Name:
Ocean Saboteur
Rank:
Event Weapon
Type:
Staff
Melee Damage:
50 HP
Weapon Durability:
300 HP
Description:
...Aw, heck. So another of our broken toys made its way into an Earthlander’s hands. Tch, I thought surely one poppin’ up on a shaggy rock like this was a fluke. Now I’ll look a fool for giving that old fart a hard time about World Breaker.
That there was mine. The Ocean Saboteur, World Breaker’s sister staff. The second I stepped foot on a naughty little planet that was lookin’ to escape us space reapers, I took right to their water. You Earthlanders like to think that species roamin’ ‘round out there in the cosmos is diff’rent than you so you don’t feel threatened, but facts are that the sentient ones almost always chug down or somethin’ like it. The balance is oh-so-fragile. Too little water and they shrivel into alien jerky, too much and their bodies are just ugly bobbers. Either way, messin’ with the water on a planet will put an end to ‘em all nice and agonizing...just my style.
She was a good ol’ girl while I had her, right up until that jackass swung her infernal lance and bent the seahorse snot outta it! It’s not our fault she had to get all googly-eyed at some doomed sprite and fall in love and all that gushy-mushy hullabaloo...world was on the choppin' block for livin’ too dang long! She knew the rules just like the rest of us! For Cthulhu’s face-tentacles’ sakes, some people and their useless feelings.
Anyway, it’ll work just fine for some peon like you. Our planetary rustlin’ days are over and us space cowboys are working on buyin’ the farm. It’d be some sorta fitting end if we all bit the big one by our own creations on the planet we ended up livin’ on, wouldn’t it? Too bad life ain’t no storybook, so don’t go tryin’ to restore that thing and destroy this planet now, ya hear? We might not have out fancy doodads, but we’ll come a-callin' and I promise you won’t like our methods of takin’ out the trash...
Abilities:
Name: Withered or Pruned
Type: Passive
Description: The Ocean Saboteur once had the power to encompass entire planets and manipulate every drop of water! It can’t accomplish these things anymore, but it still has quite the range. The user gains a 200% buff to spell range.
Name: Sea Sponge
Rank: User Rank (Up to H+)
Type: Burst
Damage: User Rank Advanced Burst Damage
Range: User Rank Advanced Burst Range
Speed: User Rank Advanced Burst Speed
Duration: User Rank Advanced Max
Description: One ability this staff was known for was drying up entire oceans and even leeching the moisture out of living beings. While it isn’t capable of such devastating doom now, the watery orb at the top of the staff still gleams and draws in moisture around it, storing it in a dimension deep inside. Eons worth of water has been collected and still resides inside, though its reservoir will never be filled. It draws the liquid out of anything within range, making the air uncomfortably dry, the clouds disappear, and bodies of water shrink or dry up entirely depending on size, and damaging foes. Affected enemies will be potentially afflicted with dehydration (dry mouth, intense fatigue, sleepiness, headache, painfully dry skin, dizziness, and the inability to produce tears). The water deficit will obviously mess up a body’s systems and especially mana use, robbing 100% spell damage resistance and adding 15% to spell costs.
Name: Aqua Terraria
Rank: User Rank (Up to H+)
Type: AoE
Damage: User Rank Advanced AoE Damage
Range: User Rank Advanced AoE Range
Speed: User Rank Advanced AoE Speed
Duration: User Rank Advanced Max
Description: As quickly as the staff can absorb water into its orb, it can do just the opposite and release it in a flood! It builds a mini planet’s worth of water overhead, floating ominously before rushing down like a tsunami to flood the area. The force of the torrents will damage structures, environments, and foes alike. It attempts to wash away and drown anything within range with the full force of the ocean itself. While it can’t flood an entire planet anymore to bring its ultimate doom, it will attempt to within its power. Drawing on the sheer power of so much destructive water coming from and still held inside it, the staff buffs spell strength 115% for the duration of the spell to make sure everything it can reach gets flooded or washed away. Be mindful of surroundings, because this could realistically change the terrain of an area permanently.
Recieved: Here