Magic
♦Magic Name♦ Grimoire De Sang
♦Magic Type♦ Solitary-Caster (-15% spell cost)
♦Description♦ Grimoire De Sang is the still-evolving result of years spent collecting and experimenting with various branches of blood and soul based magic. It is a compendium of spells, on-the-spot-rituals and abilites caused by the experiments' after effects. All results of expirimentation are recorded into the Grimoire De Sang a grimoire that serves both as a journal and a namesake for this style of magic. The grimoire however is not necessary for the magic itself to work. After all all chants, instructions and verses written in it are memorized by the user so as they can recite it by heart.
Grimoire De Sang mainly makes use of support spells such as buff or de-buffs. It is complimented by a small amount of offensive spells as well as various permanent abilites caused by complex rituals executed whilst experimenting. The nature of this magic forces it's user to resort to more physical means in order to harm their foes. Through the usage of martial arts or weapons, for example. More specifically, Adrian Valentine relies both on actual weapons and his ability to turn his blood into one.
♦Strengths♦
• The user is able to aid and heal theirself
• Access to de-buff spells allows for the weakening of enemies
• Whilst creating this branch of magic the user has come across various texts and scriptures rendering them knowledgeable in a variety of subjects both mystic and scholarly in nature
♦Weaknesses♦
• The user's blood gets exposed to outside elements all the time increasing the chance of being afflicted with dieseases or the such.
• Lack of offensive spells requires the user to find alternative means to attack
• Some spells require chanting or similar preparation
• Loosing too much blood does a human no good
♦Unique Abilities♦
• Due to the magical nature of the user's blood their virality is increased. +25% HP. Additionally they can use HP instead of MP to cast a spell if they opt to. Last but not least, any offensive action (spell or UA) making direct use of the caster's blood deals 25% damage, however it cost is increased by the same percentage.
• As an after effect of rituals performed whilst creating this style of magic the user has increased resistance to foreign magic. +40% spell damage resistance.
• The user is able to shape their blood into weapons. Those blood weapons follow requip tables of the mage's rank. The amount of blood weapons the mage can use simultaneously is equal to 1/20 of their maximum HP, rounded down.
♦Spells♦
♦Magic Name♦ Grimoire De Sang
♦Magic Type♦ Solitary-Caster (-15% spell cost)
♦Description♦ Grimoire De Sang is the still-evolving result of years spent collecting and experimenting with various branches of blood and soul based magic. It is a compendium of spells, on-the-spot-rituals and abilites caused by the experiments' after effects. All results of expirimentation are recorded into the Grimoire De Sang a grimoire that serves both as a journal and a namesake for this style of magic. The grimoire however is not necessary for the magic itself to work. After all all chants, instructions and verses written in it are memorized by the user so as they can recite it by heart.
Grimoire De Sang mainly makes use of support spells such as buff or de-buffs. It is complimented by a small amount of offensive spells as well as various permanent abilites caused by complex rituals executed whilst experimenting. The nature of this magic forces it's user to resort to more physical means in order to harm their foes. Through the usage of martial arts or weapons, for example. More specifically, Adrian Valentine relies both on actual weapons and his ability to turn his blood into one.
♦Strengths♦
• The user is able to aid and heal theirself
• Access to de-buff spells allows for the weakening of enemies
• Whilst creating this branch of magic the user has come across various texts and scriptures rendering them knowledgeable in a variety of subjects both mystic and scholarly in nature
♦Weaknesses♦
• The user's blood gets exposed to outside elements all the time increasing the chance of being afflicted with dieseases or the such.
• Lack of offensive spells requires the user to find alternative means to attack
• Some spells require chanting or similar preparation
• Loosing too much blood does a human no good
♦Unique Abilities♦
• Due to the magical nature of the user's blood their virality is increased. +25% HP. Additionally they can use HP instead of MP to cast a spell if they opt to. Last but not least, any offensive action (spell or UA) making direct use of the caster's blood deals 25% damage, however it cost is increased by the same percentage.
• As an after effect of rituals performed whilst creating this style of magic the user has increased resistance to foreign magic. +40% spell damage resistance.
• The user is able to shape their blood into weapons. Those blood weapons follow requip tables of the mage's rank. The amount of blood weapons the mage can use simultaneously is equal to 1/20 of their maximum HP, rounded down.
- Lineage:
Name: Aspect of Terra
Description: Terra was a goddess whose domain was over the earth. Hailed as "Mother Earth" Terra's influence was a fairly broad one with two major highlights: Earth, and Fertility. Terra's influence brings itself to bare within the host as an influence over the earth.
• Ability: The aspect of Terra grants its host some of it's influence over ground and stone based magics. Their own earthen magic can only be consumed by god slayers. Earth magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a earth spell to nullify it (max S-rank).
Gains a user-ranked Earth-based signature spell (S-rank Max). It must be made in the magic app as normal in addition to spells made.
• Usage: Passive, 3 post cooldown on nullification. Can only be used three times per thread.- Lineage Spell:
Name: Earth's Blessing
Rank: Ranks with user (caps at S)
Type: Burst, Buff, Heal
Damage: N/A
Range: Ranks with user (15-D/30-C/50-B/75-A/100-S)
Speed: N/A
Duration: Ranks with user (3-D/5-C/6-B/7-A/10-S)
Downside: N/A
Description: Channeling the powers of Mother Earth the user is able to aid theirself and all allies withing range. The stronger the user is, the stronger the spell's effects. Grants the following resistance buff and regen per post depending on the user's rank:
• D rank: +40% damage resistance
• C rank: +45% damage resistance
• B rank: +50% damage resistance and 5%HP regen per post
• A rank: +55% damage resistance and 10%HP regen per post
• S rank: +60% damage resistance, 10%HP regen and 5%MP regen per post
♦Spells♦
- Advnaced Spells:
Name:Sanguine Ritual - Ritual of Nemain
Rank: D+
Type: Buff
Damage: N/A
Range: N/A
Speed: N/A
Duration: 5 posts
Description: This ritual requires the user to bite their tongue before chanting the appropriate words. Upon activation their scleras -sclera in this case- turn crimson red and their irises -iris in this case- gold. A dark red substance covers their hands and forearms as if they wore gloves of blood. Being a ritual dedicated to deity of war and battle-frenzy this spell gives the user not only a boost in strength but also a berserk behaviour.
Melee damage is increased by 75% and HP regens by 10% per post. The user is put in a battle trance where fighting and blood-shed are the primary goals.
Strengths:
• Major increase in melee damage
Weaknesses:
• Spell damage is decreased
• The user enter a behaviour dangerou to their allies.
- D Ranks Spells:
Name: Blood Runes of Protection
Rank: D
Type: Passive, Buff
Description: Seamlessly integrated in the user's right shoulder tattoo lays a runic array compromised of protective runes. These runes serve as to strengthen one's natural physique and consitution. +40% melee damage resistance.
Name: Blood Runes of Minor Destruction
Rank: D
Type: Passive, Buff
Description: Drawn as if it is part of the design, the user's left shoulder tattoo is host to a runic array made up of destruction runes. The array's purpose is to heigthen one's power. +40% melee damage.
Name: Blood Surge
Rank: D
Type: Heal
Damage: N/A
Range: N/A
Speed: N/A
Duration: Instant
Descritpion: Spilt blood in the near vincinity surger towards the user. Heals 40HP.
Strengths: • A simple healing spell.
Weaknesses: • A simple healing spell.
Name: Cursed Verses - Bad Blood
Rank: D
Type: Single Target, De-Buff
Damage: N/A
Range: 60 meters
Speed: The actual spell has no speed as it is directly applied, the user's chanting is as fast as they can get it without messing up the verse
Duration: 3 posts
Description: The user recites -by heart- a verse from Grimoire De Sang to curse a single in-range target. Three verses exist in the Bad Blood section, each with a different curse.
• The target is weakened causing all their spells to be only half as strong. -25% spell damage.
• The target is curse so that all their magic is twice as hard to cast. +25% spell cost.
• The target's defenses are weakened rendering the more vulnerable to physical attacs. -25% melee damage resistance
NOTE: The three de-buffs above are not applied simultaneously. Each time the spell is cast only two de-buffs can be applied to the target. Alternativelly a single de-buff can be applied instead of two, in that case the percentage is increased to 50%.
Strengths:
• Can weaken the enemy
Weaknesses:
• Requires a chant to be recited that gives enemies time to get out of range
Name: Sanguine Ritual - Battle Blood
Rank: D
Type: Self-Targeting, Buff
Damage: N/A
Range: N/A
Speed: N/A
Duration: 3 posts
Description: The user slices both of their forearms as they recite a verse. The blood form the wounds turns into runic script covering the user's forearms much like a sleeve tattoo would. Whilst this spell is active the user's battle potential increases significantly. +25% to melee damage, +15% speed, +10% to spell damage resistance. During this spell's duration the amount of blood weapons (see UAs) the user can wield is reduced by 5.
Strengths:
• Buffs damage, speed and resistance
Weaknesses:
• One of this magic's only directly ways to cause damage is nerfed.
Name: Blodskoeld
Rank: D
Type: Defensive (shield)
Damage: N/A
Range: 60 meters
Speed: 60m/s
Duration: 3 posts
Description: Three globules of blood appear next to the user. Any time during the spell's duration the globules can move withing range to shield the user from an oncoming spell. Each globule can block a D rank spell. A C rank can spell can also be blocked but it requires the usage of two globules together.
Strengths:
• Provides a shield from oncoming spells
Weaknesses:
• The shield doesn't surround the user amd thus can potentially not manage to block a spell
Name: Vampiric Touch
Rank: D
Type: DoT, Drain, Heal
Damage: D rank spell damage
Range: N/A
Speed: N/A
Duration: Instant
Description: This spell can be activated while having direct contact with an enemy -be that skin to skin or through the user's blood- only. Upon activation the target receives 1/2 D rank spell damage (20HP). The user heals the same amount.
Aftert that the target receives 15HP damage per post for 4 posts. Direct contact is not needed for this as it's an after-effect of the spell.
Strengths:
• Both heals and deals damage
Weaknesses:
• Requires direct contact with the target for it to work
Name: Vampiric Absorbition
Rank: D
Type: AoE, Absorbition, MP Regen
Damage: N/A
Range: 30m
Speed: N/A
Duration: 3 posts
Description: Each in-range target looses 5% MP per post. The user on the other hand regens 5% MP per post. Additionally in-range targets become 25% slower.
Strengths:
• Regenrates MP
• Drains enemies of their MP
Weaknesses:
• If enemies are in range the amount of MP regenerated is halved
• The more enemies are in range the less MP each one of them loses
Last edited by Adrian Valentine on 12th October 2018, 10:40 am; edited 1 time in total