- Job Description:
- Job Title: Dearly Departed
Rank: D
Player Requirements: Max Three Wizards. Legal Guild
Solo: D Rank and Up
Team: D Rank and Up in any order
Job Requirements:150 words per post, 15 post (Minimum). 3 monster rolls (Minimum)
Job Location: Cursed Lands, Abandoned Cabin
Job Description: One day out of the blue your character is visited by a strange messenger dressed in a slick black pin striped suit. The letter is from a dear old friend from your past. The details of the letter are as follows, "Dear old friend I don't know if you remember me but I need your help. A strange cursed has swept across my home land destroyed most of the population. I managed to escape, and am now in hiding, but while I was escaping from those creatures one of them bit me. Within the envelope I have placed my current location I am currently at an old cabin in the cursed lands, please come as soon as you can as I am beginning to feel rather feverous. Yours Truly (Insert Name)" Remembering your child hood friend/ or acquaintance (If you don't have friends.) you rush off to the curse lands to assist.
Job Benefits
+Dark Forces
Negative Magic and Curse magic are 2x as effective in the Cursed Lands.
+Head Shots deal 2x as much damage to zombies.
+Holy Forces
If you have Positive or Purification magic, it will be 2x as effective against the Cursed Land's monsters
Job Disadvantages
-Horrifying Presence
The Cursed lands are filled with malevolent forces and oozes with evil auras, those who are easy to fear must show it in their character's speech and behavioral patterns.
Enemies:
ENEMY DESCRIPTION:
Enemy Description:
+Undead Animal- The curse has even effected local wild life turning them into abominations that hunger for flesh.
+Malevolent Ghost-The ghost of the Cursed lands, their bodies are milky white transparent color and are around 4 feet tall. The ghost have no legs and are comprised of spiritual ectoplasm and can faze through solid objects.
+Ghoul- Ghouls are the lower form of Zombie with near completely rotted flesh parts of their bones protrude form various parts of their disgusting body. The average size of a Ghoul is 4 to 6 feet tall and is consumed with a insatiable hunger for living flesh.
+Child Hood Friend Zombie- Your dear friend or acquaintance has become one of the living dead. As a fresh corps he or she is far stronger and faster than any old ghoul.
Weak:x1 Undead Animal: The undead creature can be any type of animal the witter desires whether it be a bear or a squirrel is completely up to you. The animal does D Ranked damage and 2 D Ranked attacks will kill it.
Normal:x2 Malevolent Ghost: The ghost are intangible and can not be harmed by physical attacks unless assisted by a spell that allow them to do so. The Malevolent Ghost deals D Rank damage and once per post it can attempt to posses you. If your HP is below 50% then the possession will be successful and it control your actions for one post. 2 D Ranked attacks will send them to the great beyond.
Strong:x5 Ghouls: The Ghouls are fairly easy to kill but watch out if they bite you, the curse's energy can transfer to a new host. If you become infected and don't treat the wound within three post then your character's body slowly starts to rot dealing D rank damage per post. A single D ranked attack will kill your opponent.
Boss: Your once dear friend or acquaintance in Zombie form. Being freshly changed he or she is a great deal more powerful than the ghouls you might have encountered. You old acquaintance deals C Ranked damage and has a contagious bite. 5 D ranked attacks with put your old friend to rest.
Reward:5k in Jewels and access to the City of the Undead Quest.
Credit to Z3RO
These are the Cursed Lands.
A stretch of wretched earth, ravaged by darkness and nightmares. Those who risk coming to this place risk madness, pestilence, and death. Indeed, some would consider anyone who would find there way to this place mad already or, at the very least, incredibly unlucky. Yet there was at least one who has come to this place of his own free will several times, albeit to his own displeasure. A certain grey haired wizard now found himself staring into the abyss of the cursed lands from behind what essentially served as a border, something he could sense himself.
Dmitry Kazakov was in a foul mood, just by standing where he was. He had known of the place for most of his life, avoiding it more often than not. In the past, he had ventured in to the hellish place with a former companion of his. This time he was here for a far more vague reason than before.
Something was stirring in this place. It was obscure, but still concerning none the less. Not that it was concern that brought the medium to his least favorite place, a trip he always dreaded. In truth, an anomaly such as this had a subconscious pull to him. He couldn't help answering the call of a spiritual disturbance; it was in his nature.
'I'm beginning to wonder if you're some form of masochist, boy.' Said the voice of Hati, his spiritual mentor.
For once, Dmitry had no come back, simply staring into the lands he hated so much.