Magic Type: Caster [Solitary +25% to MP Cost Reduction]
Description: To say that Tsubasa developed Hodgepodge on his own is not exactly true. Hodgepodge is just as it is named; it is a gathering of the different skills and magics that he learned from mages as they travelled throughout his family’s temple. Trading sweets for spells turned out to be beneficial in more than a few ways, and it has made him adept at quickly learning what others are willing to teach him, and adapting these spells to make them his own. Now, Tsubasa has gained the courage and experience to grow and change his spells with experience. Additionally, he's gained a few spells when he most recently returned home and once again trained with his old masters.
Hodgepodge is used in conjunction with Tsubasa’s energetic nature, with over the top gestures, shouting the names of spells and basically never stopping until the battle is finished. Though these spells have different origins and abilities, he has mashed them together into a working Magic, much like an expert chef can create delicious meatloaf out of whatever is in the fridge.
Tsubasa can also create a delicious meatloaf.
- Unique Abilities:
- Ability: Ramp Up - Tsubasa has several different schools of magic all under his belt, and combined with his innate energetic personality, allows him to get a little hyped up as he uses his different types of magic. His Movement speed ranks up by +10% per different class of spell cast, capping at Rank[Up to S, caps at passive buffs]. Once it reaches cap, he regains a passive 5% HP per post [Capped by regular site regulations.]
- Ability: Under the Light of the Moon - Since the realization of the depth of the magic within him, not just what has been taught to him, Tsubasa's Hodgepodge has evolved slightly. All of his magic is now tinged with light. This means slayers who attempt to devour it can only devour half (and thus regain half the MP), unless they could also devour light magic. This also means that it is more harmful against weak demons [NPCs only, others with permission].
- Ability:
- Ability: Ramp Up - Tsubasa has several different schools of magic all under his belt, and combined with his innate energetic personality, allows him to get a little hyped up as he uses his different types of magic. His Movement speed ranks up by +10% per different class of spell cast, capping at Rank[Up to S, caps at passive buffs]. Once it reaches cap, he regains a passive 5% HP per post [Capped by regular site regulations.]
- Signature Spells:
- Name: Tsubasa’s Force Blast
Rank: A [Ranks up to S]
MP Cost: —
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 300M
Speed: 300 Mp/s
Duration: 7 Posts.
Description: The most basic of spells and one that Tsubasa has been toying with the longest. With a wide-eyed glare from Tsubasa or a shoving motion with his hand, a burst of force damage almost like a solid wall of raw energy soars towards the opponent. If hit by this, movement speed is decreased by 55%. This counts as a Force spell. - Ability: Tsubasa’s Punch to the Face
Rank: A [Ranks up to S]
MP Cost: —
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: Burst
Speed: Burst
Duration: 7 Posts.
Description: This is a spell that Tsubasa sort of came up with on the fly, although it’s hardly original. He covers his fist with force energy and tries to clock his opponent in the face. This jarring punch reduces spell damage by 55% for the duration of the spell. This counts as a Force spell. - Ability:
- Name: Tsubasa’s Force Blast
Spells:
- “Melandrach, The Ancient Rain”:
- Name: Melandrach’s Waves
Rank: B+
MP Cost: 60MP
Category: Supportive
Type: AoE
Healing: 60 HP
Range: 150M
Speed: 75Mp/s
Duration: 8 Posts
Description: Tsubasa focuses on the restorative properties taught to him by the Water Mage Melandrach, summoning a wide wave of energy that crashes onto the battlefield with soothing waters. While allies remain within the radius of the spell, their spell damage increases by 90%. This counts as a water spell. - Name: Melandrach’s Guard
Rank: B Rank
MP Cost: 40MP
Category: Defensive
Type: Burst
Durability: 240HP
Range: 50M
Speed: 50Mp/s
Duration: 6 Rounds
Description: Using the power of Melandrach’s water based magic, Tsubasa collects a quick grip of water and throws it up before him, forearms facing his opponent and using the water to block whatever is coming at him. Additionally, this grants an additional +60% Buff to Spell Healing while it sustains. This counts as a water spell. - Name: Melandrach’s Sphere
Rank: A+
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 195HP
Range: 315M
Speed: 315Mp/s
Duration: 9 Rounds
Downside: -30% reduced range/speed for +30% increased damage.
Description: Tsubasa summons a massive sphere of water, and straight up dunks it on his opponent. This immobilizes the opponent for the first round [Following all site rules of immobilization including preventing stun locking and requiring recast for another immobilization] and sustains a -100% debuff decrease to spell healing on opponents throughout the duration. This counts as a water and void spell.
- Name: Melandrach’s Waves
- “The Wandering Flare Urazuki:
- Name: Urazuki’s Cunning
Rank: B
MP Cost: —
Category: Auxiliary
Type: Passive
Damage: —
Range: Self
Speed: Self
Duration: Passive
Description: Like the uncontrolled flames, Tsubasa was taught that to be unpredictable can be an advantage if used properly. Tsubasa gains a passive +50% buff to movement speed. - Name: Urazuki’s Cinders
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single
Damage: 100 HP Magic
Range: 150M
Speed: 150Mp/s
Duration: 1 Post
Downside: Range/Speed Reduced by 25% for a 25% increase to damage.
Description: Utilizing the most basic skill taught to him by wandering mage Urazuki, with three consecutive snaps of his fingers, Tsubasa sends a quick series of fiery sparks at an enemy. The three sparks converge into a single one, in an attempt to strike the opponent. This counts as a fire spell. - Name: Urazuki’s Flamethrower
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single
Damage: 150 HP
Range: 300M
Speed: 300Mp/s
Duration: 7 Posts
Downside: 5% HP damage per round for +50% damage.
Description: Urazuki’s Flamethrower is something of a bastardization of the actual spells that were taught by Urazuki. Rather than a quick spark of energy, this is a sustained current of flame. This is quite draining and deals 5% HP damage to Tsubasa as well for as long as he chooses to endure it (Up to the spell’s duration). This counts as a fire and darkness spell. - Name: Urazuki’s Blaze
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target - DoT
Damage: 50 HP Magic (Continues until 2.5x damage has been dealt)
Range: 300M
Speed: 300Mp/s
Duration: 5 Posts (or until max damage)
Description: An enduring version of Urazuki’s Cinders, Tsubasa was taught to try to keep the flames going on his opponents’ form for as long as possible. Initially it looks exactly like Urazuki's Cinders, witht he exception of being purple instead of red. If this attack connects, it will continue to burn until 2.5x damage is dealt. Additionally, this enduring flame weakens the opponent's resolve. While this flame burns, the opponent's magical resistance is reduced by 50%, and physical by 15%. This counts as a fire spell.
- Name: Urazuki’s Cunning
- “Shyrrik and Wynna, Void Champions”:
- Name: Shyrrik’s Nightmare
Rank: B Rank
MP Cost: 40 MP
Category: Auxiliary
Type: Single Target
Damage: [HP Drain]
Range: 200M
Speed: 200Mp/s
Duration: 6 Rounds
Description: This spell was taught by a more serious mage named Shyrrik, how to affect others’ dreams and, especially, show them either a projection of own worst fears [With OOC permission] or merely attempt to pull them into the realm of nightmares themselves. Tsubasa's eyes turn entirely dark, nearly a vantablack and he asks a key phrase "What are you afraid of?". He attempts to connect to his opponent via thin strings of energy that extend from his fingertips like a puppeteer. If successful, it drains of 5% HP per turn for the duration. This counts as a void spell. - Name: Wynna’s Shield
Rank: A Rank
MP Cost: 50MP
Category: Defensive
Type: Burst
Durability: 300HP
Range: 75M
Speed: 75Mp/s
Duration: 7 Rounds
Description: Wynna was a young, energetic mage just like Tsubasa himself who specialized in void spells. Due to Tsubasa’s high spirit but low skill, he could never quite master the full spell, rather a weakened version of it. Rather, for the duration of the spell, Wynna’s Shield creates a small black hole which acts as a barrier against incoming attacks. This counts as a void spell.
Plot Ability: This ability can be used by pulling different inanimate objects in the way of Tsubasa and the offensive spell, usually with NPCs in jobs or with OOC permission from other players. This is just window dressing for the spell and doesn’t affect its stats at all. - Name: Shyrrik and Wynna’s Synergy
Rank: B
MP Cost: 40MP
Category: Auxiliary
Type: Burst
Damage: —
Range: Burst
Speed: Burst
Duration: [Rank Spell Duration]
Description: Utilizing the strengths of both Wynna and Shyrrik’s natural void abilities, Tsubasa has gained the ability to create small void holes to negate energy. By paying the original MP cost of the opponent's spell (up to B rank), Tsubasa can negate a single spell that comes into contact with Synergy. If the B Rank (or lower) single spell is a void or light spell, Tsubasa can redirect it at the opponent or a third party instead by paying twice the original MP cost of the spell as well as the cost to negate it. The reflection can happen only once per post.
- Name: Shyrrik’s Nightmare
- “The Lightning Queen Thaola:
- Name: Thaola’s Lightning Lash
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 225M
Speed: 225Mp/s
Duration: 8 Rounds
Downside: -25% reduced range/speed for +25% increased damage.
Description: The most powerful spell Thaola was willing to teach Tsubasa, this spell takes full advantage of the power of lightning. It manifests as an electric whip which attempts to strike the opponent and, if possible, wrap around them. If this spell connects, it immobilizes the opponent for one round (immobilization can only happen once every other post and must connect to immobilize again, following all site rules for immobilization). Additionally, this spell increases Tsubasa’s movement speed by 90% for the duration of the spell. This counts as a lightning spell. - Name: Thaola’s Thunderous Triumph
Rank: B
MP Cost: —
Category: Auxiliary
Type: Passive
Damage: —
Range: Self
Speed: Self
Duration: Passive
Description: Although Tsubasa could never properly imitate Thaola’s serious presence, her general positive energy has rubbed off on him, allowing him to sustain battles longer. This provides a +50% Buff to MP.
- Name: Thaola’s Lightning Lash
- “Dayu of the Stone:
- Name: Dayu’s Repose
Rank: B
MP Cost: —
Category: Auxiliary
Type: Passive
Damage: —
Range: Self
Speed: Self
Duration: Passive
Description: Dayu may have been Tsubasa’s first real mentor. The ancient mage spent many weeks at Tsubasa’s temple, claiming to stay mostly for the food. One of the most important things Dayu taught Tsubasa is that battles are as mental as they are physical. Thus, Tsubasa has trained up his mana reserves under the tutelage of the peaceful Earth wizard. Tsubasa gains a passive +50% buff to MP. - Name: Dayu’s Fist
Rank: B Rank
MP Cost: 40 MP
Category: Offensive
Type: Burst
Damage: 80HP
Range: 50M
Speed: 50Mp/s
Duration: 1 Round
Description: The Land around us can shield us but it can also be a powerful offensive and defensive tool. With Dayu’s Fist, Tsubasa literally creates a fist of stone that punches towards the opponent. Tsubasa can use this fist to teleport, following all site rules of teleportation. This counts as a nature spell.
Plot Ability: This spell can cause Tsubasa to teleport by engulfing him in it and rushing him forward within the fist, cracking open like an egg upon arrival. This does not create a shield, does not change the damage or any other features of the spell. It's just window dressing and potentially hilarious. - Name: Dayu’s Commune
Rank: B Rank
MP Cost: 40MP
Category: Auxiliary
Type: Burst - Buff
Durability: —
Range: 50M
Speed: 50Mp/s
Duration: 6 Rounds
Description: Realizing that Tsubasa had trouble relaxing, paying attention and generally sitting still, Dayu’s first task was to teach him to take a moment to analyze his situation and make the most of his own energies. Throughout the duration of this spell, Tsubasa’s spell damage is increased by 60%. This counts as a nature spell.
- Name: Dayu’s Repose
- “Yamagi Kageyama, Grand Priest of Kyukei Temple”:
- Name: Heiwa na Kyuusoku
Rank: A+
MP Cost: 75 MP
Category: Supportive
Type: Single Target
Healing: 150HP
Range: 450M
Speed: 450Mp/s
Duration: 9 Rounds
Description: After his most recent visit home, Tsubasa’s father became concerned for his son. Therefore he took the time to teach Tsubasa one of the only spells he knew, an ancient magic passed down the main branch of the Kageyama line. It was designed to give a burst of energy to even the most exhausted warriors. When blessed with the Heiwa na Kyuusoku (Peaceful Respite), mages will be healed and rejuvenated with a further 5% HP regeneration for the duration of the spell. Additionally, they will be blessed with +100% Spell Durability throughout the spell’s duration. Supposedly, this spell is capable of mending bones immediately [Fluff]. This counts as a holy spell.
- Name: Heiwa na Kyuusoku
Last edited by Tsubasa Kageyama on 23rd May 2020, 6:30 pm; edited 13 times in total (Reason for editing : Fixing My Upgrades More!)