Primary Magic:
Hair Magic
Caster or Holder:
Caster
Description:
It is a type of offensive and defensive Magic that involves the manipulation of the caster's hair, allowing them to lengthen and transform it for attacking their opponent. The caster is able to control their hair freely and use it for various purposes; apparently, the strength of the hair can also be manipulated to something much stronger, for usage such as binding a fully-grown person. Simple techniques include using one's hair to absorb liquids, though apparently not oil as it "damages" the texture, and even as a simple weapon for blunt attacks. More advanced Mages, even by tunneling it through the ground, can grow their hair or even reduce it in length, within a matter of seconds and without difficulty, the user can even raise the temperature to make it hot enough to burn one's skin, supposedly permanently.Another use of Hair Magic is actually transforming the shape of it that it is amorphous in nature; the caster's hair can be transformed into something simple as a Guild mark or as complex as a live animal, namely a beast.
Strengths:
- Changes Shape
- Can change into blunt, sharp or other weapons or objects
- Strongly suitable for melee offensive
- Has defense capabilities
Weaknesses:
- Fire, can burn the hair
- Tangled places, the hair can become trapped or hooked behind something
Abilities/Powers:
- Can absorb liquids, except oils and poisons
- Can be used freely around to bind and wrap enemies, also can hurt them that way as well
- Can use the hair to get easily to higher places
D - rank Spells
Hair Magic
Caster or Holder:
Caster
Description:
It is a type of offensive and defensive Magic that involves the manipulation of the caster's hair, allowing them to lengthen and transform it for attacking their opponent. The caster is able to control their hair freely and use it for various purposes; apparently, the strength of the hair can also be manipulated to something much stronger, for usage such as binding a fully-grown person. Simple techniques include using one's hair to absorb liquids, though apparently not oil as it "damages" the texture, and even as a simple weapon for blunt attacks. More advanced Mages, even by tunneling it through the ground, can grow their hair or even reduce it in length, within a matter of seconds and without difficulty, the user can even raise the temperature to make it hot enough to burn one's skin, supposedly permanently.Another use of Hair Magic is actually transforming the shape of it that it is amorphous in nature; the caster's hair can be transformed into something simple as a Guild mark or as complex as a live animal, namely a beast.
Strengths:
- Changes Shape
- Can change into blunt, sharp or other weapons or objects
- Strongly suitable for melee offensive
- Has defense capabilities
Weaknesses:
- Fire, can burn the hair
- Tangled places, the hair can become trapped or hooked behind something
Abilities/Powers:
- Can absorb liquids, except oils and poisons
- Can be used freely around to bind and wrap enemies, also can hurt them that way as well
- Can use the hair to get easily to higher places
D - rank Spells
- Spoiler:
Name:
Smooth Swords
Rank:
D
Type:
Hair
Description:
The user creates blade like swords out of her hair with a sharp exterior for direct melee combat, that she can easily and agile move around at their targets in a reach of six meter. The amount of swords that she can create depends on the rank she currently is on. She can start with two swords on D - rank. And with each higher rank that amount gets one extra sword. So at c - rank there will be three swords and at B rank there will be four, and so on.
Strengths:
- Agile and fast strong melee attacks
- Swords can be used to defend against melee attacks
- Swords have a reach of 6 meter around her.
- Sharp blades that can cut deep
Weaknesses:
- Fire, it can damage the hair
- Wind, strong wind blast from higher rank mages can dissolve the swords. Making it fall apart into normal hair again.
- Amount of swords depends on the rank
- Hair can be cut
Duration/Cooldowns
- 3 posts duration
- 4 posts cool down
Name:
Sledgehammer
Rank:
D
Type:
Hair
Description:
The user assembles al her hair together above her head and creates a giant sledgehammer which she can move agilely around to attack and smash her enemies. Because she needs all her hair to this the range of the sledgehammer isn't big. Only two meters, but the impact and force of the hammer makes up for it. Very useful against a group of enemies or those who are severely bigger then the user
Strengths:
- Strong impact radius
- Useful against groups
- Useful against bigger targets
Weaknesses:
- Fire, it can damage the hair
- Wind, strong wind blast from higher rank mages can dissolve the sledgehammer
- short reach
Duration/Cooldowns
- 2 posts duration
- 4 posts cool down
Name:
Hair Dome
Rank:
D
Type:
Hair
Description:
The user temporarily creates a dome of hair around her 'or together with someone else' and hardens the exterior of it. Making it able for the user to resist strong attacks and also protect herself from wind attacks and fire attacks. Although fire attack will damage her hair eventually. D rank fire spells not at first but gradually they will, while stronger fire attacks will easily damage the hair.
Strengths:
- Hardened defense against strong attacks
- Very effective against melee attacks
- Can cover someone else in the dome as well.
Weaknesses:
- Fire, it can damage the hair
- Movement is reduced, the user can't move while holding up the dome.
- No offensive counter measures against attacks
- long cool down
Duration/Cooldowns
- 3 posts duration
- 6 posts cool down
Name:
Hair whip
Rank:
D
Type:
Hair
Description:
The user moves her hair around like whips that can lash against enemies. The user can create up to 3 out of 6 whips with her hair without effecting the range of the whips. If the user creates more the range and speed of the whips will drop because of the bigger amount of hair needed. The 3 whips have an range of 10 meter and are fast and agile. And hit with and extreme force because of the impact of the speed. If there are more then then 3 whips the range of the whips will be 5 meter and and the speed and impact will be less. Although more whips are useful close combat against multiple enemies
Strengths:
- Strong impact because of speed
- Useful against groups
- Long range as long if there are no more then 3 whips
Weaknesses:
- Fire, it can damage the hair
- More whips mean, weaker impact and shorter range
- long cool down in according with the duration
Duration/Cooldowns
- 2 posts duration
- 5 posts cool down
Last edited by Olivia Wilde on 21st March 2013, 2:19 am; edited 1 time in total