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    Daichi's Crash Magic

    Daichi
    Daichi

    Dragon Slayer- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Phoenix's Fire
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    Age : 26
    Mentor : Ryujin the Water Dragon
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    Character Sheet
    First Skill: Water Dragon Slayer
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    Daichi's Crash Magic Empty Daichi's Crash Magic

    Post by Daichi 14th April 2013, 9:52 pm


    •MAGIC•

    Primary Magic: Crash Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    Crash magic is a highly advanced caster-type magic which gives the user the ability to crush/destroy things through physical contact. If done on an object, the object is reduced to small rubble by transferring magic power from the user's body into every particle until it has enough force and pressure to cause it to explode. The larger the object, the more magic power needed to destroy it. It is so destructive that even the slightest touch can lead to huge results. That's why this is considered a highly advanced magic because it requires proper concentration to be effective and control in order to avoid accidentally destroying objects, something even the strongest users of this magic somewhat fails at. (Take Gildarts for example.)

    If this magic is used on living things, it is impossible to crush them. Instead, this magic creates enough force to cause damage and push the opponent away. This is done by firing concentrated magic after physical contact. At D rank, a technique like this will cause some light bruises, but at S rank, it can break bones or even crush them through magical pressure. Crash magic also works on spells. It can be used as a deflective barrier with enough power to reduce the power or even negate a spell.

    Strengths:
    • This magic is very destructive. If used properly, it can be used to cause a lot of damage not just to the opponent, but to the things around the user.
    • It can be used to 'crash' spells, reducing or negating their effect, which gives it a lot of anti-magic capabilities.
    • This magic is a melee-type since it needs contact to be effective, giving the user an edge when it comes to hand-to-hand combat.
    • The user can also enhance their combat prowess by adding some 'crash' power on their strikes, increasing the damage done by their normal attacks.
    • Because of its the magic's incredible nature, it can develop into a very deadly asset in the user's arsenal.

    Weaknesses:
    • Despite being quite a straightforward magic, it requires a lot of training and concentration. Many people find it hard to master because of it's destructive nature.
    • Mastering this magic is like taming a wild animal because you are actually trying to control the destructive nature of this magic.
    • If the user is unfocused, they might accidentally destroy things unwillingly, something even a certain S-rank mage still hasn't contained.
    • Using this magic also requires a lot of magical power, which is the evident reason why low-ranked mages fail to use this magic to it's normal capability.
    • If used too much, the user might lose a lot of magic power.
    • One main weakness of this magic is that it lacks range. Every spell can only be performed through contact, which gives the user a disadvantage when against long-ranged/sniper-based magic.

    Abilities/Powers:
    • Ability to destroy regular objects through touch - the user is able to smash medium sized and simple objects without wasting that much magic. The size and class of the object increases as the mage's rank goes higher, but as of now, this is what a B rank mage can do.

    • Enhanced Strength - Because of this magic's destructive nature, the user's body is stronger than normal. The user's strength is a lot higher than ordinary mages of the same rank, allowing the user to easily overpower them in combat. However, this strength is not enough to be compared to the likes of mages who use slayer magic. If the user would be fighting those mages in hand to hand combat, it is incredibly likely that the user will be overpowered.

    •SPELLS•
    D RANK SPELLS:
    C RANK SPELLS:
    B RANK SPELLS:


    Last edited by Daichi on 16th April 2013, 5:56 pm; edited 2 times in total


    _____________________________________________________________________________________

    KAGAMI DAICHI
    THEME SONGDRAGON FORCE THEME
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
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    Character Sheet
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    Daichi's Crash Magic Empty Re: Daichi's Crash Magic

    Post by TacticalFallacy 16th April 2013, 10:13 am

    Alright, as always, this is quite a tricky magic to deal with in this forum and thus I like your handling of it. Of course, there is one more weaknesses that should be stated. It is that since it is contact-based, Crash lacks medium-to-long range capabilities, hence sniper-type magic that stay out of its reach are an effective counter. Just state that in the weaknesses and your general description is fine.

    Now, we are gonna need a more specific measure on that enhanced strength. One way is to compare it to Slayer strength, how it is like against the strength of equal-ranked Slayers. A good measure is that it at least overpowers equal-ranked mages with no enhanced strength, but can't hold against any mage that is higher in rank.

    As for the spells, we are gonna need some changes, especially in the cooldown. Now the standard for cool-downs has been slightly increased:
    D-rank has a minimum cooldown of 3 posts.
    C-rank has a minimum cooldown of 4 posts.
    B-rank has a minimum cooldown of 5 posts.
    Just change your spell cooldowns accordingly and this should be fine. I would, however, make an exception for Force Palm and let it be 2 posts due to its wittering lack of power, in turn solving my problem with the more powerful Crash spell having the same cooldown period as it.

    Now on to the specifics:

    Force Palm:
    -Approvable spell. The only addition needed in its weaknesses is a rank limiter, where in which the strength of certain-ranked mages are enough to completely nullify the spell's effect, based on your own rank. Hence, at your B-rank, A-rank and above are able to nullify the spell. This will also apply whenever I say "add a rank limiter", so note future instances.

    Crash:
    -Approvable. In fact, magnify its effect such that each of your hands can Crash one object each in one usage.

    Spell Crash:
    -Again each hand.
    -Now note that there are breeds of spells that rely on causing side-effects or chain-reactions in the physical environment to hit you. Crash should be able to deal with the effects, but to use Spell Crash against such spells means that you have to hit it directly when it's about to activate and not when it tries to attack you.

    Crash Fist:
    -Just like Force Palm, I'm gonna need a push-back distance since there is an explosion. Once again, push-back will be nullified by rank limiter.

    Crash Combat:
    -Change that 3 second cooldown. :P
    -Note that because this refers to Physical Crash instead of Spell Crash, I think it is best to state in the weaknesses that you cannot try to punch your way against a C-rank offensive spell. D-ranks are allowed.

    Crash Uppercut:
    -Specify high-ranked mage. Probably appropriate for a rank limiter, since this uses your strength.
    -State length of dizziness. Since its not the focus of this spell, half a post is best.
    -Specify that the damage is a base C-rank damage, which is boosted by the strength of your character. Right now, I would say it would equal to two C-rank damage.
    -State maximum amount of damage from falling from three metres high. In fact, falling from three meters should be only giving minor injuries for mages.

    Earth Smash:
    -Specify impact damage reduction, as well as give a rank limiter for this reduction.
    -Other than that, approvable.

    Crash(B-rank):
    -I would like it if you could add that this specific Crash is incapable of pinpoint destruction unlike its smaller and thus more malleable counterpart. It can optimally crash a minimum area the size of a small car(in numbers, 4 metres), meaning it cannot target individual humans and instead may destroy them along with the environment around them or hit entire groups. This is to help support your weakness of excessive destruction.
    -State maximum rank of magical objects this spell can destroy. Suggest weak(+) objects.
    -Actually, B-rank spells are four times more powerful than D-rank spells, so change your comparison between the two.

    Spell Crash(B-rank)
    -Approvable as it is.

    Crash Burst:
    -Specify damage dealt to the main target as two B-rank damage, since as you stated, this is your strongest spell.
    -Side damage to those caught in it would be C-rank.
    -Maximum push-back damage needs to be stated.


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    Daichi
    Daichi

    Dragon Slayer- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Phoenix's Fire
    Position : None
    Posts : 519
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Ryujin the Water Dragon
    Experience : 0

    Character Sheet
    First Skill: Water Dragon Slayer
    Second Skill:
    Third Skill:

    Daichi's Crash Magic Empty Re: Daichi's Crash Magic

    Post by Daichi 16th April 2013, 5:57 pm

    Edited :)


    _____________________________________________________________________________________

    KAGAMI DAICHI
    THEME SONGDRAGON FORCE THEME
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Daichi's Crash Magic Empty Re: Daichi's Crash Magic

    Post by TacticalFallacy 17th April 2013, 6:10 am

    Alright, looks great. This went smoother than I expected given how potent this magic was in the anime, so seeing that you managed it so well, I have to say good job. You deserve a stamp!

    Daichi's Crash Magic Approv10


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