Magic
Primary Magic: Frostborne
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster (Appears to be takeover though)
Description: Adely practices a type of ice magic that appears to be a takeover magic due to her bloodline. In reality she actually emits ice around her body to create artificial limbs and exo-skeletal armor. As she trains harder in her magic the more ice changes over her body when using her spells. It uses a combination of offensive and defensive with minor utility abilities.
Adly uses it to create claws primarily as well as sense heat and cold around her in a certain area (Explained in UA) She uses quick claws to slash at her opponents as well as create ice to create cushions for her impacts when getting hit. She has few ranged abilities but she tries not to rely on them due to her impairment of blindness. She uses the ice to also numb the pain when she is using her magic but it prevents her from knowing how much damage has been done to her.
Strengths:
-Heavy strength increases and defenses
Weaknesses:
- Takes 25% more damage from fire based spells
- Unable to tell how hurt she is when using her magic.
Lineage:
Unique Abilities:
- Thermal Sense: She trained herself to sense the temperatures around her so that she is not completely impaired by her blindness. (D rank up to 20 meters distance sense)
- Pain suppression: While in combat the magic kicks in an ice based pain suppression to keep the caster from fainting from too much pain.
- Damage Reduction: The caster has a natural 20% damage reduction (excluding fire based attacks)
Spells:
Name
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Frostborne
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster (Appears to be takeover though)
Description: Adely practices a type of ice magic that appears to be a takeover magic due to her bloodline. In reality she actually emits ice around her body to create artificial limbs and exo-skeletal armor. As she trains harder in her magic the more ice changes over her body when using her spells. It uses a combination of offensive and defensive with minor utility abilities.
Adly uses it to create claws primarily as well as sense heat and cold around her in a certain area (Explained in UA) She uses quick claws to slash at her opponents as well as create ice to create cushions for her impacts when getting hit. She has few ranged abilities but she tries not to rely on them due to her impairment of blindness. She uses the ice to also numb the pain when she is using her magic but it prevents her from knowing how much damage has been done to her.
Strengths:
-Heavy strength increases and defenses
Weaknesses:
- Takes 25% more damage from fire based spells
- Unable to tell how hurt she is when using her magic.
Lineage:
- Musashi's Descent:
Musashi's Descent:
Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
Usage: Speed and lightning fast reflex is passive.
Unique Abilities:
- Thermal Sense: She trained herself to sense the temperatures around her so that she is not completely impaired by her blindness. (D rank up to 20 meters distance sense)
- Pain suppression: While in combat the magic kicks in an ice based pain suppression to keep the caster from fainting from too much pain.
- Damage Reduction: The caster has a natural 20% damage reduction (excluding fire based attacks)
Spells:
- D rank:
Name: Ice Talons
Rank: D
Type: Ice Offensive/defensive
Duration: 3
Cooldown:4
Description: The caster creates 5 inch long claws and gloves that go down to the middle of her forearm made of ice. The claws deal 25% D rank damage each strike they make as well as act as a shield for 2 D rank damage) The claws themselves freeze any water they touch. (Though spells blocked by them still do damage)
Strengths:
- When claws slash water (excluding spells of a higher rank) they freeze. (Damage is still applied)
- Blocks up to 2 D rank worth of spell damage.
Weaknesses:
- Takes double damage from fire spells.
- If the ice hits a shield that can take 4 hits of D rank or more (In total) the claws will shatter and end the spell early.
- If the spell shatters early the caster loses the pain suppression in her arms.
Name: Frost breath
Rank: D
Type: Ice Offensive
Duration:Instant
Cooldown: 3
Description: The caster breathes a cone of cold in front of her slowing and dealing damage to those in front of her. The cone itself is 5 feet wide and ten feet long.
Strengths:
- Slows whatever is in front of her in a 5 foot wide and 10 foot long cone by 20%
Weaknesses:
- The caster must take a deep breath before releasing the cone of cold.
- Fire and wind magic can cancel the cone straight out in a direct attack
Name: Icy Flow
Rank: D
Type: Ice Utility
Duration: 2
Cooldown:3
Description: The caster freezes water under her feet to allow her to walk on water and increase movement speed by 25%
Strengths:
- Allows the caster to move 25% faster
- Allows the wearer to walk on water.
Weaknesses:
-If the caster stands still for one post they will freeze themselves to the floor.
- Fire spells will dispell this if hit near.
- Causes the caster to slide when trying to stop, maybe causing her to crash.
Name: Shatterlance
Rank: D
Type: Ice Offensive
Duration: 2(Or until fully shattered)
Cooldown: 3
Description: The caster turns her right arm into a long ice spear that break off by 2 feet each time it makes impact. The lance does 25% damage(The spear itself is 10 feet long.) When shattering it deals 50% spell damage with the splinters to whatever is behind what is hit.
Strengths:
- Extends casters reach by 10ft.
Weaknesses:
- Double length lost against flame based spells/abilities.
- May hit allies if the caster is fighting in close quarters.
Name
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Adely on 24th January 2018, 5:45 pm; edited 1 time in total