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    Priestess of War (Requip) WIP

    sworbet
    sworbet

    Gain An Artifact- Quality Badge Level 1- God Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Ice Cold
    Position : None
    Posts : 488
    Guild : Blue Pegasus
    Cosmic Coins : 105
    Dungeon Tokens : 0
    Age : 26
    Mentor : Aphophis the Snake God of Chaos
    Experience : 1944

    Character Sheet
    First Skill: Priestess of War
    Second Skill: -
    Third Skill:

    In Progress Priestess of War (Requip) WIP

    Post by sworbet 21st November 2017, 6:53 am

    Priestess of War


    Primary Magic:Priestess of War
    Secondary Magic: -
    Caster or Holder:Holder
    Description:

    The Loss of Fallen God Magic:

    War Priestess Backstory:

    The Priestess of War is a Requip-style magic based on the religion of War which is slowly but steadily spreading around Earthland. The Cult of War regards the concept of "peace" as boring and believes that unless there is war, people live and die without meaning. No life is truly lived if it hasn't experienced violence and bloodshed. As the new Apostle of the War Religion, Rae is capable of requipping into armors and weapons of all of the War Gods worshipped around Earthland no matter the location. An example would be the war Goddess Sekhmet of Desierto or the Goddess of War (Ares) Armor from Ca-Elum. The religion has spread far and wide allowing Rae to utilize many different-styled armors with different abilities based on the teaching of the High Priest of War Ghaal.

    Rae can quickly requip in between armors with different properties. Her war goddess' weapons tend to give her abilities which apply debuffs upon impact and reset cooldowns while through the use of her Unique Ability she buffs her armors, reducing the damage taken. War Goddess Requip is a strongly destructive offensive magic therefore it should be used carefully in large closely-populated areas but as Rae's goal is to start war and spill blood while utilizing it, she doesn't about how chaotic it can get. The Duchess switches in between spears, staffs, claws, swords, guns etc. depending on the circumstances and requips her armor according to her opponent/ opponents- if she is fighting a fire-based mage she will use armor which reduce the amount of damage taken from that element.



    Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it.  See these rules for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)
    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)

    Lineage:
    Ice Cold:


    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


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    Priestess of War (Requip) WIP Swor5_by_gramcrackers-d9qeara

      Current date/time is 5th November 2024, 9:30 am