Terith wrote:Primary Magic: Chronicles of the Etherblade / or just simply Etherblade
Secondary Magic: --
Caster or Holder: Holder
Description: The Chronicles aim to tell a tale through a medium dubbed the Etherblade (
or Aetherblade, if you float that way with words). Usually, the Etherblade is a modeled sword, crafted to match the user's affinity with battle from their past lives. The Chronicles are typically recollections of whomever wielded the same affinity as the current user. Using the blade, the user is able to materialize the recollections as magic energy that passes through the blade and scatters throughout their body, granting them special abilities and enhancements. Usually, The Chronicles' magic are notably known as "Inspiration", and the the recollections themselves, are called "Imprints". To put it simply, the blade acts as the bridge between the imprints as the user hopes to call on inspiration from them.
An imprint is usually the battle spirit of great warriors in the past who wielded the same weapon (or those who've forged a similar weapon), however, in can range from a single warrior to an entire armada of men, or perhaps an imprint of the spirit of a blade itself. Often times, the inspiration comes off as physically enhancing abilities such as improved swordsmanship, boosts in speed or ounces of strength, unrestricted movements or the ability to heal injuries, if not for a small measure (for a certain imprint).
In Terith's case, his Etherblade grants him the recollections of the old samurais and ninjas and blacksmiths, the shinsegumi and other old armies of men, and the spirits of the blades such as Tsurumaru or Mikazuki Munechika, even going as far as the souls of those dedicated their time to Shinto or the practice of Onmyodo. In essence, his blade is modeled after the Yamanbagiri and he often refers to it as so. Granted, the Priestess who casted him away was the person who "crafted" the blade from his fountain pen. His etherblade also grants him notable mastery in every branch of Kenjutsu so long as he can successfully call out the inspiration from the imprint.
Strengths: ►Enhances the user's physical fighting prowess and provides diversity with the various Kenjutsu Styles opened up to him.
►The user isn't limited to physical enhancements but can also create magical physical attacks with the right inspiration.
►The user can also cast buffs using the inspiration permitted by the battle spirit towards allies so long as the imprint is not a single warrior (
e.g. a boost in determination, perhaps, when the imprint is an army)
►The etherblade doesn't rely entirely on its imprints to deal damage, but rather, as a weapon itself, it deals a relative damage that ranks up with the user, representing its holder's growth.
Weaknesses:►The user is limited to swordstyles that are related to his affinity (
e.g. Kenjutsu)
►Issues arose when the magic was first injected into the vessel's body - because of the strain of his humanity limiting its powers, the Chronicle could not fully manifest its capability, and hence, some of the 'spells' that're stored inside it are viable to lack spell damage (and will instead have melee damage, unless stated otherwise).
►Though diverse in physical attacks, the spells do not offer any form of elemental attack initially and thus has a limited skill set otherwise.
►Every new imprint comes with a price to pay before it can fully house itself in the Chronicle (
e.g. an ounce of blood, a memory, etc.).
►The Priestess actually put a penalty on Terith the moment she created Yamanbagiri, one that made him extremely weak if his etherblade was separated from him for more than 20 meters (
although this is revertible, The Priestess has several demanding conditions Terith has to meet -plot wise.).
►One can only do so much with a sword in comparison to the more flexible of magics.
Lineage: Conqueror's Courage:Description: There once was a nameless conqueror who sought to rule the world. However, in his days much land was left unexplored and filled with dangerous creatures man had never faced before. The nameless conqueror was the first to gather a large group of followers and to lead a conquest into those dark lands. Until long ago many people were still unsure about how he managed to convince so many men to follow him. Most believed he had used some form of magic. The only one who ever came back from the conquest was the conqueror's son who explained that all other conquerors had been killed. The conqueror's son eventually joined the military and showed that he possessed the same leader skills as his father, his war cries and morale boosts had resulted in many victories. The descendants of these conquerors today also retain the same abilities as their ancestors. To boost the morale of their companions, and to resist the war-cries of the enemies.
Ability: Can deliver War-Cries. Gains a signature spell of user’s rank(Max A-rank) and a spell of their rank(Max S-rank) that always affects all allies within at least 100meters of any other ally. This War-Cry are magically enhanced and can heal, boost ability, encourage regeneration, ect...They're always supportive and can't cause harm to anyone directly.
Usage: Gains a signature spell slot(Max A-rank) to make a War-Cry and a spell of their rank(Max S-rank) to make another War-Cry. War-Cries are dependent on spell creation.
- War Cries:
C-RANK SPELL:
Name: Eiko
Rank: C
Type: Supportive
Duration: Instant
Cooldown: 2 posts
Description: When Terith decided he'd become a writer, he was compelled to write a novel that circulated around the glory days of the samurai, and in his younger days, he studied their history and the cultural heritage that it had to offer. Of course, this was Terith's attempt to mask his samurai fanboy-ism under a seemingly acceptable reason.
But more than that, he realized that, in the wars they fought, the Japanese would scream a notable battle cry: "BANZAI!" which roughly translates to "a thousand more years (of life to you)".
Terith discovered one evening as he started training under Hyouga that screaming "banzai" over and over actually had a positive effect on him. Apart from being notably humiliated by Hyouga for his accent, they both realize that "banzai" actually healed Terith's scars and had prominently stopped his bleeding. Of course, Hyouga saw no need to name it, but his student insisted and thus it's current name (which means glory, but is a play on the english word "echo")
Eiko is a war cry involving a traditional Japanese war cry ("Banzai!"). After Terith yells, all allies within a 100 meter radius, including himself, regain HP equivalent to one C-rank's worth of damage and will disperse 1 ailment/status equivalent to it's rank.
Strengths:
►Terith doesn't need extra preparation to successfully cast Eiko
Weaknesses:
►If Terith is not strong enough to deliver a full shout (say, when he's left at a staggering 10 HP), the effect suffers greatly and instead heals only 10% of total HP, and only affects allies within a 10 meter radius.
►Terith cannot cast it properly if he is either gagged or silenced.
SIGNATURE:
Name: Defiance
Rank: C
Type: Supportive
Duration: Instant
Cooldown: 1 use per post
Description:
Determination is a strong word, and Terith wholesomely believes that there is power in the thought of it alone. On the first few months of his journey, he realizes how important hope was when there was nothing left to save you. And all alone, he clung unto an irrevocable hope fueled by his determination to find his way home. Against all odds, he'd yell this phrase: "Hic manebimus optime!" ("here we will stay, most excellently!") and he notices how he slowly gains the strength and the will to survive the obstacle.
Defiance is a war-cry that aims to fill you with the power of determination in the form of MP. It restores 4% of your total MP and will affect all allies with a 100 meter radius so long as they will themselves to believe in the notion of determination.
Strengths:
►It helps to get out of ganks or tight spots.
►Even just a small inkling of hope in someone's heart is enough to light this fire.
Weaknesses:
►It cannot help those who no longer have the will to survive.
►It will not help those who have given up entirely.
►Like his Eiko, if Terith is silenced or gagged, he cannot cast it effectively.
►Defiance relies heavily on the phrase, so if it's incomplete or isn't properly yelled, then it might not have any effect.