Magic
Primary Magic: Shield Magic
Secondary Magic: Archive (when eran/gotten)
Caster or Holder: Caster
Description: Apollo’s magic hasn’t changed, simply became darker. Apollos magic is still his specialty in shielding magic. Prioritizing his defensive options over his offensive options he feels this magic, well he has been using it wrong. He thought it was to protect others around him and shield them from harm, but that was a lie. The truth he found was it’s to protect him and his ideals, if others line up with those ideals then they are granted protection as well but he will guard his goals, and ambitions with his shielding magic, making him more eager to get strong and gain more power.
He uses his shields in a variety of ways. Having only shields causes him to first get creative with his spell casting. If he is with a team or anyone fighting with him, he will shield them, but also try to control the web and flow of the battlefield anyway he can. Whether that be moving people to where they need by blocking them off or simply using the environment to his advantage he will use his shields to obtain victory. However do not mistake him. He is no slouch by himself either. A Lot of his shields come with a variety of effects to mess or beat an opponent with, though he like to avoid this option since he is more of a scheming type person. He will usually let the opponent tire himself out taunting them so they attack recklessly and without thinking, waiting for his chance to strike.
Strengths:
Strong defence- His shields do great at protecting him, as one would expect
Utility- Is able to make shields into various things.
Weaknesses:
Low offensive abilities- While some shields have effects they are mainly defensive.
Solid barriers- none of his shields can be moved through
Weak point- All shields have a way around them
Free Form: Lets him make objects out of his shields. Shields strength is half his current rank, can only become mundane shapes like chairs, ladders bridges, etc. and shapes
Ultimate Shield: A shield of his rank forms around him if he is surprised or unable to block a incoming attack once every 4 posts
Sensory Shield: can form shields to protect his senses from blinding lights gasses and the like, shields are his current rank.
Natural Armor: 10% damage reduction from all damage sources
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Fairy Bomb
Rank: B rank
Type: (defensive/ offensive)
Duration: 3 posts
Cooldown: 5 posts
Description: Apollo throws up a dome shield around him and his allies that can fit him and about three other people about his size. the shield can absorb up to three b ranks in damage When the dome breaks or the duration expires it creates a 60 meter explosion going in all Directions. The only thing safe is the things inside the shield upon detonation. Anything hit by the explosion suffer one B rank worth of damage and be knocked back this includes magical attacks. This attack will throw melee attacks and physical projectiles away when it explode as well.
Strengths:
• Instant arrival
• Great deal of damage for a shield
Weaknesses:
• Anything outside the shield will get hit if close enough
• can not end the shield early has to wait the full time
• Can not stop the explosion from happening
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Shield Magic
Secondary Magic: Archive (when eran/gotten)
Caster or Holder: Caster
Description: Apollo’s magic hasn’t changed, simply became darker. Apollos magic is still his specialty in shielding magic. Prioritizing his defensive options over his offensive options he feels this magic, well he has been using it wrong. He thought it was to protect others around him and shield them from harm, but that was a lie. The truth he found was it’s to protect him and his ideals, if others line up with those ideals then they are granted protection as well but he will guard his goals, and ambitions with his shielding magic, making him more eager to get strong and gain more power.
He uses his shields in a variety of ways. Having only shields causes him to first get creative with his spell casting. If he is with a team or anyone fighting with him, he will shield them, but also try to control the web and flow of the battlefield anyway he can. Whether that be moving people to where they need by blocking them off or simply using the environment to his advantage he will use his shields to obtain victory. However do not mistake him. He is no slouch by himself either. A Lot of his shields come with a variety of effects to mess or beat an opponent with, though he like to avoid this option since he is more of a scheming type person. He will usually let the opponent tire himself out taunting them so they attack recklessly and without thinking, waiting for his chance to strike.
Strengths:
Strong defence- His shields do great at protecting him, as one would expect
Utility- Is able to make shields into various things.
Weaknesses:
Low offensive abilities- While some shields have effects they are mainly defensive.
Solid barriers- none of his shields can be moved through
Weak point- All shields have a way around them
- Linage:
- Lineage: Blessed by the Fourth Wall
Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time. Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses, see 2 likes or 2 dislikes, and so on.), or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.
Usage: 5 post cooldown between uses.
Free Form: Lets him make objects out of his shields. Shields strength is half his current rank, can only become mundane shapes like chairs, ladders bridges, etc. and shapes
Ultimate Shield: A shield of his rank forms around him if he is surprised or unable to block a incoming attack once every 4 posts
Sensory Shield: can form shields to protect his senses from blinding lights gasses and the like, shields are his current rank.
Natural Armor: 10% damage reduction from all damage sources
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- Signature Spells:
- Mirror Wall:
- Name: Mirror Wall
Rank: User rank (Caps at S rank)
Type: defensive
Duration: 1
Cooldown: N/A
Description: Apollo clasps his hands together calling the spells name. It will appear instantly. It looks like a tower shield that is 24ft in height and 6ft in with. It looks like a swirling black vortex with two solid silver columns on each side and one going across the top. It is cast where ever he is looking. When attacks hit the shield the attacks are repelled back toward the enemy doing the full ranks damage. It can repel to 2 a ranked spell then block one a rank it. one A rank spell, anything higher will ignore it. Anything Higher than a s-Rank spell on the third a Rank spell that hits it will beak the shield. When It deflects a spell the spell will do double it's damage weakening the shield. If Melee fighter slash at it a pulse of energy doing half the ranks damage is sent through there body.
Strengths:
Repels attacks that hit it
It has a very fast arrival
Also can work against melee fighters
Weaknesses:
- Can only block one direction
• It needs a surface it can fit on to be cast
• He can’t move when he is casting this spell
• It won’t block aoe attacks
- Defensive Manovre:
- Name: Defensive Manoeuvre
Rank: D
Type: Movement
Duration: 1
Cooldown: N/A
Description: The caster understands that defence is good but sometimes other things are needed to keep ones self safe especially from a stronger enemy. The caster need only think of a certain location within 15m of their current location and take a step back and will themselves there, leaving an unmoving after image that will last only few seconds where they had been once standing; if the caster has no clear image in their mind when they take this step back where they end up will be random or even fatal.
Strengths:
- Instantly cast
- Leaves an after image for a few seconds
Weaknesses:
- Does no harm
- Very short distance
- Must know where they want to be or might end up in a worse position
- D Ranked Spells:
- Guild Shield:
- Name: Guild Shield
Rank: D rank
Type: Defensive
Duration: 1 post
Cooldown: 2 posts
Description: Apollo wills this shield into existence as a large black kite shield that can fit a single person behind it. It appears instantly blocking a two d ranksot long term situations.
Strengths:
Quick Arrival
Weaknesses:
Not very strong
Only blocks one direction
- Magnet Shield:
- Name: Magnet Shield
Rank: D rank
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: Apollo fires holds out his hand and fires an orb in a single direction, the orb has two black rings moving around it almost as if in an 'x' pattern, he can then throw it, place it on a person or place (such as a wall) luring spells towards it almost as if the shield was a magnet protecting the caster and their allies. The orb can move as far as a single target D rank spell and can deflect things a way up to half that range, so there is still a very high chance the target will still be hit. The magnet can only effect spells of same rank or lower to the user and only one per round regardless if it is beams, projectiles or even physical. The shield itself has 60hp in total. The spell fire ld must be within 60 meters of the orb to be pulled into it.
Strengths:
Pulls spells to it
Weaknesses:
Only works on spells
Can’t pull spells higher than his rank
- Dome Shield:
- Name: Dome Shield
Rank: D rank Shields
Type: Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Apollo wills a energy shield around himself up to a 60 meter radius forming a dome around him protecting himself and anyone inside it. I is a red tinted see through dome shield that can take up to Three d ranks of damage. The shield is also solid so no attacks or people can get in or out without shattering it. Can walk at a normal pace while shields up and the shield will move with him at his pace, however if he runs the shield will fade and shatter.
Strengths:
Can shield multiple people
Weaknesses:
Can’t attack out of it
Can only walk if he chooses to move inside it.
- Shield Waltz:
- Name: Shield Waltz
Rank: D rank
Type: Defensive
Duration: 3 posts
Cooldown: 5 posts
Description: Snapping his fingers Apollo releasing three black rings around himself or a single ally, the rings have 60hp between them. As a ring is destroyed it will send what seems like a black energy towards the one who destroyed it paralysing them for a single round and dealing them 50% rank damage. The energy will only travel 60 meters, the stun only effects those of user rank or lower.
Strengths: .
Can stun opponents
Weaknesses:
Neds a line of sight to stun
Stun can only go so far
- C Ranked Spells:
- Tempest Shield:
- Name: Tempest Shield
Rank: C rank
Type: Offensive, Defensive,
Duration: 1-3 posts (see description)
Cooldown: 4 posts posts (see description)
Description: Clasping his hands together Apollo draws seemingly dark energies to him creating a vortex large enough to fit two people behind it. The vortex itself sucks attacks that are within max range of a single target c rank spell into it holding them until Apollo wants them unleashed, and releases them in another location; this however can backfire as the exit of the vortex is random. The vortex like a shield of the same rank has 120hp and after it has absorbed this the vortex will instantly dissipate releasing the energy even without Apollo's say so. Even though the exit is random Apollo can summon the entrance to it anywhere within 120 meters so longs he has line of sight. The max energy released is 2.5x rank damage even if it absorbs three c rank spells.
Strengths:
Can absorb spells
Weaknesses:
Can only absorb up to c rank spells
Must recast quick before spell disappears.
- Trinity Shield:
- Name: Trinity Shield
Rank: C rank
Type: Offensive/Defensive
Duration: 2 posts
Cooldown: 4 posts
Description: It's said that teams get stronger if they're able to work together, Apollo found the same applies for shields. Moving his hands in almost a circular motion three spinning shields appear before himself or an ally protecting them for 120hp of damage. Within these spinning shields it look almost like dark shards of tinted glass, that can come forth rotating around the target the intended target protecting them by linking to them and dealing 50% damage to those who deal physical damage, if the third shield is activated then a dome reaching 60 meters from where the spell was placed will appear protecting them an any allies from aoe attacks. The dome is stationary but if an Apollo or an ally leave the designated zone they lose the protection of the dome. The shields however can be placed on people within 120m so longs Apollo can see them.
Strengths:
Very tactical
Weaknesses:
Spells strength determined by orb amount
Can’t attack through shield
- Gatling Shield:
- Name: Gatling Shield
Rank: C rank
Type: Offesive/Defensive
Duration: 2 posts
Cooldown: 4 posts
Description:Gatling shield is your run of the mill forward facing shield, it can be cast in any direction Apollo is facing but as soon as it's cast it is unable to move making it imperative that he makes the right choice first time. The spell takes a round to build up the energy to fit two people. (Three if they are close together.) It can absorb 80hp of damage before it gets destroyed, when it does it shatters into 15 pieces of what can only be described as glass shards. These shards sharp darkened glass pieces fly up into the sky quickly turning to aim at the one who destroyed the shield in the first place so longs they are within 100m of where the shield was located dealing 2x rank damage. The shards travel at 90 meters per second.
Strengths:
Can Be a Aoe attack
Quick cooldown
Quick arrival
Weaknesses:
Can’t move the shield once cast.
Can do the attacking part if shield doesn’t break
Can’t block AoE
Is exposed from all other sides
Name: Fairy Bomb
Rank: B rank
Type: (defensive/ offensive)
Duration: 3 posts
Cooldown: 5 posts
Description: Apollo throws up a dome shield around him and his allies that can fit him and about three other people about his size. the shield can absorb up to three b ranks in damage When the dome breaks or the duration expires it creates a 60 meter explosion going in all Directions. The only thing safe is the things inside the shield upon detonation. Anything hit by the explosion suffer one B rank worth of damage and be knocked back this includes magical attacks. This attack will throw melee attacks and physical projectiles away when it explode as well.
Strengths:
• Instant arrival
• Great deal of damage for a shield
Weaknesses:
• Anything outside the shield will get hit if close enough
• can not end the shield early has to wait the full time
• Can not stop the explosion from happening
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Nadarr on 21st September 2018, 10:52 am; edited 14 times in total