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    Magnet Magic (W.I.P)

    Aries
    Aries

    Player 
    Lineage : Pride of a Mercenary
    Position : None
    Posts : 18
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Magnet Magic (W.I.P) Empty Magnet Magic (W.I.P)

    Post by Aries 2nd June 2018, 9:07 pm

    Magic

    Primary Magic: Magnet Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster/Holder
    Description: Magnet Magic is a powerhouse form of Caster Magic that temporarily allows the user to utilize magnets, magnetism and their fields in order to attract various items for the user's use, specifically metal and their alloys. Magnet Magic allows the user to control all forms of magnetism and their natural kinds such as; planetary, stellar, and ferromagnetism. Various users who are skilled in this magic and magnetize non-magnetic objects, organic or magnetism generated by electric currents, or static electricity by living beings, the reason why this magic is often abused for it's capabilities. It also allows the user to magnetize artificial beings, or everything created using electricity. However, all users are capable of attracting metal and their alloys; nickel, iron, cobalt, etc.

    Novice users of all this magic are only able to affect magnetic materials, like iron, nickel, cobalt and their alloys. While advanced users can control and affect the magnetism within living beings, being able to affect a person by affecting the metallic particles in their body and the iron in their blood. Masters of this magic can even control the geomagnetism of a planet.

    Strengths:
    - When against a user of either Lightning or Iron/Metal Magic, and it's variants, the users of these magic are at a huge advantage against them, capable of repelling their long-range attacks with such a simple spell. Those utilizing Iron/Metal-Make, on the other hand, are at a disadvantage against them, as any of the items they created can be easily attracted by using a spell, making the molder absolutely defenseless against the users of this magic.

    Weaknesses:
    -If objects becomes too cold it loses some magnetic force

    Lineage: (This is an additional bit of lore or abilities your roll for in the The Ancient One forum, when you roll and find out what you have, copy and paste the lineage here!)
    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.

    Name: Jishaku no hanpatsu
    Rank: D
    Type: Offensive, Defensive
    Duration: N/A
    Cooldown: N/A
    Description: This is first of the basic spells of Magnet magic. At its most basic, this spell allows the user to create magnetic fields that repels metallic objects away from the user. While this is one of the most basic spells of this magic; it is a highly versatile spell allowing the user to repel (weapons, armor, magic, objects, etc) objects made from magnetic materials; even going so far to repel spells made by Iron Dragon Slayers; killing any opponent just by bouncing their spells back at them. Advanced users in some cases can repel the iron inside another person’s blood. Skilled users can control in which direction the matter would be repelled. While is spell is mainly for defensive purposes, It can be used offensively, by having the user repel anything made up of magnetic matter near the user's casting range towards their opponent.
    Strengths:
    Weaknesses:

    Name: Jishaku ga yūchi shimasu
    Rank: D
    Type: Support
    Duration: N/A
    Cooldown: N/A
    Description: This is the second of the basic spells of Magnet magic. At its most basic, this spell allows the user to create magnetic fields that attracts metallic objects towards a destined point that the user chooses. While this is one of the most basic spells of this magic, it is a highly versatile spell allowing the user to attract (weapons, armor, magic, objects, etc) objects made from magnetic materials. This spell allows the user to attract nearby metallic objects and Iron Dragon Slayer magic spells for example, this allows the user in theory, to use their opponents spells as a shield. Advanced users in some cases can attract the iron within another person’s blood.
    Strengths: N/A
    Weaknesses: N/A

    Name: Jakuhō no Sōjin
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration: (How long does the spell last?)
    Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: The user is able to magnetize anything they touch, and then subsequently anything that touches something they have already magnetized, and so on. However, the magnetic force weakens from object to object. Once a person has been magnetized, the user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon a lot harder to evade.
    Strengths: N/A
    Weaknesses: N/A

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration: (How long does the spell last?)
    Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    Advanced Spells:
    Advanced Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? D+, C+, B+, A+, S+, or H+)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration: (How long does the spell last?)
    Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

      Current date/time is 19th November 2024, 10:30 pm