Magic Name: Consecration of War - Einherjar
Magic Type: Auxiliary Ancient (+15% to Spell Healing) / Primary ReQuip (Up to 3 active ReQuips at once)
Evidence of Accomplishment:
here
Additional Notes:
● 5x Additional spell slots bought here
● 2x Additional signature spell slots and 5x Additional advanced spell slots from the lineage Einherjar
Description:
Consecration of War is the name given to an ancient blessing granted to the user by the Second Seal locked within them, bestowing upon him the ability to use and, in some cases, freely manipulate and shape different forces for use in combat. After their death and return, Johann and Mars both have become more pronounced, specialized, separating blessing and curse into differing components, this magic making up the hallowed, blessed part of Mars', and indirectly, Johann's powers, now possessing the magic of a heavenly warrior.
Lineage:
Einherjar
Unique Abilities:
● ᛒᛂᚿᛂᚠᛁᚲᛁᚢᛘ - Primordial Blessing (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient blessing bestowed by a god (spells still cost regular MP to cast) and thus can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The blessing is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.
● ᚴᛁᚾᛁᛋᚣᛋ - Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this specialized kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Must pay the appropriate MP cost to circumvent elemental bodies should they have a durability).
● ᛁᚿᛆᚿᛁᛋ - Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter, and antimatter (plot ability) as well as providing them with 50% resistance against paralysis & immobilization effects (instead halving the user's base speed) and a 50% resistance against sensory effects (such as hallucinations, nausea and other things meant to disorient the user or obstruct his senses), additionally enabling the user to see through illusions and once per post negate an illusion spell that affects him (Must pay MP equal to the original cost of the illusion spell being negated in order for this effect to work in combat. Only illusion spells of S rank or lower can be negated through this effect). For plot purposes, the user is immune to any kind of control and charm effect.
Spells:
- Signature Spells - 5:
- 1:
Name: ᚴᚣᚱᚩᚾᚣ ᚡᚪᛃᛏᚣ (Crown of Life)
Rank: S
Type: Single Target, Healing, Negation
Healing: 180 HP
Range: Self / Melee
Speed: Self / Melee
Downside: 50% more healing for no range/speed
Duration: -
Description:
An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler-like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.
- 2:
Name: ᚡᚪᚴᛋ ᚡᚪᛃᛏᚣ (Voice of Life)
Rank: S
Type: Single Target, Healing, Negation
Healing: 180 HP
Range: Self / Melee
Speed: Self / Melee
Downside: 50% more healing for no range/speed
Duration: -
Description:
An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.
- 3:
Name: ᛐᚢᛐᛂᛚᛆ ᚡᚪᛃᛏᚣ (Protection of Life)
Rank: S
Type: Single Target, Healing, Negation
Healing: 180 HP
Range: Self / Melee
Speed: Self / Melee
Downside: 50% more healing for no range/speed
Duration: -
Description:
An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.
- 4:
Name: ᛒᛂᚿᛂᚠᛁᚲᛁᛆᛘ ᚡᚪᛃᛏᚣ (Blessing of Life)
Rank: S
Type: Single Target, Healing, Negation
Healing: 180 HP
Range: Self / Melee
Speed: Self / Melee
Downside: 50% more healing for no range/speed
Duration: -
Description:
An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.
- 5:
Name: ᛁᚿᚠᛁᛐᛁᛆᛚᛁᛋ ᚡᚪᛃᛏᚣ (Twist of Life)
Rank: S
Type: Single Target, Healing, Negation
Damage: 180 HP
Range: Self / Melee
Speed: Self / Melee
Downside: 50% more healing for no range/speed
Duration: -
Description:
Time seemingly starts to flow backward for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.
- B Rank Spells - 6:
- Passives:
1. ᚠᛂᛋᛐᛁᚿᛆ (Haste): Increases spell speed by 50% passively
2. ᛔᚮᛐᛂᚿᛐᛁᛆ (Force): Increases melee damage by 50% passively
3. ᚠᚮᚱᛐᚢᚿᚮ (Blessing): Increases spell damage by 50% passively
4. ᛐᚱᛆᚿᛋᚢᛂᚱᛋᚮ (Reversal): Increases MP by 50% passively
5. ᛔᛋᛆᛚᛘᚢᛋ (Psalm): Increases MP by 50% passively
- 6:
Name: ᛋᛆᚵᛁᛐᛐᛆ ᛔᛂᚿᛂᛐᚱᛆᛒᛁᛚᛁᚮᚱ (Piercing Arrow)
Rank: B (80 MP)
Type: Single Target, Piercing
Damage: 100 HP
Range: 100 m
Speed: 200 m/s
Downside: 25% more damage for 50% less range
Duration: 6
Description:
Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing the spell's damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields/armors and barriers, though reducing the base damage of the spell by 50% if the piercing effect is utilized.
- A Rank Spells - 8:
- 1:
Name: ᛔᚢᛚᛋᚢᛋ ᛁᚿᚡᛂᚱᛋᛁᚮ (Reversing Pulse)
Rank: A (100 MP)
Type: Burst, DoT, Drain
Damage: 50 HP per post / 100 HP
Range: Melee / 75 m
Speed: Melee / 75 m/s
Duration: 4
Description:
Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, attempting to gently tap them, though dealing no damage upon successfully hitting the target, but placing on them a deeply charcoal-black mark. This mark cannot be removed by any magical means (Other than negation effects) and will start accumulating negative energy, dealing 0.5x A rank damage to the affected per post for 3 posts. On the fourth post, the mark flares up with dark energy, explosively releasing all of it in a single burst of dark force. The burst itself rips apart everything, including the bearer of the mark, within 75 m at a speed of 75 m/s and deals A Rank damage to everyone caught in the spell. While affected by this spell the opponent is drained of 5% of their MP every post until the spell ends.
- 2:
Name: ᛔᚢᚵᚿᚢᛋ ᚡᚮᛚᛆᛐᛁᛚᛁᛋ (Rapid Strike)
Rank: A (100 MP)
Type: Single Target, Debuff, Drain
Damage: 150 HP
Range: Melee
Speed: Melee
Downside: 50% additional damage as a trade-off for range/speed
Duration: 7
Description:
Once per post for the duration of the spell the caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing the spell's damage and potentially launching the target off their feet and back. Additionally, the trauma lowers the affected's speed by 65% for the duration of the spell as well as inflicting a 5% MP drain.
- 3:
Name: ᛋᛁᚱᚣ ᚵᚱᛆᚡᛁᛐᛆᛐᛁᛋ (Gravitational Lock)
Rank: A (100 MP)
Type: Single Target, Paralysis, Drain
Damage: 100 HP
Range: 150 m
Speed: 450 m/s
Downside: 50% additional speed for 50% less range
Duration: 1
Description:
Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for A Rank damage. Additionally, the opponent will be paralyzed for their next turn due to the enormous increase of weight bearing down on them and loses 5% of their total HP.
- 4:
Name: ᛆᛘᛔᛚᛁᚠᛁᚲᛆᛐᛁᚮ ᛘᚮᛐᚢ (Kinetic Amplification)
Rank: A (100 MP)
Type: Burst, Buff, Healing
Healing: 125 HP
Range: 50 m
Speed: 50 m/s
Downside: 33% less range and speed for 25% more healing
Duration: 7
Description:
Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic energy of the magic. This enhances melee damage by 65% for those affected by the spell for its duration. Furthermore, those affected by the spell will, once per post, find their wounds close and damage they have sustained restored by the magic of the wielder.
- 5:
Name: ᛘᚮᚱᛐᛆᚱᛁᚢᛘ ᛘᛆᛐᛂᚱᛁᛆ (Matter Howitzer)
Rank: A (100 MP)
Type: Single Target, Burst, Burn
Damage: 100 HP
Range: 200 m
Speed: 400 m/s
Downside: 33% additional speed for 33% less range
Duration: 7
Description:
Once per post for the duration of the spell the user can concentrate negative energy in one of their hands to form a pitch black projectile of pure antimatter before firing it off at a single enemy within the spell's range. The antimatter reacts upon contact, exploding with extreme force in a burst of energy that expands out 50 m at 100 m/s and deals A Rank damage to any enemy caught in the attack as well as draining 5% of their MP every turn for the duration of the spell.
- 6:
Name: ᚵᚢᚱᚵᛂᛋ ᛖᛏᚣᚱ (Black Hole)
Rank: A (100 MP)
Type: Burst, Negation, Copy
Damage: -
Range: 75 m
Speed: 75 m/s
Duration: 7
Description:
An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses enemy abilities, cancels a single spell within range of this spell each round for the duration of the spell. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work and the spell being canceled can only be of A rank or lower. If the user chooses, he can pay the original cost of the spell negated once again to have the same emerge from the black hole and throw it back at the original caster.
- 7:
Name: ᛘᛁᛐᛐᚮ ᚸᚱᚫᚡᚣᛏᚣᛋ (Gravity Launch)
Rank: A (100 MP)
Type: Singe Target, Reflection, Buff
Damage: -
Range: 300 m
Speed: 300 m/s
Duration: 7
Description:
Increasing their control over gravitational force the user channels his own powers, buffing spell damage by 65% for the duration of the spell. Additionally, the user gains the ability to use this gravitational force to manipulate spells and funnel them back at their original caster, though at great cost. Only one spell may be redirected at its original caster per post and the user of this spell must pay the original cost of the spell being reflected back at an opponent twice in order for this effect to work. Further, only spells of A rank or lower can be reflected through this spell.
- 8:
Name: ᛒᛂᚿᛂᛑᛁᚲᛐᚢᛘ ᚠᚪᛃᛞᛋ (Blessed Belief)
Rank: A (100 MP)
Type: Single Target, Healing, Buff
Damage: 150 HP
Range: Self
Speed: Self
Duration: 7
Description:
The user channels negative energy, the temporal effects of negative matter serving to restore the damage they have sustained as well as strengthening their bodies. The user's spell healing is buffed by 65% and he is healed by 150 HP once per post for the duration of the spell as it is recast.
- S Rank Spells - 6:
- 1:
Name: ᚠᚱᛆᛂᚿᛑᚮ ᚸᚱᚫᚡᚣᛏᚣᛋ (Gravity Crush)
Rank: S (120 MP)
Type: Burst, Paralysis, Debuff
Damage: 120 HP
Range: 100 m
Speed: 100 m/s
Duration: 10
Description:
Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spell's range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn. Furthermore, those affected by this spell suffer from the lingering effects of the gravitational amplification, lowering their spell speed by 70% for the duration of the spell.
- 2:
Name: ᚱᛖᛋ ᛁᚿᛐᛂᚱᛁᛐᛆ (Reality Breaker)
Rank: S (120 MP)
Type: Single Target, Negation, Buff
Damage: -
Range: 400 m
Speed: 400 m/s
Duration: 10
Description:
Once per post for the duration of the spell, the user can spend MP equal to the original cost of a spell within the range of this spell to negate that spell and all effects that accompany it, the enemy spell in question seemingly crumbling away into dust and ash before fading from existence entirely. This can only be done on spells of S rank or lower. Furthermore, for the duration of the spell, the user absorbs some of the magical energy being destroyed this way, buffing spell damage by 70% for the duration of the spell.
- 3:
Name: ᚠᚱᛆᚵᚮᚱ ᛘᛆᛐᛂᚱᛁᛆ (Matter Burst)
Rank: S (120 MP)
Type: Burst, Debuff, Drain
Damage: 120 HP
Range: 100 m
Speed: 100 m/s
Duration: 10
Description:
The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 100 m centered around the reacting antimatter, annihilating everything caught within for S Rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense dark matter poisoning, making them feel nauseous and dizzy, lowering their resistance to magical damage by 50% for the duration of the spell as well as inflicting a 5% drain to both HP and MP per post.
- 4:
Name: ᚠᛖᛚ ᛁᚿᚠᛁᚿᛁᛐᛆᛋ (Virus of Endlessness)
Rank: S (120 MP)
Type: Single Target, DoT, Drain
Damage: 90 HP per round
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range/speed
Duration: 10
Description:
The user delivers a single, quick strike in melee range, dealing the spell's damage to the target, reversing a fraction of the enemy's body into negative matter, poisoning them. This poisoning causes extreme pain and nausea, dealing the spell's damage every turn after until 2.5x the spell's damage has been dealt on the fifth turn, after which the DoT effect will stop. This process can be repeated once per post for the duration of the spell but does not work against enemies already affected by the spell. Additionally, those poisoned lose 5% of their HP every turn until the spell ends.
- 5:
Name: ᚮᛔᛔᛁᛚᚮ ᛂᛩᚢᛁᛚᛁᛒᚱᛁᚢᛋ (Kinesis Block)
Rank: S (120 MP)
Type: Single Target, Defensive, Buff
Durability: 540 HP
Range: Self / Melee
Speed: Self / Melee
Downside: 50% more durability for no range/speed
Duration: 10
Description:
Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form or that of an ally within range, which buffs the affected's spell durability by 70% for the duration of the spell and is able to take up 540 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise cancelled. The shield automatically restores its durability at the beginning of each turn when it is recast and the spell itself does not break, even if the shield is broken.
- 6:
Name: Lamina Navitas (Blade of Energy)
Rank: S (120 MP)
Type: Multi Target, Drain, Buff
Damage: 90 HP per hit
Range: 200 m
Speed: 300 m/s
Downside: 33% less range for 33% more speed
Duration: 10
Description:
Surrounding their weapon or an extremity in an aura of pure kinetic force the user can, for the duration of this spell, send out slashes of pure, vibrating kinetic force that follow the caster's movements (e.g. a horizontal swipe turns into a horizontal slash) while buffing their melee damage by 70% for the duration of the spell. The spell itself can easily cut through most materials, adds 0.75x S rank damage per successful hit to the user's melee strikes and inflicts heavy damage on affected foes, the trauma additionally causing a 5% HP drain per turn for the duration of the spell.
- H Rank Spell:
Name: ᚲᚮᚿᛐᚱᛁᛐᛁᚮ - Third Sequence of the Second Seal (Obliteration)
Rank: H (140 MP)
Type: Multi Target, Buff, Drain, Negation
Damage: 157 HP per hit
Range: Melee
Speed: Melee
Downside: 50% more damage as trade-off for range and speed
Duration: 20
Description:
The user accumulates negative matter in their own body or that of an ally in melee range, using it as a focal point to increase their spell damage by 75% for the duration of the spell. For the duration of the spell, the affected can freely channel this negative energy into one of their limbs or a melee weapon should one be used, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. This adds the spell's damage to the affected's melee strikes. Additionally, the spell causes heavy bleeding to those who survive the immense damage it deals, those two factors combined causing a poisoned nausea effect which drains those affected by 5% HP and 5% MP once per post for the duration of the spell. Further, the user can utilize this negative matter to, once per post for the duration of the spell, negate a spell that would otherwise affect them by channeling the negative matter, the negated spell and all effects associated with it vanishing from existence completely in a small flash of ink-black energy. The user must pay the original spell cost of the spell being negated in order for this effect to work, and only spells of H rank or lower can be negated this way.
Advanced Spells:
- Lineage Spells:
- 1:
Name:
Rank: B+ (120 MP)
Type:
Durability:
Range:
Speed:
Downside:
Duration: 8
Description:
- 2:
Name:
Rank: B+ (120 MP)
Type:
Durability:
Range:
Speed:
Downside:
Duration: 8
Description:
- 3:
Name: ᚮᚲᚢᛚᚢᛘ ᛋᛁᚿᛁᛋᛐᚱᛆ (Left Eye of the Einherjar)
Rank: A+ (150 MP)
Type: ReQuip Item / Artifact (+)
Melee Damage: -
ReQuip HP: -
Range: Self
Speed: Self
Duration: 9
Description:
The user temporarily activates a set of almost invisible, faint runes that run across their left eye, forming the Left Eye of the Einherjar.
Ability 1 (A+):
Name: Divine Destroyer I
Type: Multi Target, Buff, Piercing
Damage: 168 HP per hit
Range: Self
Speed: Self
Duration: 9
Downside: 50% more damage as trade-off for range/speed
Description:
While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 100% and their hands or melee weapon surrounded by a dark aura, adding the spells damage onto their strikes. Damage from this ability penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.
Ability 2 (A+):
Name: Divine Destroyer II
Type: Multi Target, Buff, Piercing
Damage: 168 HP per hit
Range: Self
Speed: Self
Duration: 9
Downside: 50% more damage as trade-off for range/speed
Description:
While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 100% and their hands or melee weapon surrounded by a dark aura, adding the spells damage onto their strikes. Damage from this ability penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.
Ability 3 (A+):
Name: Divine Destroyer III
Type: Multi Target, Buff, Piercing
Damage: 168 HP per hit
Range: Self
Speed: Self
Duration: 9
Downside: 50% more damage as trade-off for range/speed
Description:
While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 100% and their hands or melee weapon surrounded by a dark aura, adding the spells damage onto their strikes. Damage from this ability penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.
Ability 4 (S+):
Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛈᚱᛁᛗᚣ
Type: Passive
Damage: -
Range: Self
Speed: Self
Duration: Passive
Description:
While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 105%.
Ability 5 (S):
Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛋᛁᚴᚣᚾᛞᚣ
Type: Passive
Damage: -
Range: Self
Speed: Self
Duration: Passive
Description:
While the Left Eye of the Einherjar is equipped the user's melee damage is increased by 70%.
- 4:
Name: ᚮᚲᚢᛚᚢᛘ ᛑᛂᛪᛐᛂᚱᛆ (Right Eye of the Einherjar)
Rank: A+ (150 MP)
Type: ReQuip Item / Artifact (+)
Melee Damage: -
ReQuip HP: -
Range: Self
Speed: Self
Duration: 9
Description:
The user temporarily activates a set of almost invisible, faint runes that run across their right eye, forming the Right Eye of the Einherjar.
Ability 1 (A+):
Name: Unyielding Foe I
Type: Single Target, Defensive, Buff
Durability: 675 HP
Range: Self
Speed: Self
Duration: 9
Downside: 50% more durability as trade-off for range/speed
Description:
While the Right Eye of the Einherjar is equipped the user's spell damage is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast.
Ability 2 (A+):
Name: Unyielding Foe II
Type: Single Target, Defensive, Buff
Durability: 675 HP
Range: Self
Speed: Self
Duration: 9
Downside: 50% more durability as trade-off for range/speed
Description:
While the Right Eye of the Einherjar is equipped the user's spell damage is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast.
Ability 3 (A+):
Name: Unyielding Foe III
Type: Single Target, Defensive, Buff
Durability: 675 HP
Range: Self
Speed: Self
Duration: 9
Downside: 50% more durability as trade-off for range/speed
Description:
While the Right Eye of the Einherjar is equipped the user's spell damage is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast.
Ability 4 (S+):
Name: ᚱᛂᛋᛁᛚᛁᚮ ᛈᚱᛁᛗᚣ
Type: Passive
Damage: -
Range: Self
Speed: Self
Duration: Passive
Description:
While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 105%.
Ability 5 (S):
Name: ᚱᛂᛋᛁᛚᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
Type: Passive
Damage: -
Range: Self
Speed: Self
Duration: Passive
Description:
While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 70%.
- 5:
Name: ᛏᛖᚱᚳᚣ (Third Eye of the Einherjar)
Rank: S+ (180 MP)
Type: ReQuip Item / Artifact (+)
Melee Damage: -
ReQuip HP: -
Range: Self
Speed: Self
Duration: 12
Description:
The user temporarily activates a set of runes that run across their forehead, forming the Third Eye of the Einherjar.
Ability 1 (S+):
Name: Holy Warrior I
Type: Healing, Buff
Healing: 270 HP
Range: Self
Speed: Self
Duration: 12
Downside: 50% more healing as trade-off for range/speed
Description:
While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105% and they heal 270 HP once per post for the duration of the ability.
Ability 2 (S+):
Name: Holy Warrior II
Type: Healing, Buff
Healing: 270 HP
Range: Self
Speed: Self
Duration: 12
Downside: 50% more healing as trade-off for range/speed
Description:
While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105% and they heal 270 HP once per post for the duration of the ability.
Ability 3 (S+):
Name: Holy Warrior III
Type: Healing, Buff
Healing: 270 HP
Range: Self
Speed: Self
Duration: 12
Downside: 50% more healing as trade-off for range/speed
Description:
While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105% and they heal 270 HP once per post for the duration of the ability.
Ability 4 (S+):
Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛈᚱᛁᛗᚣ
Type: Passive
Damage: -
Range: Self
Speed: Self
Duration: Passive
Description:
While the Third Eye of the Einherjar is equipped the user's spell healing is increased by 105%.
Ability 5 (S):
Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
Type: Passive
Damage: -
Range: Self
Speed: Self
Duration: Passive
Description:
While the Third Eye of the Einherjar is equipped the user's spell healing is increased by 70%.
- B+ Rank Spells - 2:
- 1:
Name: ᚡᛖᚴᛏᚣᚱ (Vector)
Rank: B+ (120 MP)
Type: Single Target, Buff, Defensive
Durability: 540 HP
Range: Self / Melee
Speed: Self / Melee
Downside: 50% more durability for no range/speed
Duration: 8
Description:
Enhancing and assisting their movements with pure kinetic force the user increases their spell speed or that of an ally within range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.
- 2:
Name: ᛔᚮᚿᛑᚢᛋ (Weight)
Rank: B+ (120 MP)
Type: Single Target, Buff, Defensive
Damage: 540 HP
Range: Self / Melee
Speed: Self / Melee
Downside: 50% more durability for no range/speed
Duration: 8
Description:
Removing some of the effects of gravity from their body through this blessing, the user increases their spell range or that of an ally within range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.
- A+ Rank Spells - 2:
- 1:
Name: ᛔᛋᛆᛚᛘᚢᛋ ᚪᚱᚴᚣᚾᚣᛗ (Psalm of Mystery)
Rank: A+ (150 MP)
Type: Single Target, Healing, Buff
Healing: 225 HP
Range: Self / Melee
Speed: Self / Melee
Downside: 50% more healing for no range/speed
Duration: 9
Description:
Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all color, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.
- 2:
Name: ᚲᚢᚱᛋᚢᛋ ᛔᚱᛂᛋᛋᚢᚱᛆ (Pressure Well)
Rank: A+ (150 MP)
Type: AoE, Debuff, Drain
Damage: 75 HP
Range: 225 m
Speed: 110 m/s
Duration: 9
Description:
Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 0.5x A+ Rank damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all spells caught in the well down by 100%. The pressure well also slowly swallows all energy in the area, draining all enemies in the spell's range by 5% MP and HP per round.
- S+ Rank Spell:
Name: ᛆᛔᚮᛋᛐᛆᛋᛁᛆ (Apostasy)
Rank: S+ (180 MP)
Type: ReQuip Weapon / Artifact (+)
Melee Damage: 232 HP per strike
ReQuip HP: 375 HP
Range: Melee
Speed: Melee
Downside: 50% more damage for no range/speed
Duration: 12
Description:
Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a devastating weapon, has a reach of 3m across and is able to corrode and cut anything upon mere touch.
Ability 1 (S+):
Name: Corroding Touch
Type: Multi Target, Debuff, Drain
Damage: 200 HP per strike
Range: Melee
Speed: Melee
Duration: 12
Downside: 50% more damage as trade-off for range/speed
Description:
As soon as the scythe is created, this ability activates, lasting for 15 rounds or until canceled. This ability coats the scythe with an invisible aura of pure antimatter, the aura annihilating everything it touches. Any attack with the scythe deals an additional 200 HP spell damage per strike, the antimatter additionally poisoning targets struck with it, debuffing both spell speed and spell damage by 50% as well as draining the affected of 5% of their MP per turn for the duration of the ability.
Ability 2 (S+):
Name: Aspect of Negativity
Type: Single Target, Buff, Defensive
Durability: 810 HP
Range: Self / Melee
Speed: Self / Melee
Duration: 12
Downside: 50% more durability as trade-off for range/speed
Description:
Upon creation of the scythe, this ability activates, lasting for 15 rounds or until canceled. This ability surrounds the user or a single ally within the user's melee range in an invisible layer of negative energy, buffing the user's spell durability by 105% as well as acting as a natural shield around the user that is able to absorb 810 HP before breaking. The durability of the shield is restored once per post as the spell is recast, the ability itself not breaking even if the shield is broken.
Ability 3 (S):
Name: Distortion
Type: Burst, Buff, Teleport
Damage: 120 HP
Range: 100 m
Speed: -
Duration: 12
Description:
Once the scythe is summoned, an additional rune that resembles an eye in shape lights up on the weapon, remaining there for the duration of the ability and adding to the countless other runes the user wields. This rune buffs the user's spell damage by 70% for the duration of the ability. Additionally, the user can, once per post for the duration of the ability, teleport instantly within the range of the ability, switching positions and reappearing without delay. If an opponent is within melee range of the user when they reappear, the user can choose to unleash a strike with the weapon at their own speed, dealing S rank damage to the opponent should they hit.
Ability 4 (A+):
Name: Reversal
Type: Single Target, Buff, Healing
Healing: 225 HP
Range: Self / Melee
Speed: Self / Melee
Duration: 12
Downside: 50% more healing for no range/speed
Description:
As soon as the scythe is created an additional rune appears on the back of one of the user's hands, adding to the runes the user wields, the rune itself appearing dark and dull as if absorbing all light. This rune increases the effectiveness of the user's healing spells by 100% for the duration of the ability and, additionally, grants the user to, once per post for the duration of the ability, restore HP to themselves or an ally within melee range equal to the healing of this ability.
- H+ Rank Spell:
Name: ᚮᚲᚢᛚᚢᛋ ᚱᛂᚱᚢᛘ - Fourth Sequence of the Second Seal (Eye of Reality)
Rank: H+ (210 MP)
Type: Multi Target, Buff, Utility
Damage: 158 HP per hit
Range: 490 m
Speed: 780 m/s
Duration: 25
Downside: The user takes 158 HP damage (unmodified) per turn the spell is active for an extra effect. Range is lowered by 30% for 30% extra speed.
Description:
Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing color to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes H Rank damage (unmodified) every turn this spell is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the spell as well as the ability to move at this spells speed and infuse his melee strikes with the power of the spell. Every strike, if delivered by hand to hand combat, thus deals H+ Rank Multi Target damage per hit, or alternatively, the damage is added onto the caster's melee or spell weapon damage, should he use one.
The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the spells range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the spell's speed. These beams explode forcefully upon contact, dealing 0.75x H+ Rank damage to all affected by the spell. Finally, while the user's magic is affected by the blessing of the Lord placed upon him, his spells gain a deep, ink-black tinge to them, steeped in the lost strength of an ancient deity. While this spell is active, the user's spells can still be redirected/negated, copied or reflected, though much less efficiently. If a negation/redirection effect is used on one the user's spells the spell in question is not completely negated/redirected, pushing through the effect, instead dealing 50% of the spells original damage. If a copy effect is used on the user's spells, the spell copied will manifest at 50% of its original strength. Reflection effects similarly lower the damage of the user's spells by 50% before it is reflected back.
Last edited by Johann on 5th May 2019, 5:58 am; edited 67 times in total