Magic Name: Thread magic
Magic Type:
- Prevalent: Lost Magic
- Auxiliary: Requip Magic
Description: Thread magic utilizes both physical and conceptual threads. These threads serve different functions in both the instruction and application of the magic. Physical threads are the easiest to manifest and have the most uses for combat and other mundane tasks. It is a physical thread which shall bind or cut an opponent, and it is a physical thread which shall make new clothing or tapestry. Conceptual threads use the true abilities gifted by this magic, powers over time. While a physical thread may cut or bind a conceptual thread will show the timeline of an individual, an object, a place, or even a concept to the user. This allows the user to mold the thread in various ways depending on their skill, moving the current point on the thread up or down, moving the thread forward or backwards in time. This allows for localized and individualized changes in an object or persons placement on their timeline, creating interesting changes. One could have just died, but by moving them back they will come back, but now potentially without what killed them in place, or one could move another forward in time to help them avoid an obstacle or change locations quickly. Potentially this magic has no weakness, and any weaknesses possessed by the magic belong to the user alone, creating an interesting dynamic for those who are taught its secrets.
Strengths:
- Precision Devastation: Erika’s thread magic, despite potentially appearance is based off controlling every thread individually to attack and deal damage, even if they are stronger together. This allows for even area attacks to have a level of precision about them.
- Domination: Erika can control her thread magic with but a thought, allowing for her to make well complicated movements quickly.
- No Weaknesses: Thread magic has no inherent weaknesses in the magic, instead those are purely of the users, (mostly just an aesthetic strength).
Weaknesses:
- No Element: Erika’s Thread magic has no elemental advantages applied to it, making it just based off raw damage and effects rather than any intrinsic advantage.
- Limited Status Effects: Erika’s thread magic doesn’t contain too many status effects, beyond immobilization, making damage and locking down the basic elements of this magic.
- Viewpoints: Peering too far into the past or future can cause Erika to become exhausted (mostly just an aesthetic weakness).
Unique Abilities:
- Interwoven: Erika can alter her body into the very physical threads which make up her magic. These threads are as strong and durable as 50% of a spells power of her rank (up to H-Rank). Should Erika use these threads to form a spell or combine them with a spell, the threads are only 50% the power of that spells rank, though only the threads used for the spell are affected by this condition (not all threads under Erika’s control). In addition, Erika can create these threads around her as well, following the same rules as above, using burst ranges and speeds for her rank (default baselines for H-Rank). Finally, Erika can turn any non-magical object, aka one that isn’t a registered creation, into her own threads. All threads created by this ability can count as a part of her body or not. Whenever Erika leaves a current topic, or all threads the topic took place in, said objects return to normal, though they might be out of place.
- History: With gifted insight Erika can see into the history of anything she touches, be it by physically touching or touching it with her threads. Whenever Erika or her threads contact a spell, ability, or piece of equipment she can learn the history of said spell, ability, or equipment. This allows Erika to know the details of what in question was touched, effectively letting her know the applications details mechanically. In addition to this, outside of combat Erika can learn the history of an area she is residing in, though she can only learn of the events that another player has participated in with their out of character permission.
- Timeline: Erika can manipulate her own time to decrease others effects upon her, or in some cases make them increase her power instead. Should Erika spend the same amount of MP used in the creation of the de-buff, then any de-buff applied to Erika can be reversed into a buff with half the potency of the de-buff, so a 50% decrease to speed would become a 25% increase to speed. In addition, all status effects (such as paralysis) half their durations halved when affecting Erika. In addition, whenever Erika uses this effect she may teleport up to 100 meters from her current location. Finally, any magical nullifying of cancelling effect simply makes her magic operate at 50% efficiency.
- Erosion: With ferocity Erika’s threads can undo the fabric of time on whatever they touch. Whenever Erika’s threads contact anything that has a duration her threads decrease said duration by 1 post, to a minimum of 1 post. This effect can only be trigger on something once per post. Due to this property Erika’s own threads are protected from having their duration reduced, or their current timer increased so long as Erika pays the same amount of MP in the effects cost.
- Perpetual Vigilance: Able to passively see into the potential futures around her, Erika has a perception of reality that many will never experience. Erika no longer requires a moment to think before using any of her abilities, or potentially dodging an opponent attack etc. In no way does this mean she is guaranteed to avoid an attack or isn’t limited to her normal senses range, it just means she doesn’t require a delay to react. Despite this every action she makes, is as if she thought of it ahead of time, (so still intelligent etc.) she just, again, doesn’t have to take the time to think all of it up. Whenever she is using this ability her magical power feels non-existent to sense.
- Past, Present, Future: By having a potent connection to the flow of time Erika can draw power from her past and future selves to increase her current magical abilities. The trade off to this power increase is the strain of drawing such power into her body weakens her physical strength. Erika has a flat increase of 20 to all magical damage, however she has a decrease of 20 base damage to melee damage as her body struggles to contain without becoming weaker.
- Conceptually Interwoven: Able to fight through any form of adversity, the threads Erika produces can cut at time itself to increase her damaging power. Erika can alter her body to those of conceptual threads. These threads are as strong and durable as 50% of a spells power of her rank (up to H-Rank). Should Erika use these threads to form a spell or combine them with a spell, the threads are only 50% the power of that spells rank, though only the threads used for the spell are affected by this condition (not all threads under Erika’s control). In addition, Erika can create these threads around her as well, following the same rules as above, using burst ranges and speeds for her rank (default baselines for H-Rank). All threads created by this ability can count as a part of her body or not and can be combined with physical threads.
- Spells:
- Signature Spells:
- Name: Passive: Times Energy
Rank: D
Type: Passive
Description: Erika has a 40% increase to her MP. This effect can be toggled on and off. - Name: Passive: Times Energy 2
Rank: C
Type: Passive
Description: Erika has a 45% increase to her MP. This effect can be toggled on and off.
- Name: Passive: Times Energy 3
Rank: B
Type: Passive
Description: Erika has a 50% increase to her MP. This effect can be toggled on and off. - Name: Thinking Cap
Rank: A
Type: Burst, Requip
Damage: N/A
Range: Self
Speed: -
Duration: -
Cooldown: -
Downside: -
Description: Erika equips a hat on top of her head, which can be any style. This hat makes her feel more confident for some reason. The hat increases Erika’s HP by 30%.
Strengths: - It increases Erika’s HP by 30%
Weaknesses:- Can’t be used to damage an enemy.
Abilities:- Thinking Time: Erika grows smarter when the hat is on her, increasing her magical damage by 70%. This can be toggled on and off.
- Name: Thigh High Fencer
Rank: S
Type: Burst, Requip
Damage: 41HP
Range: 100 Meters
Speed: 100 MPS
Duration: -
Cooldown: -
Downside: -
Description: Erika creates a blade made out of a pair of stockings to slice at her enemy. The thigh high Fencer can extend to slash at target far away. Erika can naturally throw the Thigh High Fencer in which case it can hit up to 5 targets, before returning to her hand. Hits from Thigh High benefit from magical damage increases rather than physical.
Strengths:- Benefits from Magical damage rather than physical.
Weaknesses:- Can only hit up to 5 targets a post when thrown.
Abilities:- Unleashed: Any hits received from Lace Ace have an increase of 65% magical damage. This can be toggled on and off.
- Name: Lace Ace
Rank: C/B/A/S
Type: Multiple Target, Requip
Damage: 41HP
Range: 300 Meters
Speed: 225 MPS
Duration: -
Cooldown: -
Downside: -
Description: Lace Ace is a specially designed pistol which when equipped to Erika allows her a various dubious weapon. Lace Ace doesn’t fire bullets, but rather projectiles made of threads from its barrel. The projectiles fired from Lace Ace are panties, which fly far and fast despite looking like Panties in the first place. The panties can have all different colors or patterns on them. Erika can fire up to 5 panties a post from Lace Ace. Panties fired from Lace Ace benefit from magical damage increases rather than physical.
Strengths:- Allows for the rapid deployment of panties into the enemy’s face.
Weaknesses:- Can only fire five of said panties a post.
Abilities:- Unleashed: Any projectiles fired from Lace Ace have an increase of 70% magical damage. This can be toggled on and off.
D-Rank Spells:- Name: Passive: Times empowerment
Rank: D
Type: Passive
Description: As Erika’s skill with her physical and conceptual threads increases, her threads have grown stronger. As a result, Erika receives +40% to magic Damage. This effect can be toggled on and off. - Name: Passive: Times empowerment 2
Rank: D
Type: Passive
Description: As Erika’s skill with her physical and conceptual threads increases, her threads have grown stronger. As a result, Erika receives +40% to magic Damage. This effect can be toggled on and off. - Name: Passive: Times empowerment 3
Rank: D
Type: Passive
Description: As Erika’s skill with her physical and conceptual threads increases, her threads have grown stronger. As a result, Erika receives +40% to magic Damage. This effect can be toggled on and off. - Name: Passive: Times empowerment 4
Rank: D
Type: Passive
Description: As Erika’s skill with her physical and conceptual threads increases, her threads have grown stronger. As a result, Erika receives +40% to magic Damage. This effect can be toggled on and off. - Name: Passive: Times empowerment 5
Rank: D
Type: Passive
Description: As Erika’s skill with her physical and conceptual threads increases, her threads have grown stronger. As a result, Erika receives +40% to magic Damage. This effect can be toggled on and off. - Name: Passive: Times empowerment 6
Rank: D
Type: Passive
Description: As Erika’s skill with her physical and conceptual threads increases, her threads have grown stronger. As a result, Erika receives +40% to magic Damage. This effect can be toggled on and off.
- Name: Thread Barrier
Rank: D
Type: Burst
Damage: 120HP
Range: 15 Meters
Speed: 15 MPS
Duration: 3 Posts
Cooldown: 4 Posts
Downside: -
Description: Erika summons a group of threads to shield herself or the small area. The threads can take 120HP worth of damage before being destroyed.
Strengths: - Can defend an area.
Weaknesses:- Aren’t offensive.
- Name: BB Gun
Rank: D
Type: Burst, Requip
Damage: 7HP
Requip HP: 50HP
Range: 15 Meters
Speed: 15 MPS
Duration: 3
Cooldown: 4
Downside: -
Description: Erika pulls out a BB gun to fire at the enemy. The BB gun fires tiny bra’s at the opponent which are B cups, thus the term BB gun. The bra’s latch onto an opponents chest and stun them for a post, once every other post for the duration of the spell.
Strengths:- Fires tiny bra’s that stun.
Weaknesses:- Probably aren’t the right size.
Abilities:- Accurate: The tiny BB pellets hone in on their target.
- Poke out your eye: if the target is shot in the eye, the target is blinded for one post.
- Name: Sun Dress
Rank: D
Type: Burst, Requip
Damage Reduction: 3HP
Requip HP: 60HP
Range: -
Speed: -
Duration: 3
Cooldown: 4
Downside: -
Description: Erika makes a pretty sun dress for herself to wear. The sundress only offers moderate protection, but what it does do is allow her never to get a sunburn.
Strengths:- She doesn’t get a sunburn.
Weaknesses:- it’s a bit plain looking.
Abilities:- The floor is Lava: Erika ignores environmental hazards while wearing the dress.
- Sweet moves: Erika can teleport up to 15 meters away, once per post.
C-Rank Spells:- Name: Magical increase.
Rank: C
Type: Burst
Damage: -
Range: Self
Speed: -
Duration: 5
Cooldown: 6
Downside: -
Description: Erika gives herself an increase of 55% magical damage. This can be toggled on or off at will.
Strengths: - Provides an increase to Erika’s magical damage.
Weaknesses:- Doesn’t increase others damage.
- Name: Magical increase.
Rank: C
Type: Burst
Damage: -
Range: Self
Speed: -
Duration: 5
Cooldown: 6
Downside: -
Description: Erika gives herself an increase of 55% magical damage. This can be toggled on or off at will.
Strengths:- Provides an increase to Erika’s magical damage.
Weaknesses:- Doesn’t increase others damage.
- Name: Indecent Explosion
Rank: C
Type: Single target
Damage: 60HP
Range: 120 Meters
Speed: 120 MPS
Duration: Instant
Cooldown: 3 posts
Downside: -
Description: Erika launches a single thread towards one piece of armor or clothing. Damage from this spell bypasses armor reduction and deals full damage to armor instead of the one wearing the armor.
Strengths:- Damages Armor.
Weaknesses:- Requires the target to be wearing armor to do anything.
- Name: Threading the Needle
Rank: C
Type: Burst
Damage: N/A
Range: 30 Meters
Speed: 30 MPS
Duration: 5 Posts
Cooldown: 6 posts
Downside: -
Description: Simply doing a barrel roll or staying on target isn’t good enough, sometimes you need to just fly into the danger zone without abandon, and thus Erika created this spell. Using this spell, Erika can teleport herself to another location, with a few restrictions. The range of this spell is normal C rank burst range in meters from herself. This spell lasts for 4 posts, allowing her to potentially make several jumps, but she can only make one teleport per post.
Strengths:- Lasts for a short period of time allowing for multiple jumps, and a potential escape.
Weaknesses:- Can only jump once per post.
- Name: Voo-Doo
Rank: C
Type: Single Target
Damage: 60HP
Range: 120 Meters
Speed: 120 MPS
Duration: 5
Cooldown: 6
Downside: -
Description: Erika creates a small voo-doo doll that is blank in her hand. Should Erika’s threads touch a being within the duration of this spell the doll can gain the appearance of that person. Once per post Erika can stab the doll, dealing damage to the person.
Strengths:- Hurts the individual who is tied to the doll.
Weaknesses:- Only works on one person at a time.
- Name: Annoying Light Strands
Rank: C
Type: Burst
Damage: 60HP
Range: 30 Meters
Speed: 30 MPS
Duration: 5
Cooldown: 6
Downside: -
Description: Erika throws towards the enemy a bunch of tangled Christmas lights. These lights are a pain in the butt to get free from, so they stop whatever was caught in them in their tracks for a post. This effect can only trigger every other post. They also deal normal damage as they annoy a person to death.
Strengths:- Tangles people up in Christmas lights.
Weaknesses:- the light’s aren’t turned on.
- Name: Sewing Harpoon
Rank: C
Type: Requip, Burst
Damage: 14HP
Requip HP: 90HP
Range: 30 meters
Speed: 30 MPS
Duration: 5
Cooldown: 6
Downside: -
Description: Erika manifests a harpoon gun which fires a large sewing needle, attached to the inside of the harpoon gun via a thread. Should the Sewing needle contact an individual or object, and specifically pierce them Erika can reel the needle back in with the person or object attached or propel herself towards the person or object in question.
Strengths:- Allows Erika to pull an object towards herself or go towards an object.
Weaknesses:- Has only one shot per post.
Abilities:- Please get over here: The harpoon hones in on it’s target.
- Penetration: The harpoon can piece multiple people and objects in one post.
- Name: Armor Christmas Sweater
Rank: C
Type: Requip, Burst
Damage Reduction: 6HP
Requip HP: 120HP
Range: -
Speed: -
Duration: 5
Cooldown: 6
Downside: -
Description: Erika summons an ugly Christmas sweater onto herself that looked like it was made by a loving grandma. Erika’s grandmother is most likely dead so all it does is bring sorrow, and such sorrow gives Erika more power, granting her 45% more magical damage while the sweater is on her.
Strengths:- The sweater makes her stronger while on her.
Weaknesses:- It’s ugly.
Abilities:- Knitted with love: The Christmas sweater can project a heart shaped shield from it once per duration, absorbing 340 HP worth of damage.
- Please get me out of this thing: The vest can explode outward for 60HP worth of damage, but this only occurs once it hits 0 HP or is triggered to by Erika, this ends the spells duration.
B-Rank Spells:- Name: Passive: Times Vitality
Rank: B
Type: Passive
Description: Erika’s magic empowered her bodies endurance. Erika receives +30% to HP. This effect can be toggled on and off. - Name: Passive: Times Vitality 2
Rank: B
Type: Passive
Description: Erika’s magic empowered her bodies endurance. Erika receives +30% to HP. This effect can be toggled on and off. - Name: Passive: Times Vitality 3
Rank: B
Type: Passive
Description: Erika’s magic empowered her bodies endurance. Erika receives +30% to HP. This effect can be toggled on and off. - Name: Passive: Times Vitality 4
Rank: B
Type: Passive
Description: Erika’s magic empowered her bodies endurance. Erika receives +30% to HP. This effect can be toggled on and off. - Name: Tangled Wires
Rank: B
Type: Burst
Damage: 80HP
Range: 50 Meters
Speed: 50MPS
Duration: 6
Cooldown: 7
Downside: -
Description: Erika throws towards the enemy a bunch of tangled Christmas lights. These lights are a pain in the butt to get free from, so they stop whatever was caught in them in their tracks for a post. This effect can only trigger every other post. They also deal normal damage as they annoy a person to death.
Strengths: - Tangles people up in Christmas lights.
Weaknesses:- the light’s aren’t turned on.
- Name: M37 Teddy Bear launcher
Rank: B
Type: Requip, Burst
Damage: 21HP
Requip HP: 150HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6
Cooldown: 7
Downside: -
Description: Erika equipped a hand cannon which launches adorable teddy bears. The teddy bears will huggle and snuggle anything they touch, allowing for the teddy bears to give their love to all those in need. They also explode. Erika can fire up to 10 of these teddies bears a post.
Strengths:- fires cute teddy bears.
Weaknesses:- their love kills you.
Abilities:- Suicide Pact: Whenever 3 or more teddy bears hit one target, the damage they deal is increased by 60%.
- Cuddle Buddies: Whenever one is hit by three or more teddy bears they suffer immobilization for 1 post.
- Name: Safety Blanket
Rank: B
Type: Requip, Burst
Damage Reduction: 9HP
Requip HP: 180HP
Range: 50 Meters
Speed: 50 Meters Per Second
Duration: 6
Cooldown: 7
Downside: -
Description: Erika covers herself with a safety blanket to keep the scary monsters away. The safety blanket provides her with a source of light around her up to burst range for the spells rank, which helps her sleep at night.
Strengths:- Is warm and soft.
Weaknesses:- Doesn’t protect her from real monsters.
Abilities:- Keeps the monsters away: Erika has a shield of 540HP against job, event, and NPC monster’s.
- Snuggie: Erika can fit one other person under the blanket to help keep them safe.
A-Rank Spells:- Name: Magical increase.
Rank: A
Type: Burst
Damage: -
Range: Self
Speed: -
Duration: 7
Cooldown: 8
Downside: -
Description: Erika gives herself an increase of 65% magical damage. This can be toggled on or off at will.
Strengths: - Increases her magical damage.
Weaknesses:- Doesn’t do anything else.
- Name: Magical reduction
Rank: A
Type: Burst
Damage: -
Range: Self
Speed: -
Duration: 7
Cooldown: 8
Downside: -
Description: Erika gives herself a reduction in spell costs by 50%. This can be toggled on or off at will.
Strengths:- Decreases her spells costs.
Weaknesses:- Doesn’t do anything else.
- Name: Barrier
Rank: A
Type: Burst
Damage: 100HP
Range: Self
Speed: -
Duration: 4
Cooldown: 5
Downside: -
Description: Erika creates a thread barrier around herself that can protect her from up to 300HP worth of damage.
Strengths:- Protects from damage.
Weaknesses:- Doesn’t protect from unwanted pregnancy.
- Name: Imprison
Rank: A
Type: Single Target
Damage: 100HP
Range: 300 Meters
Speed: 300 Meters Per Second
Duration: 7
Cooldown: 8
Downside: -
Description: Erika snapped her fingers and groups of threads mass underneath the target and lock them in position. The threads deal damage and lock the target down for a post. The threads can only lock down a target once every other post.
Strengths:- Deals damage and can stun for a post.
Weaknesses:- can only immobilize someone once every other post.
- Name: Weapon Machine Gun
Rank: A
Type: Burst
Damage: 30HP
Requip HP: 200HP
Range: 75 Meters
Speed: 75 Meters Per Second
Duration: 7
Cooldown: 8
Downside: -
Description: Erika summons forth a machine gun made of threads to fire pantaloons towards the enemy at rapid speed. The machinegun can fire up to 20 panties from it to destroy the enemy per post. The Panties track a target and home in on them up to the spells range.
Strengths:- Fires lots of panties.
Weaknesses:- Should fire more panties.
Abilities:- Too tight: Every panty that hits the target, drains the targets mana by 1%, up to 5% per post.
- Shield breaker lace: The panties fired from this gun bypass shields equal to their rank, and deal double damage against a shield of higher ranks.
- Name: Gothic Lolita
Rank: A
Type: Requip, Burst
Damage Reduction: 15HP
Requip HP: 240HP
Range: Self
Speed: -
Duration: 7
Cooldown: 8
Downside: -
Description: Erika summons forth a gothic lolita outfit complete with full edge lord ribbons and dark colors. For some reason those who are older than her are attracted to this outfit, and it’s what Erika uses to lure such people in and kill them. Erika has a shield that can absorb 720HP so long as the one attacking her is older than her.
Strengths:- Has a shield and looks adorable.
Weaknesses:- Shield doesn’t work on those younger than Erika.
Abilities:- Run away: For some reason being in this outfit allows Erika to increase her Speed by 70%.
- Basement Escape: Erika can teleport once per post while in this outfit.
S-Rank Spells:- Name: Buff
Rank: S
Type: Burst
Damage: n/a
Range: 100 meters
Speed: 100 Meters Per Second
Duration: 10
Cooldown: 11
Downside: -
Description: Erika increases her own magical damage by 70%. She can tether up to 5 other allies to her to receive this benefit as well, but they must remain within 100 meters of this spells origin point to receive the benefit.
Strengths: - Can provide herself and allies with a buff.
Weaknesses:- allies must stay within the spells origin points range to receive the effect.
- Name: Wardrobe malfunction
Rank: S
Type: Single Target
Damage: 90HP
Range: 300 Meters
Speed: 225 Meters Per Second
Duration: 10
Cooldown: 11
Downside: -
Description: Erika launches a group of 10 threads towards her targeted armor(s) or clothes. Damage from this spell bypasses armor reduction and deals full damage to armor instead of the one wearing the armor.
Strengths:- Damages Armor.
Weaknesses:- Requires the target to be wearing armor to do anything.
- Name: M-42 Tactical Nuclear Panty launcher
Rank: S
Type: Requip, Burst
Damage: 41HP
Requip HP: 250HP
Range: 100 Meters
Speed: 100 Meters Per Second
Duration: 10
Cooldown: 11
Downside: -
Description: Erika summons forth a large catapult type weapon that can be held in one hand and rested on her shoulder. This catapult launches out small panties bundled together to cause a 100-meter explosion of threads wherever they land. Anyone hit by the threads have teleports originally the same rank to this spell or lower disabled for a post. She can launch 5 panties per post.
Strengths:- the panty projectiles can disable teleports.
Weaknesses:- Is somewhat cumbersome to aim to close.
Abilities:- Stunning: Anyone hit by the explosion of threads is stunned for one post. This effect can only trigger once every other post.
- Explosive: The thread detonations from the requip are 70% more powerful.
- Name: Chainmail Bikini
Rank: S
Type: Burst, Requip
Damage Reduction: 21HP
Requip HP: 300HP
Range: Self
Speed: -
Duration: 10
Cooldown: 11
Downside: -
Description: Erika summons a chainmail bikini to wear. For some strange reason this bikini provides nearly perfect defense even though Erika is close to being naked by wearing it. The bikini provides a 360HP shield over Erika’s body while active.
Strengths:- Provides a shield to keep Erika safe.
Weaknesses:- Is very revealing.
Abilities:- Shameful: The chainmail bikini is so revealing and shameful that Erika can teleport once per post up to S rank burst range just to avoid being seen in it for long periods of time.
- Fanservice: Such is the potency of the fan service provided by the chainmail bikini that decreases the opponents strength and speed by 25% each for looking at her, but the eyes looking at her are still disturbing.
H-Rank Spell:- Name: Unlimited Panty Works
Rank: H
Type: Multi Hit
Damage: 105HP
Range: 500 Meters
Speed: 400 MPS
Duration: 20
Cooldown: 21
Downside: -
Description: Erika unleashes forth her second most devastating attack, a rain of lingerie. The panties summoned forth obey Erika’s commands to shred her enemies and/or force them to wear her designer brand name, which is equally as damaging if you hate her. Whenever a panty hits a target they lose 1% MP, up to 10% per post.
Strengths: - fires a lot of panties.
Weaknesses:- The panties aren’t color coordinated with so many of them flying about.
Advanced Spells:- Name: Advanced Thread Barrier
Rank: D+
Type: Burst
Damage: 60HP (180HP)
Range: -
Speed: -
Duration: 3
Cooldown: 4
Downside: -
Description: Erika summons forth a coating of threads over her body that can withstand quite a bit of damage before going down. Those who attack the shield suffer damage if they are within burst range.
Strengths: - Provides a shield.
Weaknesses:- doesn’t do anything else.
- Name: Paradigm Shift
Rank: C+
Type: Burst
Damage: 90HP
Range: 45 Meters
Speed: 45 MPS
Duration: 6
Cooldown: 7
Downside: -
Description: Erika teleports to another location within range and deals damage in that area. She can teleport once per post. Her magical damage increases by 83% while this spell is active. This buff can be toggled on or off at will.
Strengths:- Erika can teleport once per post and gets a damage buff.
Weaknesses:- Doesn’t do damage itself.
- Name: Ultimate Wedgie
Rank: B+
Type: Single Target
Damage: 150HP
Range: 450 Meters
Speed: 450 MPS
Duration: 8
Cooldown: 9
Downside: -
Description: Erika unleashes a single thread towards the target, and if it connects she tightens the targets underwear dealing damage and making them feel really silly. The target loses 97.5% speed for the duration of the spell and takes the damage every post.
Strengths:- Is fast and hurts.
Weaknesses:- Can only hit one person.
- Name: Thread Rain
Rank: A+
Type: Multi Hit
Damage: 113HP
Range: 337.5 Meters
Speed: 250 MPS
Duration: 9
Cooldown: 10
Downside: -
Description: Erika creates a large cloud above her head that unleashes torrents of threads down upon her foes. This can be up to 30 threads at a time. Anyone hit by the threads is slowed by 73% upon impact for a post.
Strengths:- Unleashes a lot of threads on people.
Weaknesses:- Is obvious.
- Name: Erika’s Perfect Crown of Absolute Rule
Rank: S+
Type: Requip, Burst
Damage Reduction: 31.5HP
Requip HP: 450HP
Range: 150 Meters
Speed: 150 MPS
Duration: 12
Cooldown: 13
Downside: -
Description: Erika creates a crown out of threads for her to wear upon her head, which magnifies her ego to an insane degree. The crowns main effect is that Erika gains +10% to a single stat for every ally she has within burst range of her at the time of using the requip initially, up to 100%. Up to ten allies also gain this buff, and they can choose which type of buff to gain, for such is the majesty of Erika. If Erika has clones they count towards giving her the 100% buff, but they don’t compound the buff through each other, the allies gaining a buff is simply lost on them. The buff can be toggled on or off at will for everyone affected individually.
Strengths:- Erika and Allies can gain a large buff.
Weaknesses:- it’s Erika, she has no weaknesses, and is perfect (sarcasm everyone).
Abilities:- Radiance: Such is Erika’s majesty that those who wish to fight her fall by the wayside. Enemies within burst range of Erika take 180HP in damage every post.
- Bow before your Queen: Erika’s rule is absolute, and her perfection knows no bounds. Once every other post those within burst range of Erika must bow to her, and be immobilized for a post, should they happen to hit 0HP, and/or die while in this pose whatever is left behind remains in that pose, well till it’s been knocked over or something.
- Name: Infinite Stillness
Rank: H+
Type: Burst
Damage: 210
Range: 500 meters
Speed: 400 MPS
Duration: 25 posts
Cooldown: 26 posts
Downside: -
Description: Erika unleashes an aura around herself that distorts the time in the area, freezing and damaging all within range. Centered around Erika, this aura will immobilize all, except for Erika herself, within the spells range on every odd numbered post for the duration of this spell. The duration of this effect is 1 post, and due to the nature of the effect should one wish to cancel it upon themselves they must pay the MP cost of this spell every time they wish to disable the effect. On every even number post for the duration of this spell those within the area will take damage instead. While powerful Erika’s own control over this type of magic doesn’t allow her to exclude people from its effect, meaning it hits everyone in a blanket fashion.
Strengths:- Long Duration.
- Erika can do other stuff while this is active.
Weaknesses:- Affects allies and enemies.
- Effects are based on the durations turn order.
- Name: Passive: Times Energy
Last edited by Special Snowflake on 29th August 2018, 1:19 am; edited 11 times in total