Aphyon'uriu Xta'rl
Magic Type:
Forbidden Caster
Description:
Aphyon'uriu Xta'rl is as strange as they come as there is nothing documented on it and no one is normally left alive to speak about what they witnessed. It has been said that those who wield this magic have at least their toes in the pool of death, this is because of the unusual aura that the wielders give off. This magic is a caster magic however it has been said that their abilities have known to get stronger if they channel their energy through a weapon, before taking the soul of the one being killed by it but this is merely speculation of the mass populace as this magic is thought to be nothing more than an ancient urban legend.
The magic in itself is versatile as it allows for close combat and range fighting while allowing the casting mage both quick spells and spells that will charge up over time allowing extra carnage, but that comes at a price to the caster of the magic so they don't often to them. The magic itself is death based but can be eaten by all slayers as if it was their element after all death doesn't discriminate and comes to all, however that being said the one foolish enough to eat it may end up wishing for death after doing something so foolish.
Strengths:
✾ Can be eaten by all slayers thus harming them.
✾ Is versatile in the ways it can be used.
✾ Becomes stronger if used in conjunction with a weapon.
Weaknesses:
✾ Spells that require charging will also harm the caster.
✾ Due to the type of magic, healing spells are considerably weaker than normal, this can never be improved even by other means.
✾ Can harm allies if not used carefully.
Lineage:
- Immortal Existence:
Lineage Name:
Immortal Existence
Wielder:
Demi
Lore:
There are very few that can honestly say that they have been blessed to see the steps of the dances that make up existence. Demi is one of the few that ever have been, though she keeps these secrets close to her chest. Only perhaps three people know this of her and she is happy to keep it that way. This being said Demi has been experimented on from a young age this cycle around and so it has affected her gift in ways that shouldn't have been possible, however, she has adapted to these new abilities and uses them to benefit herself and those she cares about.
Reaper's Enhancements:
Demi was born of death and has been a reaper for many lifetimes, with this comes its own merits. Demi gains a 20% resistance to all magical damage coming her way, as well as a 20% increase to her mana and health pools so that she may do her duties more efficiently.
No Trace Left:
This life cycle Demi was stolen from her crib and raised within a dark guild by the name of Cor Torva as an experiment. Many of the experiments where harsh. With this ability Demi is able to move without making a sound or leaving a trace within things like snow, dust or mud etc even if she was holding something heavy.
Assassins Guile:
Demi was trained in assassination and espionage as she grew, she came to understand that force wasn't always the best way to go and even if it was that pray may be faster than she was, a few experiments changed that. This passive ability allows Demi to move at the same speed as the fastest person within her current ranks burst range of those same rank or lower (the range caps at S rank), if she is the fastest then there is no change.
Experimental Force:
As both a reaper and an assassin stealth is needed, however, it was understood that being detected at times was unavoidable so she learned how to take out threats with force. With this passive ability all offensive abilities gain 30% base magical damage added to them wither it be physical/magical spells and weapon(s) abilities. (This does not affect any speed or distance regardless of wither it does damage or not; neither does it affect defensive/supportive abilities/spells in any way, also this does not affect armor(s) or item(s) in any way either.)
Universal Exchange:
Demi was born to be a balance keeper, due to this she always has to be remain in the best condition she can. Universal exchange allows any debuff cast on her to react to her as a buff instead. For this ability to work she must sacrifice mana equal to the original casting cost of the spell, additionally as the debuff is being cast on her she must be within burst rank range of said spell for it to be effective.
Additional Support:
Due to knowing how the building blocks of existence work, Demi is blessed with an additional signature spell, this signature spell caps at A rank instead of S rank.- Halting Death:
Name:
Halting Death
Rank:
User rank (Caps at A rank)
Type:
Immobilising, lightning
Duration:
1 Round
Cooldown:
2 Rounds
Description:
The user need not make any movement to use this spell, all they have to do is be able to see those they wish to strike down within burst range of themselves. This deals absolutely no damage but will lock everyone struck by the lightning coming down into place for a single round allowing for the caster to get the upper hand. This spell can affect people one rank higher than themselves and travels at the same speed and distance as a normal-multi target spell of the casters rank.
Strengths:
✾ Locks those that the caster can see into place for a single round
✾ Can affect those one rank higher
✾ Needs no movements to use
Weaknesses:
✾ Allies can be affected
✾ If blinded it's ineffective
✾ Can only be used on those in front of them
✾ Deals no damage
Regeneration and Pain:
Due to her harsh upbringing Demi has a high threshold to pain making her seem like she can't feel it, she has unlocked the ability to regenerate removed limbs though it takes three rounds to do so. (She takes damage and such as normal)
Unique Abilities
- Unique Abilities:
- Unwelcome Gift:
- ✾Unwelcome Gift - Death is indiscriminate on who it takes and the same can be said with this passive ability. The casters magic can be eaten by any type of slayer regardless of element or what slayer they are, doing so however will cost them as instead of gaining mana they will gain rank damage of the spell they ate and lose 5% of their mana.
- Death's Curse:
- ✾Death's Curse - Any damage an enemy sustains from the caster is classed as lasting damage and so requires a spell of same rank or higher to heal, this also prevents passive healing via items/ua's/lineages. Damage only lasts til the end of the thread unless the person in question wants to keep it for plot reasons. (this is only used for plot/story.) In PvP this causes a debuff to all sources of healing by 50% to the one injured. Debuff wears off after 2 posts of not taking damage from the user.
- Welcome Resolve:
- ✾Welcome Resolve - This gives the caster an additional 25% to both their mana and health pools, this is due to the harsh training that they went through as a child so that they could survive long enough to complete the tasks they had been given.
- Deadly Blessing:
- ✾Deadly Blessing - If using a weapon in conjunction with their magic, the caster gains a 25% increase to any damage they do. This is for both physical and magical.
- One for Another:
- ✾One for Another - Due to lacking in the ability to ever heal others properly. (Even with the aid of possessions/buffs the caster can't heal for more than 25% of a ranks true ability.) Due to this the caster can go above what is classed as normal in other areas. One for another allows the caster to deal 40% damage regardless if that damage is physical or magical.
Signature Spells:
- Signature Spells:
- Life's Drain:
Name:
Life's Drain
Rank:
User Rank (Caps at S rank)
Type:
Draining
Duration:
Toggled
Cooldown:
Toggled
Description:
A dark aura seems to start being emitted from the caster's body in all directions, slowly starting to creep out as if a mist to anyone within burst rank range (speed is 25% slower than that of an aoe spell of the same rank). This spell is able to do x2 rank damage maximum, but is spread equally amongst anyone caught within the aura.
Strengths:
✾ Toggled spell
✾ Can do more damage than a regular spell
✾ Harms in all directions
Weaknesses:
✾ Shorter range
✾ Slower than spell of same rank
✾ Damage dealt to people is dependant on how many people there are
✾ Can be seen coming
- Shade:
Name:
Shade
Rank:
D rank
Type:
Melee
Duration:
Toggled
Cooldown:
Toggled
Description:
The Casters hands are engulfed in what can only be described in a living shadow as it is in constant movement, this allows the caster to deal 50% per strike on top of their unarmed damage. The caster must be within 1 meter to strike their opponent and speed relies on the caster themselves as this is a melee based spell.
Strengths:
✾ Toggled spell
✾ Can cause a good amount of damage
Weaknesses:
✾ Caster needs to be close to deal damage
✾ Due to being close the caster is more prone to taking a lot of damage
Last edited by Demi on 28th July 2018, 3:22 pm; edited 3 times in total