Primary Magic: Aerial Aces
Secondary Magic: ---
Magic Type: Caster
Description: It is said that in some cultures that a pair of twins was once, before their birth, a single person. This being, during its time in the womb, was split apart into two for a multitude of reasons. Some say that it split itself in two so it would never be alone. Others believed that its power was so great that one single body would be incapable of containing such magic and split itself into equal parts. Regardless of the reason, each pair of twins is born as the exact replicas of the original. With only a few differences to set each apart from one another
Because of their race, both twins not only have the ability to use their kind's magic, Aera, but have also the ability to use Wind type magic from their birth.
Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)
Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them.)
Lineage: Ancient Sealer
Unique Abilities:
Spells:
Secondary Magic: ---
Magic Type: Caster
Description: It is said that in some cultures that a pair of twins was once, before their birth, a single person. This being, during its time in the womb, was split apart into two for a multitude of reasons. Some say that it split itself in two so it would never be alone. Others believed that its power was so great that one single body would be incapable of containing such magic and split itself into equal parts. Regardless of the reason, each pair of twins is born as the exact replicas of the original. With only a few differences to set each apart from one another
Because of their race, both twins not only have the ability to use their kind's magic, Aera, but have also the ability to use Wind type magic from their birth.
Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)
- When utilized correctly with a bit of experience and intuition, the users are able to perform a variety of deeds and attacks with this magic. From simply fetching a dropped up to causing a whirlwind of magic in an exact areas, their power of the magic is limited only by their own experience with their world.
Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them.)
- This magic relies on both users working together in tandum. Combined with the fact that they both share the same HP/MP pools, the aspect of receiving damage puts them at a slightly higher risk of being at a disadvantage when unavoidable.
Lineage: Ancient Sealer
Unique Abilities:
- Joy Ride: Grappa and/or Jellisha grab hold of their target, normally a person but it can be an object as well, and then use their combined Aera magic to hoist it into the air. This grants the target the ability of flight and gliding as long as they are attached to them. This ability lasts for as long as the spell duration of their rank, before they get tired. While this is active, the twins can still cast spells as normal as only one is required to carry something.
At the maximum of three posts, their grip breaks and they are forced to drop whatever they are carrying at that moment. They must wait two posts before they can attempt to pick up anything else at all. - The Fast and Furr-ious: The twins are able to use their natural size and mastery of their magic to their favor, boosting their natural speed by 50% over most humans.
- Feline Physiology: The twins have enhanced senses of hearing, vision and smell. They can also see in the dark in both natural and magical means.
Spells:
- D-Rank Spells:
- Piercing Wind Drill:
- Name: Piercing Wind Drill
Rank: D
Type: Single Target / Offensive
Damage: 40 HP
Range: 15 Meters
Duration: Instant
Cooldown: 2 Posts
Description: The first combination move that both twins have upon inception. Each twin interlocks paws/hands with one another to begin. Using their Aera magic, they summon their wings before spinning in a clockwise rotation. The wind generated from this attack condenses around the them and is formed into the shape of a drill as it flies towards its target. This can be used when both are flying or moving around.
Strengths:- The pressure from the wind is strong enough to pierce through most weak defenses completely
Weaknesses:- Sturdy defenses (Above C-B rank) are unaffected by this spell
- The pressure from the wind is strong enough to pierce through most weak defenses completely
- Get Hype!:
- Name: Get Hype!
Rank: D
Type: Defense / AoE
Range: 30 Meters
Duration: 3 Posts
Cooldown: 4 Posts
Description: The twins psyche themselves up for a tough battle ahead! This raises their speed and MP by 30% for 3 posts.
Strengths:- Boost already high speed and MP
Weaknesses:- Rather short duration overall
- Boost already high speed and MP
- Violent Gust:
- Name: Violent Gust
Rank: D
Type: AoE / Instant
Damage: 40 HP
Range: 15 Meters
Duration: Instant
Cooldown: 2 Posts
Description: A simple but strong spell that throws a powerful gust of wind. Both twin take each other's hands and use their speed to rapidly turn in place while facing the target. During this cycle, each twins create a rapid burst of wind magic that combine into a large blast of wind that can blow targets in its radius back.
Strengths:- Able to surprise enemies not prepared for the attack, powerful enough to at least stagger higher ranked ones
Weaknesses:- This technique isn't effective of targets far away from the caster
- Able to surprise enemies not prepared for the attack, powerful enough to at least stagger higher ranked ones
- Catscratch:
- Name: Catscratch
Rank: D
Type: Multitarget / DoT
Damage: 20 HP claw attack, DoT deals 10 HP per post (20 HP max)
Range: 30 Meters
Duration: 3 Posts
Cooldown: 4 Posts
Description: Each twin separates to fly around a select area nearby, circling around until both are parallel with one another. They draw their claws, enhanced by the wind they generate, and use their high speed and aera magic to claw and rake at anyone within the area. Those struck by this attack begin to bleed over time.
Strengths:- Damage-over-Time effect can be applied to multiple people within an area quickly
Weaknesses:- If one twin is knocked away or disabled, this spell will only inflict one stack instead of two
- Damage-over-Time effect can be applied to multiple people within an area quickly
Last edited by Novasse on 22nd June 2018, 9:56 pm; edited 2 times in total