Primary Magic: Takeover: Heaven's Traitor
5 Extra C Rank Spells: https://www.fairytail-rp.com/t14653p450-magic-shop
Secondary Magic: Here--> https://www.fairytail-rp.com/t28732-2nd-gen-shadow-dragon-slayer#302299
1 Extra B-Rank Spell: https://www.fairytail-rp.com/t14653p625-the-magic-shop#341536
Description:
The user, gaining control over many mystical forms over her time with Lamia Scale, did away with several of them in order to find herself. Now, after a long journey to find new beings to replace them, Lilim comes back to find herself stronger than ever, though now different then she was before.
Strengths:
-Tuned to Combat: The Offensive/Attack/DPS are useful for combat, and combat alone; As Defense is also attuned to it's own singular purpose.
-Solitary Benefit; HP.: The user gains +30% Maximum Hit Point values.
Weaknesses:
-Focused: All areas that the user doesn't have ability anymore are far weaker without magic.
-Dangerous: Those who embark into using this magic have certain spells that could damage them to the point of near death.
-Healer-less: The user no longer has the ability to heal. Oh no.
5 Extra C Rank Spells: https://www.fairytail-rp.com/t14653p450-magic-shop
Secondary Magic: Here--> https://www.fairytail-rp.com/t28732-2nd-gen-shadow-dragon-slayer#302299
1 Extra B-Rank Spell: https://www.fairytail-rp.com/t14653p625-the-magic-shop#341536
- Spoiler:
Description:
The user, gaining control over many mystical forms over her time with Lamia Scale, did away with several of them in order to find herself. Now, after a long journey to find new beings to replace them, Lilim comes back to find herself stronger than ever, though now different then she was before.
Strengths:
-Tuned to Combat: The Offensive/Attack/DPS are useful for combat, and combat alone; As Defense is also attuned to it's own singular purpose.
-Solitary Benefit; HP.: The user gains +30% Maximum Hit Point values.
Weaknesses:
-Focused: All areas that the user doesn't have ability anymore are far weaker without magic.
-Dangerous: Those who embark into using this magic have certain spells that could damage them to the point of near death.
-Healer-less: The user no longer has the ability to heal. Oh no.
- Lineage:
Warrior's Heart:
Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
Usage: Passive.
- Unique Abilities:
-All that Glitters is not Gold: An Aura of Lust and Greed which pervades the air around the Demi-Djinn, the user can turn this off and on again, which makes C-Ranked NPCs with a sex drive and attraction towards females and PCs of the same persuasion that give permission, attracted to the user, more willing to do what the user says. From this effect, the user also gains a 20% Spell Damage boost. ~Passive~
- Apex Predator: The user's attacks, whether they be from implement or fist, not their magic, they deal an extra 25% more Melee attack damage, and their limbs are enhanced for the chase. This instills a natural 25% Speed boost. ~Passive~
- By Nature's Bounty: The user's Valkyrian nature, and one so especially tied to nature, allows them the blessings of beasts around them, coming from a list of them: (Can only choose one per activation of the ability.) The images below are for reference.
--Hawk:- :
--Wolf:- :
--Elk:- :
--Fox:- :
--Serpent:- :
--Spider:- :
~Active~
Duration: 2 Posts
Cooldown: 3 Posts
- Opulence; Proof of Excellence: The User gains a 50% Spell Damage boost while in combat, but they lose 25% Melee Defense, as they open themselves to attacks more often than not. ~Passive~
- Grey Huntress: The user's newfound race of An'ghieri is one of the more mystical hunters, swift and dangerous upon the mortal realm. While they are stronger than normal, they cannot be called anything more the Superhuman, as they are mainly physically stronger. They have no mental increases. In this, the user gains 25% more Melee Damage, and 25% more Speed. From this ability, they can sense and speak to spirits, and to the minds of mortal beings.~Passive~
- Kaede, Diclonius Queen :
Name: Queen of Infectious Death: Vibration Frequency 4. (FTO)
Rank: User Ranked - Signature Spell
Type: Sonic/Explosive/Psychic, Offense, Defense, TO.
Duration: Max User's Rank (Currently 6)
Cooldown: Max User's Rank +1 (Currently 7)
Description:
The only visible, non normal signs on this take over, on all of the PTO/FTOs, is a very small set of bone protrusions on the sides of the head, where the hair would cross over the crown of the skull.
Active: Vibration Frequency: 4; Arms of the Damned.
The user, pulling upon their newest Vectors, the invisible arms of this new takeover, their arms finally become visible. These arms are each now capable of slashing through C-Rank Normal rank mobs or lower, and materials of similar strength. This deals Spell damage per Vector that the user sacrificed to focused points on an enemy body. This sacrifice can only be sacrificed during the duration. The user can only sacrifice one Vector per post of the duration, the rest of the vectors can do the spell's rank in melee damage.
STRENGTHS:
--HOLY ****: Yep, death one can barely see.
WEAKNESS:
-Slow: Still has that problem of dealing with fast enemies.
-Reach: The vectors only have about the same of the user's own arms.
Name: Queen of Infectious Death: Vibration Frequency 3.
Rank: D Rank - Signature Spell
Type: Sonic/Explosive/Psychic, Offense, Defense, TO.
Duration: 3 Posts
Cooldown: 5 Posts
Description:
The user, while not visibly changed all that much, has their eyes turn red, looking at the world through a hollow lens of blood.
Passive:The user gains 3 new vectors that appear from the user's back. The Vectors are also now semi-physical in material, and partially visible. The user can now sacrifice these to reduce damage done to themselves by 2x the spell's rank in damage.
STRENGTHS:
-Shield of Vibration: The arms when sacrificed by the user, can block some damage.
WEAKNESS:
-Painful: It doesn't hurt the user much, though it is still painful to lose a limb of any sort.
-One a Day: The user can only sacrifice vectors twice.
Name: Queen of Infectious Death: Vibration Frequency 2.
Rank: D Rank
Type: Sonic/Explosive/Psychic, Offense, Defense, TO.
Duration: 3 Posts
Cooldown: 5 Posts
Description:
The user's mind, while not entirely changed, is increased in size by a minute fraction, so as to accommodate the movement of the new limbs that the user gained.
Passive:The user gains 3 new vectors that appear from the user's back. Vectors are now able to pass through some solid material, though nothing more dense than wood or stone. (Metals and the like.)
Passive Buff: Spell Damage +25%
STRENGTHS:
-Controllable: The user gains a better sense of the motor function and the spatial coordinates of each vector.
WEAKNESS:
-Density: Materials with a higher density than stone block the Vectors from passing though.
-Slow: Each vector is slow when moving through materials, so beings that are fast are a bit of a challenge.
Name: Queen of Infectious Death: Vibration Frequency 1.
Rank: D Rank
Type: Sonic/Explosive/Psychic, Offense, Defense, TO.
Duration: 3 Posts
Cooldown: 5 Posts
Description:
This takeover, while it has no physical signs of itself, the user's musculature changes to accommodate the usage of these new arms, though they still cannot be seen as of yet.
Passive: The user gains 3 new vectors that appear from the user's back.
Passive Buff: Spell Damage +25%
STRENGTHS:
-Nigh Useless: This TO is literally only useful through passive and buff, they don't get much beyond that.
WEAKNESS:
-Uselessness: The user gains a set of useless invisible arms. That literally it.
-Invisible: The user, while they get some sense of location of the Vectors, they cannot tell they are spatially.
- Asha'bellanar, The Woman of Many Years:
- Appearance:
Rank: C+ (Effective B)
Type: Necrotic/Force, Fire/Physical, Offense, Defense, TO, Mystical.
Duration: 6 Posts
Cooldown: 7 Posts
Description:
This form, while not physical in appearance, does indeed change the physical foundation of the user. The user's body is made of solid fire, bound mystically by "Flesh", the user, despite the wyrdness, looks sort of normal.
Active: Form of the Ancients: Elder Dragon
The user releases their "normal" facade, turning into a scaly visage of a large dragon, stretching 50 feet wide, 60 feet long with wings that have a 120 foot wing span that allows the user to fly at half the spell's rank through the air. The user also is around 80 feet in height. The user, in this form, can use the claws or other physical implements to injure their opponents, or they can breath fire that does 50% fire damage in an AoE cone in front of them. This fire breath can be used once per post.
Aesthetics: The dragon, while large, is a traditional Western Dragon, having four limbs that are their main locomotive legs/arms, and two are used like both arms and legs. They also have wings that sprout from the shoulderblades of the user. Their scales are red, with a brackish black tinge towards the spinal column of this massive form.
**Duration**: 5 Posts
**Cooldown**: 6 Posts
Passive: The user gains a 50% resistance to Fire Damage. This resistance is replaced by any other resistance of the same type, and cannot stack.
Passive Buff: +50% Spell Damage.
STRENGTHS:
-I'M A M*********ing DRAGON, MY DUDES: The user is indeed a dragon.
-FIRE: The user breathes fire.
-Multi-element: one of the user's abilities from previous PTOs listed underneath this one turns fire damage into Poison Damage.
WEAKNESS:
-Dragonslayers: All dragonslayers get a boost to damage when the user is in this form.
-Fire Dragonslayers: The Firebrands of the Dragon Slaying order are able to eat off of the fire breath this form provides.
-Large: This form cannot really be used effectively in enclosed spaces.
-Blindspots: The user, while large, gains bigger blind spots for people to take advantage of.
Name: Magic of the Dread Wolf: Corruption of the Ancient Ones.
Rank: C-Rank
Type: Necrotic/Force, Offense, Defense, TO, Mystical
Duration: 4 Posts
Cooldown: 6 Posts
Description:
The only physical sign of this takeover, while not obvious, it is a pointed, and hooked set of elven like ears, and eyes that glow like a fire was lit behind them.
Passive: The user, when in the Active of the FTO, does the strangest thing: They change their fire into Poison on command.
Passive Buff: +25% Physical Defense Boost This resistance is replaced by any other resistance of the same type, and can only stack up until 50% per type.
STRENGTHS:
-Poisonous Fumes: The smog that comes out instead of the fire deals the same amount of damage in Poison rather than fire.
WEAKNESS:
-Poison Dragonslayers: Poison Dragon Slayers regain mana from the poisonous fumes.
-Dragonslayers: Even when not in the gigantic form of the dragon, Slayers of the Dragon Variety still get their bonuses when this set is active.
Name: Spirit of the Ancient Mind
Rank: C-Rank
Type: Necrotic/Force, Offense, Defense, TO, Mystical
Duration: 4 Posts
Cooldown: 6 Posts
Description:
The user, while this doesn't grant many physical benefits, can now learn to hide their magical potential, allowing themselves the ability to hide themselves from those who are of the spell's level or lower.
Passive: Invisible Magic: The user's magic is now 45% harder to see from the same distance as others of the same rank. This works only against those who are of equal or lower to the spell's rank.
Passive Buff: +25% Physical Defense Boost.This resistance is replaced by any other resistance of the same type, and can only stack up until 50% per type.
STRENGTHS:
-Stealthy: While not a direct for of defense, being seen is often one of the quickest ways to need defense.
WEAKNESS:
-Dragonslayers: Even when not in the gigantic form of the dragon, Slayers of the Dragon Variety still get their bonuses when this set is active.
-Not very helpful: Seriously, beyond hiding their presence, this PTO doesn't really do much.
Name: Body Immemorial, Face Everlasting.
Rank: C-Rank
Type: Necrotic/Force, Offense, Defense, TO, Mystical
Duration: 4 Posts
Cooldown: 6 Posts
Description:
The user's form, while not old by any means, gains the wisdom of the burning spirit within themselves. The user's skin becomes nigh porcelain, and their hair becomes crowned with this iron-colored bone like substance, creating ridges of silver to push back and maintain their appearance.
Passive: The user is able to take on partial aspects of their Draconic FTO, from a wing, allowing them defense in a 160 degree area in front and partially behind them from physical attacks, to the eyes, allowing them darkvision. These partial aspects can only be taken one at a time, so they'd have to dispel their other aspects before taking a new one.
Passive Buff: +27.5% Spell Damage.
STRENGTHS:
- Defense is the Best Offense, and the best way not to die, at times.
WEAKNESSES:
-Dragonslayers: Even when not in the gigantic form of the dragon, Slayers of the Dragon Variety still get their bonuses when this set is active.
-Variety can be the Bane of Efficacy: The aspects the user can call forth take time to create, abot half a post. So this is useful at times, only if the user is smart enough to prepare what they'd need beforehand.
Name: Knowledge of Ancient Things.
Rank:C- Rank
Type: Necrotic/Force, Offense, Defense, TO, Mystical
Duration: 4 Posts
Cooldown: 6 Posts
Description:
The user's hair, while not the most useful sign of a Takeover, turns completely black, framing their face in wavy black hair. However, this physical signifier is overshadowed by the massive increase in mental alacrity, and memory. The user can now recall events from the first moments in their life, and up till the last second with remarkable detail.
Passive: The user gains a 45% Spell Damage Boost as the new knowledge floods their mind.
Passive Buff: +27.5% Spell Damage Boost.
STRENGTHS:
-NERD!: They're a HUGE NEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRD!
WEAKNESSES:
-Dragonslayers: Even when not in the gigantic form of the dragon, Slayers of the Dragon Variety still get their bonuses when this set is active.
-This is headache: This gives the user consistent headaches, which deal 2% health damage every post while the duration is active.
- Caine, the Kinslayer. Brother of Envy:
Name: Mark of Caine: Penitence of Heaven. Brother of Envy.(Shoulder Partial Takeover-Caine the Kinslayer)
Rank: C-Rank
Type: Unholy, Support, Buff
Duration: 4 Posts
Cooldown: 6 Posts
Description: The user, After capturing the Kinslayer, the user gained the ability to conjure their mark upon themselves, effectively causing temporary invulnerability, though the exact purpose that ability is currently unknown and untested by the user, though they get a general sense of its purpose:
Active: The user, calling upon the mark, gains the ability to say "No." to death. The user, when taking damage that would put them at 0, can sacrifice 50HP from their maximum hit pool to go to 1 instead
Duration: Instant
Cooldown: 4 posts
Passive Buff: The User gains +40% Melee Damage
STRENGTHS:
-How in the blood soaked, Protestant Hell did you do that?: F*** you, that's how.
WEAKNESS:
-Full Damage: The user still takes all damage that they would normally, just delayed.
-Sacrifice: The user sacrifices a large portion of their total health pool to resist death.
Name: Blood of Caine; Fortitude of the Ages. (Blood Partial Takeover-Caine the Kinslayer)
Rank: C-Rank
Type: Unholy, Support, Buff
Duration: 4 Posts
Cooldown: 6 Posts
Description:
The user's blood, now containing the unholy power of Caine, can call upon the power of Caine's blood to remove all disease, poison, or things of that nature. The user, as their blood turns black, gains this almost necrotic look as their veins and arteries turn black.
Passive: The user can no longer have skin break, meaning, the skin cannot be cut, ripped, et cetera. This doesn't mean they can't take damage, just that they don't break the skin.
Passive Buff: The user gets 5% Health regen added on top of the Health regen any other takeover that is active gives. This activates every other post.
STRENGTHS:
-"Tell me, do you bleed?": Nah, not really.
WEAKNESS:
-Weaker than the Rest: This Power is rather weak in comparison to the others granted, being highly circumstantial.
-Hah!: You thought it was a Weakness! But It was I, Dio!: ~insert Dio meme here~ Nah just kidding. Most of the time people, including the user, don't realize it's there at times, making it hard to strategize around.
Name: Cursed Hands of Caine; Strength of Time
Rank:C-Rank
Type: Unholy, Support, Buff
Duration: 4 Posts
Cooldown: 6 Posts
Description:
The user, calling upon the strength of Caine, watches as their arms crack and blacken, almost as though her arms are burning and on fire. This is a strange experience, as they feel no pain, though their arms begin to bleed and pus, though this form grants them access to great strength.
Passive: The user can lift an additional 250lbs with ease, and lose 10HP to increase that by another 250lbs. This stacks with the active ability's strength boost.
Passive Buff: The user gains a 15% Melee Damage boost.
STRENGTHS:
-Strength of Time: The user's carrying ability skyrockets, as does their physical damage from punching.
WEAKNESS:
-Weapons are a No Go: The melee damage of weapons, for some reason, isn't increased in damage.
-Sacrifice: To activate the activate, one must use their own health to so.
-Idiot Sandwich: But I don't have any bread!
Name: Will of Caine: Strength of Hatred
Rank: C-Rank
Type: Unholy, Support, Buff
Duration: 4 Posts
Cooldown: 6 Posts
Description:
The user, embodying the wrath of Caine, beings to bleed from their eyes, their irises turning red, and their face cracks underneath the left eye, bleeding some. In this state, angered to the point of inhumanity, now has access to one of Caine's powers.
Duration: 3 Posts
Cooldown: 4 Posts
Passive: The user can move objects with their mind while the takeover is active within 30 meters, and can use objects of sufficient size to block non-magical melee damage, up to one rank lower than the spell ability. (Such as moving a couch in the way of an attack, or the like.)
Passive: The user's Speed is buffed by 27.5%.
Strengths:
-Will of the Mind: Obviously they move shizz with therr brans
WEAKNESS:
-Not Excessively Helpful: This ability set is more of a circumstantial ability, not having much use in combat beyond reducing non-magical damage.
-Weaksauce: WHERE'S THE BLOODY LAMB SAUCE?! It's found by not actually using this ability.
- Lady Tinuviel, Faerie Nightingale; The Daughter of Twilight.:
Name: Lady Tinuviel, Faerie Nightingale; The Daughter of Twilight.
Rank: D+ (Effective C)
Type: Psychic/Sonic, Defense, TO
Duration: 5 Posts
Cooldown: 7 Posts
Description:
The user's body slowly becomes thinner, taller and better looking. Even as they were the user could not compare to the sheer radiating beauty of this takeover. Finding this spirit amidst the many stars of the In-Between space, the user now embodies the Kindness and Beauty of this long forgotten star.
Active: Blessings of the Ainur: Blinding Radiance
The user, in their newfound power of light, takes their star-dress (Literally, it is a dress made of millions of tiny stars.) and forces out the brilliance of those stars, making a shield that absorbs the spell's rank in damage, and blinding those around the user of one rank below the spell, within 15 Meters
Passive: The user floats off the ground slightly, moving through the air with a tempered beauty and grace.
Passive Buff: +75% Speed Boost.
STRENGTHS:
-Spell Diffused, Counter Terrorists Win!: The user can attempt to defend against the spells that people throw at them.
WEAKNESS:
-AAAAH MY EYES: This blinds enemies and allies alike.
-Obvious: The user just starts floating all of the sudden. That's obvious my dudes.
Name: Eyes of Long Forgotten Night: See the Stars
Rank: D-Rank
Type: Psychic/Sonic, Defense, TO
Duration: 3 Posts
Cooldown: 5 Posts
Description:
The user's eyes take on the look of a starry night, with their pupils turning into blindingly white stars, surrounded by a nebula of the same color.
-Passive: See beyond: The user can see mystical creatures behind spells of the same rank. (D, of course.)
-Passive Buff: +25% Spell Defense boost This resistance is replaced by any other resistance of the same type, and can only stack up until 50% per type.
STRENGTHS:
-I CAN SEE: The user can indeed see. They also see quite well.
WEAKNESS:
-MY EYES ARE STARS: The user's eyes take on the likeness of stars. This would be quite obvious to anyone who, you know. HAS EYES.
-Eh: Just as the title implies. This ability is eh.
Name: Beauty of Song: The Voice of Angels
Rank: D-Rank
Type: Psychic/Sonic, Defense, TO
Duration: 3 Posts
Cooldown: 5 Posts
Description:
-Passive: Song of the Ainur: Aria of the Calmed Storm.
The user can now sing to calm animals of the spell's rank or lower. (NPC Creatures only.) This also changes the user's voice to that of a Operatic singer with a multi-thread into soul, blues, country, pop and rock.
-Passive Buff: +25% Spell Defense Boost. This resistance is replaced by any other resistance of the same type, and can only stack up until 50% per type.
STRENGTHS:
-Calm the Furries: The user can calm animals around them.
WEAKNESS:
-Weaksauce: The user doesn't get any combat or true defense abilities.
-Allies and Enemies alike!: Allied creatures also get charmed.
- Burning Warrior Takeover, Heat of Passion.:
- Appearance:
Rank: B+ (Effective A.)
Type: (Physical, Heat, TO, Offense, Buff)
Duration: 8 Posts
Cooldown: 9 Posts
Description:
The user, in the Furred Visage, bound in the silver blue energy of the Incomplete form of the Burning King's Aura, sends out a wave of heat, all burning with that sparkling blue-silver energy, before drawing it back in nigh instantly, burning all non-PC non-NPC plant and animal life, scorching with the heat of a small sun. The user, once visible after being encased by a solid version of the Silver-Blue energy for a small length of time, unmeasured by those who face this strange form., has the same fur and wild hair, but the coloration of the hair and fur both became silver, and the symbol of the Sun burning wildly with white blue flame. While the user doesn't notice the effect during the Duration of this spell, the user will lose 200 HP at the end and be unable to act for the rest of the post that the Cooldown starts on.
Active: Speed of the Instinct Beyond
The user gains an active speed boost of 50%, and a Melee Damage boost of 40% one that lasts throughout the duration of this boost. However, the user will lose 25 HP over the course of the cooldown as recompense. Each post will take out the cost from the user's health pool.
Duration: 6 Posts
Cooldown: 7 Posts
Passive: Waveform Fists: Sekizo. The user can now generate large columns of pressurized air that act as extensions of their Physical/Melee Abilities, giving them the ability to punch at foes 75 meters (Multi-target on both fists) away. This still only does Melee damage. These columns move at 50 Meters per second
Passive Buff: 90% Speed Boost
STRENGTHS:
-Speed Insanity: Gotta go fast, amiright?
-Range for DAYS: Man, I can punch for ages now.
WEAKNESS:
-Limit Burnout: The user, at the beginning of the Cooldown of this spell will inevitably take 200 HP worth of Damage.
-Ability Burnout: The user, after the Duration of the Active ability runs out, will begin taking 25 HP in damage as stamina burnout in recompense for the insane abilities they began to exhibit.
-Melee Orient: Most of the attacks the user knows are Melee.
Name: Furred Visage of the Mortal King. (Lower Body PTO)
Rank: B-Rank
Type: (Physical, Heat, TO, Offense, Buff)
Duration: 6 Posts
Cooldown: 7 Posts
Description:
The user takes on more of the physical attributes of the Burning King, as they grow fur that covers most of their body, exempting chest and underneath the ribcage. The user, after gaining those qualities, also grows a four foot long tail that acts as a "weak point."
Passive: Blurred Fists: The user's fists blur as they strike, making it hard to tell where they're going to strike.
Passive Buff: 30% Melee Damage Boost
STRENGTHS:
-Physical Boost: The user's Physical attacks are stronger, and harder to predict.
WEAKNESS:
-Literal WeakPoint: The user's new tail stuns them for a round if removed.
-Melee Orient: The user doesn't have many ways to deal damage to more then one or two enemies at a time.
Name: Burning Silver Aura of the Burning Warrior: Incomplete. (Aura Partial TO.)
Rank: B Rank
Type: Physical, Heat, TO, Offense, Buff
Duration: 6 Posts
Cooldown: 7 Posts
Description:
The user, incomplete in their transformation, glows a pale silver-blue color, and their motions are enhanced. Unlike the other two physical transformation, this one has no physical ramifications, but does increase physical and mental Alacrity. The only obvious bit about this transformation would be the fiery whitish silver-blue aura.
Active: Flash Step: The user, focusing their will in a specific direction, takes a single forward step and then "vanishes." The user will then re-appear somewhere within 50 meters of their original position.
Duration: Instant
Cooldown: 2 Posts
Passive Buff: 30% Speed Boost
STRENGTHS:
-Move: The user can move hella far with this one.
WEAKNESS:
-Movement Base: This form, while useful, is mainly used for movement, rather than combat.
-Limited Use: While the user can move anywhere within the 200 meters of using the active ability, they can only do this one time.
Name: Heat of Passion: Form of the Silver Star (Muscle PTO)
Rank: B-Rank
Type: Physical, Heat, TO, Offense, Buff.
Duration: 6 Posts
Cooldown: 7 Posts
Description:
The user, taking one of three versions of their incomplete transformation, takes on this form, which takes their skin, and forces a kind of silver luster, giving her pale skin the look of a strange, metallic being that is flesh-like in origin. This form doesn't grant many initial speed boosts, but their flesh is now more resistant to spells of a fiery nature.
Passive: The user is now 50% More resistant to Earth magic, as their skin has a metal sheen over it. This resistance is replaced by any other resistance of the same type, and cannot stack.
Passive Buff: 30% Melee Damage Boost
STRENGTHS:
Earth Resistance: The user now resists Earth Magic. Pretty basic stuff, huh?
WEAKNESS:
Ooh, Shiny!: The user of this takeover now shines with a radiant light, so they can't be effectively stealthy.
Melee Focus: The user doesn't exactly have any range beyond their fists.
Name: Instinct of Flame: Comet Speed. (Nerve & Upper Body PTO)
Rank: B-Rank
Type: Physical, Heat, TO, Offense, Buff.
Duration: 6 Posts
Cooldown: 7 Posts
Description:
The user, while not externally changed like some of the other PTOs, has increased their ability to process the information given to them by the world around them, and has increased the temper of their nervous system to handle the strain of how fast their body now moves. However, once the magic runs out, the user will take 50HP worth of damage in shock, and in strain to their joints. This will also accrue a -50% Speed boost for 2 posts, noting the damage to the user's joints.
Passive: The user's mental and physical reaction speed is now sped up to 0.025 Seconds to all physical stimuli.
Passive Buff: +30% Speed Boost
STRENGTHS:
-Superb Reaction: The user's reaction speed is increased to incredulous speeds.
WEAKNESSES:
-Overheat: The user takes heat damage to their joints, in the form of 50HP damage.
-Mental Overheat: The user cannot cast spells under this, as the mental strain of processing stimuli overtaxes their mind.
-Speed Down: The user's speed is reduced at the end of the spell's duration.
Last edited by Lilim on 28th August 2018, 8:33 pm; edited 40 times in total