Fairy Tail RP

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    You Tell Those Spiders!

    Zincarla
    Zincarla

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Neutral Guild Ace- S-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Obtain A Lineage!- Summer Special Participant- 1 Year Anniversary- Player 
    Lineage : Kohl's Plague
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    Posts : 631
    Guild : Luminous Rose
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    Experience : 960,162

    You Tell Those Spiders! Empty You Tell Those Spiders!

    Post by Zincarla 29th March 2018, 9:43 am

    Job Title: You Tell Those Spiders!
    Rank: B
    Player Requirements: 2 C Rank or at least 1 B Rank; Must be in Onyx Moon Guild; 4,500 words per player or 5,000 words solo, must complete part 2
    Job Requirements:Defeat and apprehend the environmental advocates in your way and discover the clearing ahead. Obtain useful information from them and remove spider nests with great caution.
    Job Location: Tolgalen
    Job Description:
    As you return to the forest, leaving the guild yet again, the plot thickens and so does the forest. The webs cling so densely to the forest structure around that there are no sounds, no birds, no signs of living wildlife safe for what green you still see underneath the stifling webs. The forest seems to darken as you look up and find only brief flashes of green leaves through the canopy of the forest. The hard ground is even coated here, and there, sparsely with web structures and you can see the spider life and dead insects within. Remove the webbing and the large spider nests that are in your way in order to reach what appears to be a very large clearing up ahead. All along the way in the forest you must deal with multiple advocates who stand in your way. You can hear the sound of fighting up ahead, the ground shaking, but you see nothing through all the dense webbing. And in your path stands more advocates, clearly angry and devoted to not letting you pass, stating it is strict advocate business and you should not pass. Defeat the advocates to finally get to the clearing. During the fight either you, or the advocate, may purposefully or accidentally disturb large spider nests in the area. Do not kill, though you may apprehend or defeat, the advocates.

    Once defeated the advocates offer to you very important information if you can get it out of them. You will need it in the clearing ahead. You are informed that the advocates have discovered the large ancient spider entity that lives in the forest. They desired to capture and study the enormous arachnid and sent ahead three "advocate" leaders to do so. The goal all along was not to protect the spiders, though some lower level advocates believed so. You learn that these advocates were really members of a dark guild entranced by the idea of obtaining a rare and deadly poison. The goal was to simply learn enough to be able to grab the beast, practice experiments on it, and culture the rare Oni poison from its living body within a specialized lab that they had all set up. It had nothing to do with keeping the creature(s) safe, just keeping the Guild and Magic Council out of their private poison business. Once you learn this, it is up to you whether you want to kill or arrest the "advocates".

    Enemies:
    Weak:
    Large Oni Spider Swarm x6:They take 1 B rank hits to take down if they are gathered in an infestation swarm, and 2 B rank hits to take down if they are gathered in a nest. Destroying a nest will set loose a swarm of the spiders unless the nest is burned with fire. Being bitten by spiders causes dizziness and nausea of the area during the first post, and limb paralysis by poison by the second post. Both posts will cause 1 C Rank damage each.

    Normal:
    Environmental advocates x4: Many of the advocates are violent and resort to violence in an effort to protect the arachnids. Violent advocates will do B rank damage depending on their strike and they carry daggers, clubs, staffs and set out bear traps to ambush you or slow you down. They take 2 B rank hits to take down.

    Strong:
    Dark Guild "Advocates" x3: These "advocates" actually know what is going on and are the last you encounter in this job. They get in your way, argue with you, and are quick to resort to violence seeing as you got this far and you clearly aren't going to stop coming. They have all the real information and are talented mages with various abilities. They take 4 B rank hits each to take down.

    Advocates Tama and Taka: These two twins have the ability to read one another's mind and are excellent at working together to coordinate extensive attacks. The male, Tama, has long flowing dark blue hair and the female, Taka has cropped dark blue hair. Taka is proficient with AoE and DoT spells dealing with poisonous gases, debuff gases, and gases that blind, deafen or paraylze if left in for too long (though short term effects like bleary vision could still apply). Tama, on the other hand, is extremely fast. Relying on lightning element based attacks and a speed equal to 1.5 xB rank speed, he is extremely hard to hit. He prefers to use the gases in the area to help hide his movements even further, making it seem like he can just teleport around even though he cannot. His attacks deal B Rank damage, her's deal B Rank debuffs or damage to health.

    Advocate Duko: This elderly man has long grey hair and a short silver beard. He has bright blue eyes and can even play the act of "innocent" well enough to gain a surprise attack. He is the most veteran of all and the darkest hearted, sent to the forests of Tolgalen for the express purpose of over-watching the other dark guild members and overseeing the capture of the great spider beast. Duko will try to play innocent, even as a captured civilian, and let Tama and Taka handle the situation. When you defeat them, he will sigh exhaustively because 'if you want something done right, you have to do it yourself'. He uses powerful illusion spells to distract, to create duplicates of himself, to create various other dangers in the area, or just overall make people feel fear or loss of sanity. Once his opponents are confused, unsure as to where he is, or afraid and insane, Duko strikes out with his melee weapons: an impressively large great-sword for a man of his age which deals A rank damage.

    Reward: 35K Jewels, B rank experience, and access to part 4 (the final part of the job series)


    Last edited by Yona on 30th March 2018, 9:17 am; edited 1 time in total


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    You Tell Those Spiders! Imageedit-3-2741721522


    Zin's Color: color = #ff66cc
    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Hero- 1 Year Anniversary- Player 
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    You Tell Those Spiders! Empty Re: You Tell Those Spiders!

    Post by Leila Vergious 29th March 2018, 2:37 pm



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