Magic
Magic Name: Thunder Demon Slayer
Magic Type: First Generation Slayer - Approval
Description: Thunder Demon Slayer is a form of magic where the user is able to wield the powers of a particular being, in this case Nakina, the demon of thunder and Menka's own mother. With this magic, she is able to channel the powers of lightning through her body in order to improve her already formidable magical attributes, as well as paralyse and slow her opposition so they are unable to keep out of range. It also provides her with a few defensive tricks to use at her disposal but it is primarily used for dealing damage, much to Menka's chagrin. She's never been overly fond of her magic, given the aggressiveness that is required in order to use it effectively. It goes against her more pacifistic tendencies and she tries to avoid using her magic if at all possible.
Unique Abilities:
Spells:
Magic Name: Thunder Demon Slayer
Magic Type: First Generation Slayer - Approval
Description: Thunder Demon Slayer is a form of magic where the user is able to wield the powers of a particular being, in this case Nakina, the demon of thunder and Menka's own mother. With this magic, she is able to channel the powers of lightning through her body in order to improve her already formidable magical attributes, as well as paralyse and slow her opposition so they are unable to keep out of range. It also provides her with a few defensive tricks to use at her disposal but it is primarily used for dealing damage, much to Menka's chagrin. She's never been overly fond of her magic, given the aggressiveness that is required in order to use it effectively. It goes against her more pacifistic tendencies and she tries to avoid using her magic if at all possible.
- Slayer Benefits:
- Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally-occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separately from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of elemental magic.
God/Demon Slayers can eat both forms of their own Slayer element, pure and mixed. However, they cannot consume the element of their Demon/God counterpart (i.e. God Slayers cannot eat Demon Slayer magic and vice versa). The color of God/Demon Slayer Magic is a black/white version of the element's natural color and usually appears as a black/white version of whatever element they're using. If God/Demon Slayers consume the spell/ability of their element and opposing purity they take full damage from the spell, which is not affected by resistances in any way or form. If they consume naturally-occurring opposite versions of their element, they lose 10% of their maximum HP.
Advantages: God and Demon Slayers are on either side of the magical spectrum respectively, with God Slayers learning their magic from Gods, making it corrupted magic, and Demon Slayers learning their magic from Demons, making it blessed magic. The element of darkness/light is inherently mixed with the other elements used in the Slayer magic to alter their properties slightly. The Heaven God Slayer, for example, uses a corrupt form of light that is beyond a Dragon or Demon Slayer's ability to consume. God Slayers deal double damage to Holy, God, and Angel type non-player opponents, while Demon Slayers deal double damage to Darkness, Demon, and Undead type non-player opponents.
Disadvantages: Unable to consume their respective counterpart. God Slayers cannot consume Demon Slayer Magic, Demon Slayers cannot consume God Slayer Magic.
First and Second Generation Force: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.[/left]
Unique Abilities:
- Ability: Thunder Demon's Magic: Increases spell damage by 50%
- Ability: Thunder Demon's Speed: Increases movement speed by 50%
Spells:
- B Rank Spells:
- Name: Thunder Demon's Roundhouse Kick
Rank: B
MP Cost: 40
Category: Offensive
Type: Single Target
Damage: 100HP
Range: 200M
Speed: 200M/S
Duration: 1
Downside: Sacrificing one effect for 25% damage.
Description: Menka channels as much lightning as possible into one of her legs for a moment before delivering a powerful kick to her enemy.
Name: Thunder Demon's Javelin
Rank: B
MP Cost: 40
Category: Offensive
Type: Single Target
Damage: 80HP
Range: 200M
Speed: 200M/S
Duration: 1
Downside: -
Description: Menka creates a javelin of lightning that she hurls towards the target, which is capable of piercing through shields and armour. However, if it does this then it will only deal half damage.
Name: Thunder Demon's Cage
Rank: B
MP Cost: 40
Category: Offensive
Type: Burst
Damage: 80HP
Range: 50M
Speed: 50M/S
Duration: 2
Downside: -
Description: Menka claps her hands and creates a cage of lightning that forms around the area of her choices, shocking all opponents who are unable to get out of the way in time, immobilising them for a post. This can't be used twice in a row on the same targets in order to prevent chain stunning.
Name: Thunder Demon's Burst
Rank: B
MP Cost: 40
Category: Offensive
Type: Burst
Damage: 100HP
Range: 50M
Speed: 50M/S
Duration: 1
Downside: Sacrificing one effect for 25% damage
Description: Menka makes a swiping gesture with one of her hands, causing a burst of lightning to fry all those around her.
Name: Thunder Demon's Charm
Rank: B
MP Cost: 40
Category: Offensive
Type: Single Target
Damage: 80HP
Range: 200M
Speed: 200M/S
Duration: 2
Downside: -
Description: Menka points one hand in the direction of her enemy and fires a yellow coloured heart towards her opponent. If it should make contact, they will then fall under her control for a single post. OOC permission required to be used against players or player owned NPC'S.
Name: Thunder Demon's Chain Lightning
Rank: B
MP Cost: 40
Category: Offensive
Type: Multi Target
Damage: 60HP
Range: 150M
Speed: 110M/S
Duration: 1
Downside: -
Description: Menka fires a bolt of lightning from her hand that flies out and separates into smaller bolts, which will then home in on the nearest targets.
Name: Thunder Demon's Storm
Rank: B
MP Cost: 40
Category: Offensive
Type: AOE
Damage: 40HP
Range: 100M
Speed: 50M/S
Duration: 6
Downside: -
Description: Menka shouts to the heavens, which causes a sudden barrage of lightning strikes to cover an area. Any target struck by these strikes will be stunned for a post, while Menka gains a 60% boost to her spell damage. The buff lasts for the duration of the spell but the stun can only affect targets once every other post to prevent chain stunning. In order for the target to be stunned again, they must be hit again.
Name: Thunder Demon's Volt Tackle
Rank: B
MP Cost: 40
Category: Offensive
Type: Single Target
Damage: 100HP
Range: 200M
Speed: 200M/S
Duration: 1
Downside: Sacrificing one effect for 25% damage.
Description: Menka sprints towards her opponent, causing a dome of lightning to surround her which then explodes when she makes contact, hurling her foe backwards. OOC permission required in order for the knockback to be used on players.
Name: Thunder Demon's Lightning Whip
Rank: B
MP Cost: 40
Category: Offensive
Type: Single Target
Damage: 80HP
Range: 200M
Speed: 200M/S
Duration: 2
Downside: -
Description: Menka creates a lightning whip which will stun the first person that she strikes with it for a single post. This effect can only happen once per post.
- Advanced Spells:
- Name: Thunder Demon's Thunderous Transformation
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 8
Downside: Sacrificing one effect for 25% buff increase.
Description: Raising a hand to the sky, Menka is then struck by a bolt of lightning and becomes surrounded by it, amplifying her kitsune qualities and giving her a more feral appearance. While in this form, she gains a 55% boost to both her spell damage and speed and is able to negate one spell of B+ or less rank per post as long as she pays the cost of the spell cast.
Name: Thunder Demon's Holy Bellow
Rank: B+
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 300M
Speed: 300M/S
Duration: 8
Downside: Sacrificing one effect for 25% damage.
Description: Menka inhales a great amount of holy lightning before unleashing it in an almighty bellow towards her opponent. The target will have their movement speed reduced by 90% for the duration of the spell if they are struck by this attack.
Name: Thunder Demon's Lightning Claws
Rank: C+
MP Cost: 45
Category: Offensive
Type: Multi Target
Damage: 68HP
Range: 135M
Speed: 100M/S
Duration: 6
Downside: -
Description: Menka's hands become a powerful pair of lightning charged claws which she can then use in close combat. While this spell is active, her spell damage is increased by 85% and she drains 5% of the maximum HP of anyone who she hits with the claws.
- Signature Spells:
- Name: Thunder Demon's Boost I
Rank: B
Category: Auxiliary
Type: Passive
Description: Increases MP by 50%
Last edited by Menka on 18th November 2020, 4:47 am; edited 2 times in total