Name: Red Dwarf
Rank: Strong
Type: Axe
Description:
Weaknesses:
Abilities:
Rank: Strong
Type: Axe
Description:
- Red Dwarf:
- Boomerang effect: If thrown and doesn't connect with a target, it will boomerang back to Art.
- Can be used to both slice enemies and twisted to deflect /parr attacks
- Transforms into a small hatchet sized version for the purpose of carrying it, however this version cannot be used in battle
Weaknesses:
- At full form is heavy and therefore can be harder to manoeuvre than a sword or dagger.
- If hit with a stronger spell, Red Dwarf will return to it's hatchet size and can no longer be used for the remainder of the battle
- Can only be used for short to medium range (if thrown), due to it's weight it cannot be thrown long distances.
- Doesn't work during takeovers
Abilities:
- Return:
Name: Return
Rank: C
Duration: 4
Cooldown: 5
Description:If the axe is thrown and lands in an opponent, Art can use to return to summon the Axe back to him. Holding out his hand and commanding it to 'Return', causes Red Dwarf to tear itself out of the opponents and soar throw the air into his hand. Deals 19HP damage (Melee C Rank 15Hp + Weapon 4Hp).
Strengths:- Prevents him from losing his weapon
- Allows for another attack
Weaknesses:- Draining on magical energy
- Direction cannot be controlled, so can harm allies if they get in the way of it's return path
- Only works from mid range throws, if enemies runs, Art will have to chase them in order to maintain distance and use the spell.
- Prevents him from losing his weapon
- Repel:
Name: Repel
Rank:C
Duration: 4
Cooldown: 5
Description:Due to the flat side of Red Dwarf, Art can turn the axe to the side and use that to bat an attacker back at the opponent. If it's reflects a spell, the spell will return to the enemy at half the power, dealing that damage back to the opponent.
Strengths:- Strong defensive abilities
Weaknesses:- Cannot work against spells stronger than it's rank, I.e B Rank spells. If the spell comes close, Red Dwarf will return to it's hatchet form allowing Art to be hit by the spell.
- Strong defensive abilities