Magic
Magic Name: Metallic God Slayer
Magic Type: First Generation Metallic God Slayer
Description: The Metal Goddess has imbued within Janine the power over metal and the tools to slay those of Heavenly prestige. The first of the divine rites of passage is a simple sound to most, but when carried with her magic is a divine instrument. The First Sound of the Goddess's name Me. With practice and experimentation she had unlocked a Golden Goddess Form where her entire body becomes all that glitters. Precious Metals are the metal she is more experienced with as she is from Noble upbringing. As a Golden Goddess, she becomes twice as heavy and contorts using her malleability. This Malleability is most seen in her hair follicles as she not only uses them for her stunning good looks, but also as a weapon, defensive and control tool, and a healing medium.
Magic Name: Metallic God Slayer
Magic Type: First Generation Metallic God Slayer
Description: The Metal Goddess has imbued within Janine the power over metal and the tools to slay those of Heavenly prestige. The first of the divine rites of passage is a simple sound to most, but when carried with her magic is a divine instrument. The First Sound of the Goddess's name Me. With practice and experimentation she had unlocked a Golden Goddess Form where her entire body becomes all that glitters. Precious Metals are the metal she is more experienced with as she is from Noble upbringing. As a Golden Goddess, she becomes twice as heavy and contorts using her malleability. This Malleability is most seen in her hair follicles as she not only uses them for her stunning good looks, but also as a weapon, defensive and control tool, and a healing medium.
- Metallic God Info:
- Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.
- +25% Strength, Speed, HP.
- Greatly enhanced Hearing, Sight, and Smell.
- Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
- Resistance to their slayer element based on strength of spell/ability as follows:
- 2 Ranks Above Character: 0%
- 1 Rank Above Character: 10%
- Same Rank as Character: 25%
- 1 Rank below Character: 35%
- 2 Ranks below character: 50%
- Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
- Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
- Additional notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.
- God Slayers: God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon counterpart. The color of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using.
- Advantages: The form of elemental magic they use is darkness, on one end of the magical spectrum. The element of darkness being mixed with the other elements to alter their properties slightly. God Slayer deals double damage towards Holy, God, and Angel type non-human beings.
- Disadvantages: Unable to consume Demon/God Slayer magic.
- First Generation: These Slayers have learned the magic directly from the Great Dragon/God/Demon of their respective element.
- First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
- Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
- The spell power of each rank is increased to 150%.
- In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. This adds a base of 5 melee damage onto their strikes.
- During force spells cost no MP to cast.
- To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
- Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.
- Avatar of Ilyria:
Description:In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshippers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artefacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.
With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."- Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.
They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.
Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces. - Usage: Active ability that lasts 3 posts and is once per thread. Spell is made in addition to the user’s own magic in their spells. Passive enhancements.
- Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.
- Golden Goddess Form: Gold is the metal she has the most experience with. As such it is the easiest to form in her mind for spells. One of Gold's most intriguing properties is it is the most malleable of all metals, capable of being drawn into a monoatomic wire. A single gram can become a 1 square meter sheet. This malleability allows her to stretch her body and flatten to paper thin. As Gold, she can also conduct heat and electricty into the ground better than other metals. Instead of resisting damage, her body distorts to deflect the damage over a wider area and soften to blow to herself.