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    Kaori's Story: Episode 7 - A Sorcerer's Plight

    ○Kaori
    ○Kaori

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Vehicle- Ship- Senior [500]- Novice [250]- Motor City Rush- Player 
    Lineage : Godess's Boon
    Position : Saint of Passion
    Posts : 763
    Guild : Lamia Scale - "Jizō"
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 1,444,887.5

    Character Sheet
    First Skill: Assassin Magic
    Second Skill: Celestial Crew
    Third Skill:

    Kaori's Story: Episode 7 - A Sorcerer's Plight Empty Kaori's Story: Episode 7 - A Sorcerer's Plight

    Post by ○Kaori 29th October 2017, 6:26 pm

    Job Title: Kaori's Story: Episode 7 - A Sorcerer's Plight
    Rank: 100Y
    Player Requirements:
    • S Ranks and above
    • Accompany Kaori
    Job Requirements: 35,000 Words
    Job Location: Unknown Lands
    Job Description:
    A sorcerer/researcher in a country that's not yet named has been having issues with various monsters in the area, as well as severl issues with his work in his study. He's compiled a list of what needs killing, gathering, and doing but has no way of contacting the outside world due to how underdeveloped his country is. He dispatches his apprentice, a young man, to take the request to the first guild he comes across when he arrives at the mainlands. Since the apprentice arrives at Lamia Scale, and they have a branch of their guild at the port, he takes his request there. He's requested an audience with his mercenaries be held before they attempt to do anything since he has some advice and tools to give them.

    Needed Plants:
    • Dionaea Muscipula
    • Rhizomatous Hemicryptophyte
    • Orchis Mascula
    • Rafflesia Arnoldii

    Needed Minerals:
    • Coal
    • Iron Ore
    • Petrified Wood
    • Intert Lacrima Crystals
    • Logs, preferably pre-split

    Local Vermin:
    • Tribal Hunters
    • Large Rodents
    • Large Insects
    • Agressive Birds

    Common Sights:
    • Herbavores
    • Simians
    • Venomous Snakes
    • Tribal Scouts

    Dangerous Predators:
    • Large Cats
    • Large Dogs
    • Bears
    • Giant Insects

    Apex Predators:
    • Massive Theraphosa Blondi
    • Massive Alpheidae Synalpheus
    • Tribal Huntress
    • Plant Monster

    Avoid at All Costs:
    • Last Shadow

    Enemies:
    Weak: Tribal Hunters
    Highly skilled with bows and spears as well as daggers, they're not good with magic even if they have the ability to use it. Their best spell is creating a night light... However, they're trained from birth to hunt and kill and are good at staying hidden. They're not too keep on outsiders and will attack on sight.

    Weak: Large Rodents
    Think of a giant rat... now make it bigger. They can be rabbits, rats, kapibara, any rodent you can think of really. Most of them will try to avoid you if possible.

    Weak: Large Insects
    When the Sorcerer says large, he means dinner plates are smaller. They can range from harmless butterflies, to ticked off hornets.

    Weak: Aggressive Birds
    The birds of these lands don't often come in contact with outsiders, so once they spot you, you're perceived as a threat and are promptly attacked.

    Normal: Herbavores
    Mostly peaceful animals that will try to avoid you. Some, normally the larger ones, are territorial so keep your distance.

    Normal: Simians
    Small monkies that roam the trees. They'll try to steal from you sometimes, other times play with you, avoid you, or attempt to find bugs in your hair. Non-threatening physically though...

    Normal: Tribal Scouts
    Beings with tan skin, wearing animal skins and beads. They won't attack you since their task appears to be that of a knowledge gaining venture. They're excellent at stealth, and if found will remain at a distance. Interacting with them would reveal a massive language barrier.

    Normal: Venomous Snakes
    Over 90 different unconfirmed species of snakes are in this place, only 1 of them lacks venom glands. Some are agressive, but if you keep your distance you'll be fine.

    Strong: Large Cats
    These are normally predatory creatures and have no fear of humans.

    Strong: Large Dogs
    Wolves, coyotes, dingos, foxes, etc... Some are curious, some are aggressive, some will avoid you.

    Strong: Bears
    Nothing special to mention, they're big, strong, and unpredictable.

    Strong: Giant Insects
    Think back to the large insects, and now think of something large enough to eat several of those in one shot...  These bugs are rarer around these parts, but all are as large as a human if not bigger.

    Boss: Massive Theraphosa Blondi
    A 50 foot tall tarantula that's 180 feet from the tip of one leg to the other. It doesn't have any magic, but those fangs are easily bigger than the average man sufferring from gigantism.

    Boss: Massive Alpheidae Synalpheus
    A large shrimp that's 250 feet from head to tail. It can fire water jets at you that hit like a cannon.

    Boss: Tribal Huntress
    She seems to have a decent enough understanding of your language but does have a tribal accent. She also has a great deal of magic compared to her brothers which means she's very high ranking among her people.

    Boss: Plant Monster
    Not much is known about it other than it's covered in leaves and vines and has a nasty attitude.

    Final Boss: Last Shadow
    Normally a sea dwelling creature, the tribals of this place know it only by the name "Tlsa Wahsad" which translates almost perfectly to "Last Shadow" an accurate description. Rising from the depths it towers at over a five hundred meters tall, and the rest of this beast is below the waves... Only one tribal had seen Last Shadow, the Chief when he was a child... You'll need to find some way to make him talk to find where Last Shadow hangs out.

    Reward:
    • 100Y EXP
    • 150,000 Jewel
    • 1 Spell of Each Rank if all bosses are defeated including the Final Boss
    • 6 Monster Orbs - A glass sphere that opens up and captures any NPC to act as their lifelong non-combat pet slave. Those inside the orb are ignorant of the world around them and are provided all the comforts of a decent sized 1-bedroom home with all the fixings.


    Last edited by ○Kaori on 1st November 2017, 1:06 pm; edited 2 times in total


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    Kaori's Story: Episode 7 - A Sorcerer's Plight FN4I7td
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    Guest
    Guest

    Kaori's Story: Episode 7 - A Sorcerer's Plight Empty Re: Kaori's Story: Episode 7 - A Sorcerer's Plight

    Post by Guest 1st November 2017, 8:29 am

    A new spell slot of each rank is a lot to ask for on top of a massive jewel reward.
    I'd say if you want to keep the jewel reward as is, lower the amount of spell slots.
    But if you want to keep the amount of spell slots, lower the jewel reward.
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    Guest

    Kaori's Story: Episode 7 - A Sorcerer's Plight Empty Re: Kaori's Story: Episode 7 - A Sorcerer's Plight

    Post by Guest 1st November 2017, 1:13 pm


      Current date/time is 17th November 2024, 4:23 pm