Primary Magic: Lost Disciple
Secondary Magic: ________________
Caster or Holder: Caster
Description: Lost Disciple is a lost magic which was taught to Aloura by Athena herself. Athena, being the goddess of wisdom and knowledge, taught her the spells needed in complex abilities being used to over throw Aloura’s opponents. This magic is a combination of memory make and Archive magic, with help of summoning Athena herself. The magic allows the user to memories their opponents movements, and sometimes even their spells to use them against them.
Strengths:
- It gives the user great memorization skills.
- The user can use their opponent’s strengths and weaknesses against them.
- the user has the access to obtain and store a limitless amount of data.
Weaknesses:
- the user often suffers from chronic head pains.
- the most of the spells have drastic weaknesses, and excessive cool downs.
- it becomes harder to concentrate sense the user is constantly memorizing their surroundings without even noticing it.
Abilities/Powers:
- Lost Archive: The User can store any knowledge gained about almost any subject that they have learned or watched, and remember it for future purposes, whether it be in the same thread or not.
- Instructional Learning: The user can use fighting styles that he or she has seen. Please keep in mind that this is fighting styles, such as martial arts, not the exact strategy someone uses, and this does not allow them to use the spells used in these said fighting styles.
- Masters Transfer: the user can transfer such information into the minds of others, with the user still remember all data even after the transfer is complete. (Can only use this with one person per thread, and the person forgets all information learned after the thread is over)
Secondary Magic: ________________
Caster or Holder: Caster
Description: Lost Disciple is a lost magic which was taught to Aloura by Athena herself. Athena, being the goddess of wisdom and knowledge, taught her the spells needed in complex abilities being used to over throw Aloura’s opponents. This magic is a combination of memory make and Archive magic, with help of summoning Athena herself. The magic allows the user to memories their opponents movements, and sometimes even their spells to use them against them.
Strengths:
- It gives the user great memorization skills.
- The user can use their opponent’s strengths and weaknesses against them.
- the user has the access to obtain and store a limitless amount of data.
Weaknesses:
- the user often suffers from chronic head pains.
- the most of the spells have drastic weaknesses, and excessive cool downs.
- it becomes harder to concentrate sense the user is constantly memorizing their surroundings without even noticing it.
Abilities/Powers:
- Lost Archive: The User can store any knowledge gained about almost any subject that they have learned or watched, and remember it for future purposes, whether it be in the same thread or not.
- Instructional Learning: The user can use fighting styles that he or she has seen. Please keep in mind that this is fighting styles, such as martial arts, not the exact strategy someone uses, and this does not allow them to use the spells used in these said fighting styles.
- Masters Transfer: the user can transfer such information into the minds of others, with the user still remember all data even after the transfer is complete. (Can only use this with one person per thread, and the person forgets all information learned after the thread is over)
- D-rank Spells:
- Spoiler:
- Name: Exact Determination
Rank: D-rank
Type: Mimic
Description: 2 magic circles appear over the users eyes, each about the size of a glass lens. The user then observes the opponents next used spell. The user can then use the spell they have just noticed against their opponent. This spell slot is then replaced with that spell for the next 3 turns.
Strengths:
- The glasses stay up for 3 posts, meaning the user does not have to use the very next spell used by the opponents.
- the magic circles are small, and impossible to see from a distance, meaning that the opponent will more than likely not know they are active.
- The spell stays in the user’s memory for 3 posts
- the cool down is changed to 1 post, meaning that the user can use the copied spell up to 2 times throughout the duration.
Weaknesses:
- The spell the user chooses must be the most recent, so if the opponent uses 3 spells, and the user copies the 3rd spell, even if the glasses have 1 post left, and the opponent uses a 4th spell, the user cannot copy the 4th.
- The user can not cancel the spell once a replacement spell is picked.
- This spell is replaced with the copied spell for 3 posts.
Duration/Cooldowns
- The glasses stay on for 3 posts or shorter, depending on when the user chooses a spell to copy.
- The spell stays active for 3 posts, taking the spot of this spell.
- Once the 3 posts for the spell ends, a 5 post cool down starts.
- Spoiler:
- Name: Historical Repetition
Rank: D-rank
Type: Defensive Strike
Description: The user summons a magic circle right as when the opponent uses an offensive spell. If the spell is a hit to the target, instead of hitting the target, it is absorbed by the magic circle. The user then has up to 3 posts to use the absorbed spell. The damage of the absorbed spell is doubled when it is thrown back to the opponent.
Strengths:
- can defend the user against strong attacks.
- can absorb up to a C-rank spell, however it cannot send it back out.
- doubles any D-rank spell absorbed.
- protects the enemy from a spell.
Weaknesses:
- This spell slot is replaced by the absorbed spell until the spell is used.
- Even if the absorbed spell misses, it is gone from the user unless they catch it again.
- Any spell higher then C-rank will destroy the shield.
- Cannot send back C-rank spells.
Duration/Cooldowns
- once a spell is absorbed, the user has 3 posts to use it.
- once the spell is used, the duration depends on the stats of the spell
- 5 post cool down
- Spoiler:
- Name: Personal Invasion
Rank: D-rank
Type: light magic/utilization strike
Description: after at least 3 posts of observing the opponents, the user can send out up to 3 beams of light. All 3 beams of light can either be split up amongst 3 opponents, or all 3 sent to one opponent. This is after the user memorizes the opponents movements, that way they know exactly where to send the beams. It is still dodge-able, but it is almost never misses. The beams can travel a distance of up to a 30 foot radius of the spot that they were casted at.
Strengths:
- Sends up to 3 beams of D-rank energy towards he opponent.
- Can hit up to 3 opponents.
- It can only work after the user memorizes the opponents movement patters, meaning that the beams will not necessarily go to were the target is when they fire, but are going to be were the opponent is when they hit.
Weaknesses:
- the user can dodge.
- the spell can be out smarted because it is not an auto hit.
- all 3 beams are fired at once, meaning that it is an instant cool down.
Duration/Cooldowns
- Instant Duration
- Cool down of 3 posts.
- Spoiler:
- Name: Masters Guidance
Rank: D-rank
Type: Light Summon
Description: This is the users most precious spell. With it, the user can project and image of their master, the goddess Athena, and turn her into reality, creating her to fight the opponent. Athena wears a long silk dress that is stripped with black and white silken ribbons. It is cut of at the legs, giving it a flowing look. Her arms and legs looked almost stitched on the sides to keep in place. She looks like a robot with the front of her fact cut off, replaced with what looks like a solar satellite. The summon its self does nothing to attack., except for 1 thing. Once per post that it is summoned, she sends a blast of energy towards the opponent. The blast can go within 20 feet of Athena before it hits the ground, and when it hits the ground, an explosion accurse with a 10 foot radios explosion of where the blast hit on the ground or on the opponent. Anyone caught with in the explosion receives the D-rank damage.- Athena:
- the user can Use D-rank spells while Athena is summoned.
- Once per turn she sends out a D-rank blast which has a radius of 10 feet.
- Athena will always shoot at the weakest target first, trying to lower the numbers of the opponents faster.
Weaknesses:
- Athena is very easy to destroy, usually 2 D-rank hits, or 1 C-rank.
- She can do nothing but fire blasts of energy.
- even though she targets the opponent, she can only fire at one of them, meaning that if the enemies are spread out they are hard to hit.
- the user has no say in who she targets if there is more than 1 opponent.
- the user can only use up to D-rank spells while she is summand.
Duration/Cooldowns
- Athena stays on the field for up to 3 posts unless destroyed
- 5 post cool down, starting from when she leaves the battle field.
Last edited by Soul Rider on 8th April 2013, 6:26 pm; edited 3 times in total