Lineage Name: Evolution Dominance
Wielder: Rasparov
Description: A Homunculus created by a group of powerful mages, whose identities are kept secret, created a being that would be made to do their bidding. The creature that they brought forth, with the souls of those used for the process, was one that went by the name “Adapt.” Adapt had one goal, to become better than all those around them. This left their creation, whom they thought to be a mindless slave, to grow beyond what its creators wanted and to begin to think on its own. Adaptation means to change to beat one's surroundings, to evolve, to become the dominating factor that none could refute.
Adaptation – Faster
In a world where a single spell can make or break a fight, one must become fast enough to stay out of their path. To do this, Adapt subconsciously evolves to remain slightly faster than the fastest person around them; and be able to function at those speeds without issue. No matter who he is up against, or how fast they are, Adapt is always 10% faster than the fastest person around him for his natural speed. To retain this speed against any form of opponent, Adapt's body is immune to the effects of friction and has reflexes to be able to react to any amount of speed he hits due to this ability.
Notes: 10% faster than fastest person around as his natural speed, immune to friction, reflexes strong enough to be able to react at any speed that he hits due to ability.
Adaptation – Stronger
In a place where people die, there is fighting. To win in a fight that involves the body, one must be stronger than their opponent. This results in an adaptation that allows him to hit harder with his weapons, resulting in physical attacks dealing more damage than normal while striking viciously and at areas that are more likely to injure his opponent. These hits pierce through armor, ignoring half of an opponents damage resistance. As a magical creature, physical attacks also allow him to drain the essence of his opponent, healing him for 25% of the damage he deals.
Notes: Base melee damage increased by 10, physical attacks ignore half an opponents damage resist. 25% of damage dealt with physical attacks is restored to Adapt's HP.
Adaptation – Harder to Kill
Adapt's body has been toughened to survive the hardships around him, both in and out of combat. Extreme temperatures have no effect on his ability to function, and his body takes a quarter less damage than what would be assumed, while also healing as he goes. On top of this, their mind is resistant to the effects of others, and multiple souls which cause those that try to read his mind to simply hear white noise.
Notes: 25% damage resist, immunity to extreme temperatures, 5% hp regen, 50% resistance to debuffs and crowd control effects. Anything that holds in place or stuns simply slows by 50% for the duration.
Wielder: Rasparov
Description: A Homunculus created by a group of powerful mages, whose identities are kept secret, created a being that would be made to do their bidding. The creature that they brought forth, with the souls of those used for the process, was one that went by the name “Adapt.” Adapt had one goal, to become better than all those around them. This left their creation, whom they thought to be a mindless slave, to grow beyond what its creators wanted and to begin to think on its own. Adaptation means to change to beat one's surroundings, to evolve, to become the dominating factor that none could refute.
Adaptation – Faster
In a world where a single spell can make or break a fight, one must become fast enough to stay out of their path. To do this, Adapt subconsciously evolves to remain slightly faster than the fastest person around them; and be able to function at those speeds without issue. No matter who he is up against, or how fast they are, Adapt is always 10% faster than the fastest person around him for his natural speed. To retain this speed against any form of opponent, Adapt's body is immune to the effects of friction and has reflexes to be able to react to any amount of speed he hits due to this ability.
Notes: 10% faster than fastest person around as his natural speed, immune to friction, reflexes strong enough to be able to react at any speed that he hits due to ability.
Adaptation – Stronger
In a place where people die, there is fighting. To win in a fight that involves the body, one must be stronger than their opponent. This results in an adaptation that allows him to hit harder with his weapons, resulting in physical attacks dealing more damage than normal while striking viciously and at areas that are more likely to injure his opponent. These hits pierce through armor, ignoring half of an opponents damage resistance. As a magical creature, physical attacks also allow him to drain the essence of his opponent, healing him for 25% of the damage he deals.
Notes: Base melee damage increased by 10, physical attacks ignore half an opponents damage resist. 25% of damage dealt with physical attacks is restored to Adapt's HP.
Adaptation – Harder to Kill
Adapt's body has been toughened to survive the hardships around him, both in and out of combat. Extreme temperatures have no effect on his ability to function, and his body takes a quarter less damage than what would be assumed, while also healing as he goes. On top of this, their mind is resistant to the effects of others, and multiple souls which cause those that try to read his mind to simply hear white noise.
Notes: 25% damage resist, immunity to extreme temperatures, 5% hp regen, 50% resistance to debuffs and crowd control effects. Anything that holds in place or stuns simply slows by 50% for the duration.