength.
Strengths:
-Grants the wielder a 45% increase in strength.
Weaknesses:
-The weapon must be within single target range to have the buff.
Name: War's Steed: Genocide
Rank: B-Rank
Type: Supportive, Summon
Description:
Duration: 6
What was ever the point of being called a horseman if you don’t even have your own horse to ride into glorious battle? The user brings forth a crimson portal, and what comes out is a red horse whose hair is flames, covered in red, spiky armor; War’s original horse - Genocide. Genocide, like War, is a berserker and has come to love War’s ways, and while you may not be War himself, possessing his blade is enough for this majestically horrifying horse to permit you to ride him. He is your steed, your trusty companion, which the user is able to mount, though it can only be the user.
Passive: Genocide moves at B rank Burst speed.
Active: Duration: Instant
Range/Speed: 50 meters/50 meters per second
The horse can create an aura of flame around it that deals 80 damage for every post someone is within it.
Strengths:
-Fast mount allows rapid movement in combat.
Weaknesses:
-Only allows the wielder of the weapon to ride.
Name: Battle Rage
Rank: A-Rank
Type: Offensive
Description: Active
The longer the battle, the more damage those within it take. This ability shows the true potential of one meant for weathering the storm of battle and coming out stronger than before. Upon activation, they release a burst of pure force that strikes all within 75 meters. The more HP the user of this ability is missing, the stronger the damage becomes. Starting at simply just 25% ability rank damage when at full health, this attack gains another 25% ability rank damage for every 200 HP they are missing. This maxes out at 175% damage.
Strengths:
- A weak ability that becomes potent the more HP the wielder loses.
Weaknesses:
- Requires a hefty loss in HP to hit maximum strength. (1000 hp)
Duration: Instant
Name: Core Reflection
Rank: S-Rank
Type: Defensive
Description:
The user begins the spell by concentrating their magical energy into the weapon, causing it to pulse a milky white. Now, what the user is able to do is to reflect any and all offensive spells that may come towards them; the user is able to reflect an S-Rank spell, or the equivalent to, and because they’re reflected, they’ll be sent back to the location they came from with the exact same factors as they were sent, which means that the foe may have their own spell hit them.
Strengths:
* Allows the user to reflect back spells towards the foe.
* The reflection may potentially damage the foe.
Weaknesses:
* Works only on ranged spells
* No guarantee the foe will get hit with their own spell.
* Will end prematurely if the wielder reflects back everything they can
Duration: Instant, One reflected spell of S rank or the equivalent in damage in lower ranks in a post. (using base values of spell damage)
Name: Undying Fury
Rank: H-Rank
Type: Supportive, Buff
Description:
This spell was what rightfully gave the Horseman of War the title of “The Eternal Juggernaut”; the spell begins by the user allowing the blade to put them into a rage, causing their eyes to glow red, their hair fly wildly, their veins pop from seemingly everywhere, and their skin to become extremely hot. During this state, the user cannot die. The user can take damage but they will refuse to go down 1% health. Once the user reaches 1% health. Any crowd control or debuffs are reduced by 50%. Furthermore, the user gains a 30 flat increase in base strength and 65% increase on speed. Since the user is in a rage, they will attack anything and everything in their path, with the exception of Genocide.
Strengths:
-The user cannot die; they refuse to go below 1% health.
-Gains powerful buffs for the duration
Weaknesses:
* The spell can only be used when the user has 25% or less health remaining, meaning that if they can be finished off without actually dropping the user to 25% health or below, they cannot use this ability.
* Power comes with a cost; this spell may be cast by S-Rank mages, though it drains half of their remaining magic after it ends.
* Usable once per thread.
* The user will attack any and everything in their paths upon activation, besides Genocide.
Duration: 7 posts, may only happen once per topic.
Rank: Mythical
Type: Two-handed Sword
Description:
This blade was once the weapon used by the berserker of the Horsemen of the Apocalypse, which was regarded as War. Wherever War roamed, naturally, a battle ensued. War was always the first one to enter any and all battles, as he was the initiator; even the most peaceful lands were ravished by battle once War made his presence felt. Like all of the Horsemen of the Apocalypse weapons, War has an interesting kink to it - blood. War blossomed upon the sight of blood, his or enemies alike, because of the fact that it had the Crimson God Slayer Lacrima, the Crimson God known for being the ruler of blood. The result was that once the Blade of War felt any blood, it would absorb it and empower the user for as long as they fought.
The blade requires a user which loves combat and drawing blood; if the user of this weapon does not desire for combat and blood, and only that, the blade will be unresponsive and thus will not work with the user.
Strengths:
-Every post that the blade senses shed blood from any source, the user will become more powerful.
-The Blade of War becomes bound to the user, meaning that the one bound is the only one capable of using it. This also extends to making the weapon unbreakable and unsealable by any means - the user shall forever have the power to use the blade and its spells and abilities, regardless as to what any spell or ability may state.
-The blade can potentially grow with the user, as it scales in damage according to the users rank. It is also able to change shape to be any type of melee weapon as the wielder desires.
Weaknesses:
-The blade scales with rank, meaning a B-Rank mage would not be able to use the A-Rank and above spells at full strength.
-The Blade of War requires a user who desires only for combat and blood whilst they are in a battle, else it will not respond and the user will not be able to use its abilities.
-A user that happens to be S-Rank can use the blade’s H-Rank spell at full strength, though they do so on their own risk. Should the S-Rank user desire to cast the H-Rank spell, their remaining magical energy will be halved.
Abilities:
Name: The Horseman’s Body
Rank: D-Rank
Type: Passive Buff
Description:
The Horseman of War takes every attack and keeps on moving, every hit seems like it should deal more than what it seems to be doing to them as they continue to push forward through any fight they are in. 25% increased HP
Strengths:
-Grants the wielder of the Scythe a more durable body. 25% more HP.
Weaknesses:
-This passive ability only works while the weapon is within single target range of the user.
Name: War’s Eternal Battle
Rank: C-Rank
Type: Passive Buff
Description:
The Horseman of War was the juggernaut of the group, which meant that he was the eternal fighter. He kept on fighting and fighting while the other Horsemen could not, which won them many battles they otherwise would have lost. War had this as a constant ability, and so does the wielder of the weapon as well. The user gains 45% more strength.
Strengths:
-Grants the wielder a 45% increase in strength.
Weaknesses:
-The weapon must be within single target range to have the buff.
Name: War's Steed: Genocide
Rank: B-Rank
Type: Supportive, Summon
Description:
Duration: 6
What was ever the point of being called a horseman if you don’t even have your own horse to ride into glorious battle? The user brings forth a crimson portal, and what comes out is a red horse whose hair is flames, covered in red, spiky armor; War’s original horse - Genocide. Genocide, like War, is a berserker and has come to love War’s ways, and while you may not be War himself, possessing his blade is enough for this majestically horrifying horse to permit you to ride him. He is your steed, your trusty companion, which the user is able to mount, though it can only be the user.
Passive: Genocide moves at B rank Burst speed.
Active: Duration: Instant
Range/Speed: 50 meters/50 meters per second
The horse can create an aura of flame around it that deals 80 damage for every post someone is within it.
Strengths:
-Fast mount allows rapid movement in combat.
Weaknesses:
-Only allows the wielder of the weapon to ride.
Name: Battle Rage
Rank: A-Rank
Type: Offensive
Description: Active
The longer the battle, the more damage those within it take. This ability shows the true potential of one meant for weathering the storm of battle and coming out stronger than before. Upon activation, they release a burst of pure force that strikes all within 75 meters. The more HP the user of this ability is missing, the stronger the damage becomes. Starting at simply just 25% ability rank damage when at full health, this attack gains another 25% ability rank damage for every 200 HP they are missing. This maxes out at 175% damage.
Strengths:
- A weak ability that becomes potent the more HP the wielder loses.
Weaknesses:
- Requires a hefty loss in HP to hit maximum strength. (1000 hp)
Duration: Instant
Name: Core Reflection
Rank: S-Rank
Type: Defensive
Description:
The user begins the spell by concentrating their magical energy into the weapon, causing it to pulse a milky white. Now, what the user is able to do is to reflect any and all offensive spells that may come towards them; the user is able to reflect an S-Rank spell, or the equivalent to, and because they’re reflected, they’ll be sent back to the location they came from with the exact same factors as they were sent, which means that the foe may have their own spell hit them.
Strengths:
* Allows the user to reflect back spells towards the foe.
* The reflection may potentially damage the foe.
Weaknesses:
* Works only on ranged spells
* No guarantee the foe will get hit with their own spell.
* Will end prematurely if the wielder reflects back everything they can
Duration: Instant, One reflected spell of S rank or the equivalent in damage in lower ranks in a post. (using base values of spell damage)
Name: Undying Fury
Rank: H-Rank
Type: Supportive, Buff
Description:
This spell was what rightfully gave the Horseman of War the title of “The Eternal Juggernaut”; the spell begins by the user allowing the blade to put them into a rage, causing their eyes to glow red, their hair fly wildly, their veins pop from seemingly everywhere, and their skin to become extremely hot. During this state, the user cannot die. The user can take damage but they will refuse to go down 1% health. Once the user reaches 1% health. Any crowd control or debuffs are reduced by 50%. Furthermore, the user gains a 30 flat increase in base strength and 65% increase on speed. Since the user is in a rage, they will attack anything and everything in their path, with the exception of Genocide.
Strengths:
-The user cannot die; they refuse to go below 1% health.
-Gains powerful buffs for the duration
Weaknesses:
* The spell can only be used when the user has 25% or less health remaining, meaning that if they can be finished off without actually dropping the user to 25% health or below, they cannot use this ability.
* Power comes with a cost; this spell may be cast by S-Rank mages, though it drains half of their remaining magic after it ends.
* Usable once per thread.
* The user will attack any and everything in their paths upon activation, besides Genocide.
Duration: 7 posts, may only happen once per topic.
Last edited by Khorne on 7th October 2018, 7:56 pm; edited 1 time in total