Magic Type: Solitary Requip (Can have up to 4 Requip spells active at once)
Description:
Melancholy is a rather odd magic, having came about through the harvesting of souls. Any restless spirit of any sentient being, whether they be human or otherwise, may be incorporated as a requip in the magic. The souls within Melancholy still retain their desires, ambitions, and certain information about their lives, but very rarely ever their names. Each requip is a replica of something the soul owned, its abilities shifting to fit the one of the original as well as any emotions or thoughts related to it. This way, even the way the world perceives the original item could lead the replica to differ from it.
Eireen uses her magic to go on covert stealth missions, dealing with any problem as they come. Although she can very well decide to go in guns blazing, the reaper usually enjoys herself more when hiding in plain sight. In fact, she can equip just about anything that comes to mind, although these miscellaneous requips don't have any effect within battle. All requips' appearances rarely ever differ from the original soul's, but seeing as it is simply a perfect copy, their basic appearances can be changed to match up with Eireen's wishes.
- Lineage:
- Name: Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...- Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at. - Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
- Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
❈ Vagabond of the Abyss - The magic has been engineered with the practicality of the user in mind. Any requipped weapons or items float around the user at command, staying within arms reach and operating themselves as the user dictates. Armaments may also become projectiles, traveling at 100m/s up to 100m before automatically returning back to the user. Meanwhile, the appearance and the cases clothing is flexible even with armour requipped. They can appear to be wearing no armour or even another entirely. This doesn't change no matter how many armours and weapons are requipped, but don't apply to equipment outside this magic.
❈ Merchant of Death - As a patron of death, the caster innately has a larger than average reserve of mana than average, resulting in a passive 50% buff to their mana pool and a 5% MP regen every post.
- Plot Ability:
- ❈ False Reticulum - The user may requip just about anything, whether it be clothes or otherwise. From uniforms to paperwork, they can recreate just about anything they have laid eyes on. However, since these objects don't actually have a soul tied to them, they are completely ordinary. Even if the user tries to copy something with magical properties, it will end up with absolutely zero special properties. Along with this comes the fact they are not permanent, simply dematerializing after a set period of time.
Last edited by Eireen on 28th August 2020, 5:31 pm; edited 34 times in total