Job Title: Hail Hydra
Rank: A
Player Requirements: Must be a Member of Fairy Tail. May bring a partner with you but they must be a member of the Guild.
Job Requirements: Thread must be 14,000 words with a partner, 7,000 words solo. Must defeat all levels of enemies in the Thread.
Job Location: Terra Ignis
Job Description: A new group of mages calling themselves 'Black Hydra' have taken up residence in Infinity Hydra's old guild HQ. They have taken up their old creed as members of the former guild and taken it to the extreme. They mercilessly capture, and execute publicly, known members of the Dark Guilds.
While the Magic Council is turning a blind eye to this vigilante justice, likely due to the fact that this city is up far into the mountains, the townspeople are not; since children and families live in Terra Ignis and are not going to sit by idly while this type of thing happens in their city, built on Midi values. Fairy Tail has been called in by the townsfolk to drive out this group before they become a full fledged Dark Guild right under everyone's nose and shame the name of Infinity Hydra even more than they already have.
Stop a public execution before it happens and destroy them. Then drive them from Infinity Hydra's old guild hall permanently.
Enemies:
Weak: Black Hydra Recruit - A mage who wasn't a member of Infinity Hydra beforehand, but is still skilled in magic. Using any varied type of magic, they take two hits of B-class damage to destroy or make flee.
Normal: Black Hydra Mage x20 - After you stop the execution, these guys will come running into town to try and defeat you for good. A large group of mages with varied types of magic, you have your work cut out for you; since they were members of Infinity Hydra before. Be very careful. Takes one hit of A-class damage each to defeat.
Strong: Black Hydra Ace - A previous high ranking member of Infinity Hydra. A user of a Takeover: Berserk Soul. He used to be good. Now he's gone way bad. This guy will go into a complete frenzy the more he uses his magic to augment his physical abilities. While he may not be slinging spells around, the longer he fights his magic makes him more powerful---and more insane. If you drag it out too long against him, he will begin killing civilians of Terra Ignis. He usually is wearing regular clothing with a long overcoat for style. No weapons, just hand to hand combat for him. His Berserk Soul magic also lets him smack magic away, or punch and rip spells apart if he's angry enough. Takes 3 hits of A-class damage to defeat him.
Boss: Black Hydra Leader - A former member of Infinity Hydra who used to work closely with Ardere. She uses Marksmanship Magic to near perfection, and will blast you to smithereens with her different types of weaponry. It's best to try and obstruct her vision somehow, because facing her in open terrain will surely result in your demise if you're not careful. She is carrying a ton of ranged type weapons, all magical in nature so be wary. She's also the one commanding them from Infinity Hydra's old guild hall. Destroy her or make her flee. Takes 4 hits of A-class damage to defeat her.
Reward: 50,000j and the good favor of the people of Terra Ignis.
-- Credit to Haru-senpai
Rank: A
Player Requirements: Must be a Member of Fairy Tail. May bring a partner with you but they must be a member of the Guild.
Job Requirements: Thread must be 14,000 words with a partner, 7,000 words solo. Must defeat all levels of enemies in the Thread.
Job Location: Terra Ignis
Job Description: A new group of mages calling themselves 'Black Hydra' have taken up residence in Infinity Hydra's old guild HQ. They have taken up their old creed as members of the former guild and taken it to the extreme. They mercilessly capture, and execute publicly, known members of the Dark Guilds.
While the Magic Council is turning a blind eye to this vigilante justice, likely due to the fact that this city is up far into the mountains, the townspeople are not; since children and families live in Terra Ignis and are not going to sit by idly while this type of thing happens in their city, built on Midi values. Fairy Tail has been called in by the townsfolk to drive out this group before they become a full fledged Dark Guild right under everyone's nose and shame the name of Infinity Hydra even more than they already have.
Stop a public execution before it happens and destroy them. Then drive them from Infinity Hydra's old guild hall permanently.
Enemies:
Weak: Black Hydra Recruit - A mage who wasn't a member of Infinity Hydra beforehand, but is still skilled in magic. Using any varied type of magic, they take two hits of B-class damage to destroy or make flee.
Normal: Black Hydra Mage x20 - After you stop the execution, these guys will come running into town to try and defeat you for good. A large group of mages with varied types of magic, you have your work cut out for you; since they were members of Infinity Hydra before. Be very careful. Takes one hit of A-class damage each to defeat.
Strong: Black Hydra Ace - A previous high ranking member of Infinity Hydra. A user of a Takeover: Berserk Soul. He used to be good. Now he's gone way bad. This guy will go into a complete frenzy the more he uses his magic to augment his physical abilities. While he may not be slinging spells around, the longer he fights his magic makes him more powerful---and more insane. If you drag it out too long against him, he will begin killing civilians of Terra Ignis. He usually is wearing regular clothing with a long overcoat for style. No weapons, just hand to hand combat for him. His Berserk Soul magic also lets him smack magic away, or punch and rip spells apart if he's angry enough. Takes 3 hits of A-class damage to defeat him.
Boss: Black Hydra Leader - A former member of Infinity Hydra who used to work closely with Ardere. She uses Marksmanship Magic to near perfection, and will blast you to smithereens with her different types of weaponry. It's best to try and obstruct her vision somehow, because facing her in open terrain will surely result in your demise if you're not careful. She is carrying a ton of ranged type weapons, all magical in nature so be wary. She's also the one commanding them from Infinity Hydra's old guild hall. Destroy her or make her flee. Takes 4 hits of A-class damage to defeat her.
Reward: 50,000j and the good favor of the people of Terra Ignis.
-- Credit to Haru-senpai