Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    The Plague Gods Minions (WIP)

    Epidemius
    Epidemius

    Player 
    Posts : 107
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    The Plague Gods Minions (WIP) Empty The Plague Gods Minions (WIP)

    Post by Epidemius 18th July 2018, 2:05 am

    Magic

    Magic Name: The Plague God's Minions
    Magic Type: Summoning
    Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
    Strengths:

    • A mix of dangerous summons based on bacteria and disease.
    • Small tricks among the summons can surprise those against them.

    Weaknesses:

    • Many of the abilities affect everyone in the area that isn't the summoned/summoner.
    • Some of the creatures are eyesores, and may distract allies in battle.

    Unique Abilities:

    • In The Name Of The Plague Father: The summons share the damage resistance of the summoner, and any summon may be sacrificed for any amount of its HP to turn it into a shield that goes onto the summoner for what would have been the rest of the duration for the summon. If the summon is slain doing this the shield instead lasts for 4 turns, or until broken.
    • Like Father, Like Son: Any shield put upon the summoner or a summon is shared by all of them as if each had it cast upon them.
    • A Healthy Green Glow: The summoner and his summons share health regen and healing effects. This grants 5% health regen while also causing any heal or cleanse cast on one of them to affect all of them. This does not cause debuffs or negative effects to spread in the same way. (unlocked at A rank)

    Spells:

    Name: (Name of the Spell )
    Rank: Scaling Sig, S
    Type: Passive

    Description: (How the spell is cast, what it looks like, what it does, extra info. )

    Name: (Name of the Spell )
    Rank: D
    Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Requip here as well)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has, and the HP the summon has)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )
    Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)



    Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic)



    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1:
    • Ability 2:


    Name: (Name of the Spell )
    Rank: C
    Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Requip here as well)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has, and the HP the summon has)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )
    Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)



    Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic)



    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1:
    • Ability 2:


    Name: (Name of the Spell )
    Rank: B
    Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Requip here as well)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has, and the HP the summon has)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )
    Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)



    Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic)



    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1:
    • Ability 2:


    Name: (Name of the Spell )
    Rank: A
    Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Requip here as well)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has, and the HP the summon has)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )
    Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)



    Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic)



    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1:
    • Ability 2:


    Name: (Name of the Spell )
    Rank: S
    Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Requip here as well)
    Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has, and the HP the summon has)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )
    Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)



    Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic)



    Abilities:

    • Ability 1:
    • Ability 2:


    Name: Mimic
    Rank: S+, Scaling Advanced Spell (Starts as normal summon, at B+ it becomes a Grand Summon, and at A+ rank it becomes an immaculate summon)
    Type: Summon
    Damage: 75
    Requip/Summon HP: 525
    Range: 150 meters
    Speed: 150 meters per second
    Duration: 12
    Cooldown: 13
    Description: The user of this summoning magic is able to call out a strange looking creature that is able to mimic any one thing perfectly. When summoned, it can be commanded to mimic something for its entire duration through thought, but can only be told to do this once. The effect cannot be reverted nor canceled without dispelling it and summoning it again later.
    Strengths:

    • A summon that can copy one thing near perfectly in all ways.

    Weaknesses:

    • Some things just should never be copied...

    Abilities:

    • Ability 1: (Active) Perfect Form; The mimic, upon being commanded to do so, copies something so completely that there is no difference between the two save for their personalities. All spells, abilities, equipment, and passives are copied by the mimic. The mimic keeps it's own HP for this, though gains a mana pool equal to half that of its rank to cast spells with. The ability lasts as long as the summon is out. This does not copy pets.
    • Ability 2: (Passive) Genealogy; The mimic, through the divine being that has granted it its power, is able to delve into the genetic history of the one it copies. This grants it any lineage abilities the one it copies might have.
    • Ability 3: (Passive) Blinking Movement; The Mimic is able to do a blink once per post, moving it 150 meters in any direction immediately.


    _____________________________________________________________________________________

    The Plague Gods Minions (WIP) 3RVd0fT

      Current date/time is 17th November 2024, 11:40 am