Magic
Primary Magic: The Scavenger
Secondary Magic: TBA
Caster or Holder: Caster
Description: The Scavenger is a Takeover type magic that isn't for the faint of heart nor the squeamish. Taking inspiration from the natural scavengers of the wild can turn any mage into a feathered specter of any battlefield. From monstrous talons to masked faces with piercing eyes that stare into one's soul..it isn't hard to see the appeal of this magic. That is..if you can resist the allure of an already wounded opponent to go hunting down the next one.
Strengths:
Weaknesses:
Lineage:
GYNOPHOBIC GRAVE:
Whilst activated the user gains a 50% buff on any damage caused against a female opponent. However, they also do 30% less damage against male opponents. This only counts for physical damage.
Usage: For the duration of 5 posts physical attacks will do 50% more damage against females and 30% less against males. 5 post duration and 6 post cooldown.
Unique Abilities:
Carrion-Eater: An unnatural hunger seems to lurk within this mage as their mouth salivates at the sight of a rotten corpse. Now if this triggers any moral disgust within their minds..is another question. However their magic seems to gain an additional boost in power after a bit of forbidden fruit. The user gains a 50% boost to their attack power for the remainder of combat.
Precious Nourishment:Everyone seems to feel a bit better after having their favorite food. This user gains a 25% boost in their HP status after partaking in their chosen 'diet'.
The Hunt: An strange thrill seems to go through their core upon facing a new opponent as a variety of questions race through their mind about their new opponent. Magical ability? What drives them? How..do they...taste...?
The User gains a 50% accuracy boost when fighting against new human opponents. *If in a group combat situation and a ally has fought against one of the opponents before..this buff is canceled*
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: The Scavenger
Secondary Magic: TBA
Caster or Holder: Caster
Description: The Scavenger is a Takeover type magic that isn't for the faint of heart nor the squeamish. Taking inspiration from the natural scavengers of the wild can turn any mage into a feathered specter of any battlefield. From monstrous talons to masked faces with piercing eyes that stare into one's soul..it isn't hard to see the appeal of this magic. That is..if you can resist the allure of an already wounded opponent to go hunting down the next one.
Strengths:
- Versatility: Every good mage needs a variety of tools at their belt so to speak. This magic style allows for a variety of tactics, ideal for a solo hunter.
- Picking off the Herd: It's Support Magic is ideal for targeting the 'weakest' link in a group confrontation..after-all a target to be visibility bloodied for their keen eyes.
- Bait and Switch: However, when the going gets touch and the user finds themselves cornered..it's time to break out Burst Spells..just as final surprise before fleeing the field of battle.
Weaknesses:
- A Scavenger's Path: Once blood has been spilled from an opponent, it almost impossible for the user to focus on the environment around them. This makes it extremely dangerous if the battlefield is an active mind field so to speak..such as a steaming geyser shooting up periodically..or if there are multiple opponents to focus on.
*Range radius is reduced by half, if there are multiple opponents in the field*
- Opportunist: Sustained close-combat isn't their forte..nor do they enjoy having their feathers ruffled by some mage specialized in close combat magic.
*Close Range Magic: automatically inflict 10% more damage on the User - Birds of a Feather: Unfortunately when it comes to sharing a carcass..things can get too competitive as the User won't be wanting secede their chance at a 'kill'. This can result in impulsive actions such as unleashing Burst spells can hit allies within the radius.
*Burst Spells can damage allies with half the strength of said spell if within range*
Lineage:
GYNOPHOBIC GRAVE:
Whilst activated the user gains a 50% buff on any damage caused against a female opponent. However, they also do 30% less damage against male opponents. This only counts for physical damage.
Usage: For the duration of 5 posts physical attacks will do 50% more damage against females and 30% less against males. 5 post duration and 6 post cooldown.
Unique Abilities:
Carrion-Eater: An unnatural hunger seems to lurk within this mage as their mouth salivates at the sight of a rotten corpse. Now if this triggers any moral disgust within their minds..is another question. However their magic seems to gain an additional boost in power after a bit of forbidden fruit. The user gains a 50% boost to their attack power for the remainder of combat.
Precious Nourishment:Everyone seems to feel a bit better after having their favorite food. This user gains a 25% boost in their HP status after partaking in their chosen 'diet'.
The Hunt: An strange thrill seems to go through their core upon facing a new opponent as a variety of questions race through their mind about their new opponent. Magical ability? What drives them? How..do they...taste...?
The User gains a 50% accuracy boost when fighting against new human opponents. *If in a group combat situation and a ally has fought against one of the opponents before..this buff is canceled*
TAKE OVER
PARTIAL FORMS
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- Carrion's Wings:
Name: Carrion's Wings
Rank: D
Type: Wind/Support/Takeover
Duration: 3 Turns
Cooldown:Four Turns
Description: A pair of avian wings sprout from her hips in black feathery down. Depending on the haste in which the spell was cast, the feathers may appear to be completely formed or in some instances covered in a light mucus. Regardless it has given the user a set of functional wings.
Passive Ability: Grants the user the ability to fly. With the additional options for tactics when it comes to soaring above the battle field, this user gains an buff of 20% speed.
Active Ability: Buffet- With a simple stroke of her wings, she can turn a gust of wind into razor sharp cuts to inflict a small amount of damage on multiple targets in the vicinity. It's radius for multiple targets is 45 meters at a speed of 33.75.
Strengths:- Flight: Who doesn't wish for the ability to fly?
- Offensive and Support: The additional tactics is useful when it comes to formulating a battle plan and it's the offensive capabilities give the user some ability to do damage.
Weaknesses:- That's It?: When it comes to it's attack power, this is not a hard hitting spell in the slightest.
- Windy Weather: The actual wind can be difficult to direct and control once the spell is used, resulting in a drop in accuracy of 20% once the ability is activated
- Hollow Bones: The wings can be beneficial when it comes to giving an additional tactic in combat..it gives the user an additional weak spot as attacks that directly strike at her wings do an additional 20% damage.
- Flight: Who doesn't wish for the ability to fly?
- Scavanger's Down:
Name: Scavenger's Down
Rank: D
Type: Defensive/Offensive/Takeover
Duration: Three Turns/Instant (If Active Ability is used)
Cooldown: Four Turns
Description: Akin to Carrion's Wings as a pair of wings appear around the user's hips..with another pair emerging from their shoulder blades. The wings have enlarged in sized as they are able to completely wrap around the user's body as a sort of feathery armor to ward off attacks. However, the feathers seem to have hardened with magic making flight impossible..something about them is more dangerous as they seem to fall off quite easily..
Passive Ability:A sort of armor comes in the set of wings as it allows to user to cover themselves in the hardened down. Giving a boost to overall resistance at a mere 10%.
Active Ability: Molting: The feathers can be used as a dangerous weapon within a single shot as the feathers are turned into dagger-like projectiles to impale the opponents surrounding the user. Given that it's a burst spell, it's radius is a mere 15 meters and it's speed is 11.25
Strengths:
Powerhouse: One of the main offensive spells in her current arsenal.
Sword and Armor: It's a useful spell to draw an opponent in to allow them to batter at her armor in an attempt to break through it. If only they knew it was a trap waiting to be sprung.
Weaknesses:
Now what?:Upon using the active ability..the spell instantly ends leaving the user to scramble for another spell..if they have any available.
Enemy and Allies: The user doesn't have any control over who the feathers hit..meaning any allies in the radius could be struck by accident.
Hollow Shell: The user has shed their armor making anyone still standing that much more dangerous as the user is now flesh and bone.
- Scavenger's Knives:
Name: Scavenger's Knives
Rank: D
Type: Offensive/Takeover
Duration: Three Turns
Cooldown: Four Turns
Description: Weak human legs are replaced by scaled avian legs including a pair of sharp talons that seem to have a coating of dried blood still remaining on them..soon to be repainted on with the next target.
Passive Ability: The user has gained a literal weapon to fight with and it isn't a sanitary one. With each successive attack on multiple targets, it's damage output is increased by five HP..as sharing bacteria isn't exactly healthy. Maximum multiplier to up to ten HP.
Active Ability: Ravage- The user lashes out at a single target at close range aiming to take a little bit of them as a present. It is a close range attack of only two meters.
Strengths:
Cornered Coward: One of the few melee focused spells that the user has in their arsenal. It's best to use this one in dire situations.
Weaknesses:
Amnesia:Close-combat isn't this user's forte as it's also their weakness..a double edged sword in disguise.
Warning. Warning: The fact that the claws themselves are covered in dried blood should be a warning enough to opponents that isn't wise to let them pierce through their skin.
- Decomposition:
Name: Decomposition
Rank: D
Type: Supportive/Takeover
Duration: Three Turns
Cooldown: Four Turns
Description: A avian skull encases the user's head as their normal eye color is changed to a piercing purple. Magical energy seems to pulse from them as an opponent that is caught in their gaze feels waves of nausea begin to strike over them.
Passive Ability: Singular intent-The user becomes hyper-focused on the weakest target to drag them down to their knees, thus boosting their accuracy by a mere 10%.
Active Ability: Decomposition: If caught in the gaze of this purple eyed skull, the user begins to feel a strange chill settle over their stomach and soon after waves of nausea begin to hit them reducing their attack power by 10% as they attempt to not loose their lunch. The effects last for two turns. Area of Effect is a mere fifteen meters.
Strengths:
Can't Miss: The active ability of this spell is simple..catch the target's gaze from a short distance and allow the effects to begin.
Weaknesses:
Wait Don't!: This spell can always effect the allies around the user if caught unaware by it.
Don't Look: If the user's eye contact is broken through the opponent before the spell can be cast..it doesn't work.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses: