Dokuhebi
Primary Magic: Dokuhebi
Secondary Magic: none right now
Caster or Holder: Caster
Description: Shizuka's magic is based on Poison magic and Snake magic, basically mixing together as a Venomous Snake Magic that can poison or paralyze foes and also do massive damage further up in ranks.
Strengths:
Weaknesses:
Lineage: Serpents Fang
Unique Abilities:
Spells:
Name: Dokuhebi Acid armor
Rank: D
Type: Defensive/Poison
Duration: 2 posts
Cooldown: 3 posts
Description: Shizuka opens her mouth and lightly sprays a poison over herself and her allies, this poison doesnt effect them as she sees them as her friends and allies but effects those trying to attack them and her, the poison glows a light purple indicating the armor, the acid increases her and her allies defense by 25% while also giving a chance to poison the attacker and dealing 50% their ranks worth of damage. Also weapons of equal or lower rank have a 30% chance to corrode that weapon making it less effective.
Strengths:
Weaknesses:
Name: Dokuhebi Coil
Rank: D
Type: Defensive/Supportive
Duration: Instant
Cooldown: 2 posts
Description: Shizuka basically readies herself for a strike (like a snake does) the Coil allows Shizuka to either to strike for a powerful attack or to keep herself better defended in her position one being increased, depending on which form she takes, by at least 25%, the length in which the coil can launch her for the attack is a good 7 meters from her position (that's while standing still, while on on the move it decreases to 5 meters)
Strengths:
Weaknesses:
Name: Dokuhebi Cross Poison
Rank: D
Type: Attack
Duration: 2 posts
Cooldown: Signature
Description: Shizuka makes a Cross in the air with poison and fires it at the targets, the Cross is fired at the targets and when it hits it not only does D rank damage but it has the possibility to inflict poison doing 25% extra poison damage over time, its range from Shizuka can be fired at least 60 meters from her while standing, and 40 meters while running, It travels at 45 meters per second. Its also effective against Barriers and Armor.
Strengths:
Weaknesses:
Name: Dokuhebi Poison Tail
Rank: D
Type: Attack
Duration: Instant
Cooldown: Signature
Description: Shizuka, contrary to what it says, takes her leg, which ever one she chose, goes and thrusts or swipes with a kick that can inflict 25% poison damage only to the area that she strikes and hits with the kick. Also it can increase speed with each kick that she does up to another 25% but can not increase poison output, it also increases damage by 35% the faster it goes. (note: when she hits C rank she will be able to make a tail made of poison appear behind her that way she can combo it with the kicks)
Strengths:
Weaknesses:
Name: Dokuhebi Toxic Spikes
Rank: D
Type: Attack
Duration: Instant
Cooldown: 2 posts
Description: There is spikes that Shizuka sends at her opponents to impale them and fill them with poison to try and hurt and debilitate them. She can summon the spikes anywhere she wants in a 30 meter radius
Strengths:
Weaknesses:
Name: Dokuhebi Hidden Strike
Rank: D
Type: Offensive/Supportive
Duration: 2 posts
Cooldown: 3 posts
Description: Shizuka turns invisible using lighting from either natural or artificial, and allows her to go and instant kill one targeted enemy or her rank or lower per thread. Other times she causes her rank of damage to targets.
Strengths:
Weaknesses:
Primary Magic: Dokuhebi
Secondary Magic: none right now
Caster or Holder: Caster
Description: Shizuka's magic is based on Poison magic and Snake magic, basically mixing together as a Venomous Snake Magic that can poison or paralyze foes and also do massive damage further up in ranks.
Strengths:
- Can Change the toxicity of the poison from low to cause sickness or debilitation
- Very effective against Grass types magics and Fairy (Mythical) types of magics 25% more effective
Weaknesses:
- Psychic and Earth have an increased resistance to her magic by 25%
- Purification spells can completely void out the poisoning or paralysis inflicted by her magic
- Steel is immune to poisoning, and she can only hope to try and corrode it
Lineage: Serpents Fang
Unique Abilities:
- Can call wild serpents to help her and deal equal to her rank damage to her targets, possibility to poison from that alone the higher the rank, the better the snakes.
Duration:Instant
Cooldown: 5 posts - Poisons do 25% less damage to her and she can detect them.
- Since her magic and lineage deal with Serpents being outside releases something within her and she gains a 25% speed boost for being outside in general no matter the terrain
Spells:
Name: Dokuhebi Acid armor
Rank: D
Type: Defensive/Poison
Duration: 2 posts
Cooldown: 3 posts
Description: Shizuka opens her mouth and lightly sprays a poison over herself and her allies, this poison doesnt effect them as she sees them as her friends and allies but effects those trying to attack them and her, the poison glows a light purple indicating the armor, the acid increases her and her allies defense by 25% while also giving a chance to poison the attacker and dealing 50% their ranks worth of damage. Also weapons of equal or lower rank have a 30% chance to corrode that weapon making it less effective.
Strengths:
- The Armor can reduce damage of its rank and lower by 25% as well
- When struck it has a chance of poisoning the attacker damaging it for 50% of Ranks worth of damage.
- When struck with a weapon of equal or lower rank it has a 30% chance to Corrode that weapon.
Weaknesses:
- Water spells has a 25% chance to wash away the armor
- if struck with Earth spells, it can't poison it since earth is immune (grass type spells though are effected)
- Psychic Spells can Instant break the armor but the armor only
- Purifying spells can make the armor disappear and null the effects of poison
Name: Dokuhebi Coil
Rank: D
Type: Defensive/Supportive
Duration: Instant
Cooldown: 2 posts
Description: Shizuka basically readies herself for a strike (like a snake does) the Coil allows Shizuka to either to strike for a powerful attack or to keep herself better defended in her position one being increased, depending on which form she takes, by at least 25%, the length in which the coil can launch her for the attack is a good 7 meters from her position (that's while standing still, while on on the move it decreases to 5 meters)
Strengths:
- It can shift allowing her to boost her attack or defense depending on the situation.
- Boosts her attack or defense by 35% depending on her situation
Weaknesses:
- With the switch effect, if shes in defensive mode, attacks are decreased by 10%
- Again with the switch effect, if shes in attack mode, defense is decreased by 10%
- Even though Coil allows her to strike or defend from any position, while running she can only defend from front and back same with attacking, leaving her sides open to only evade if she can.
Name: Dokuhebi Cross Poison
Rank: D
Type: Attack
Duration: 2 posts
Cooldown: Signature
Description: Shizuka makes a Cross in the air with poison and fires it at the targets, the Cross is fired at the targets and when it hits it not only does D rank damage but it has the possibility to inflict poison doing 25% extra poison damage over time, its range from Shizuka can be fired at least 60 meters from her while standing, and 40 meters while running, It travels at 45 meters per second. Its also effective against Barriers and Armor.
Strengths:
- When hit with the spell, it slows down the target equal to the ranks speed
- has a 50% chance to apply poison to their target when they are hit with it
- It has an ability that can ignore 25% damage reductions from armors and barriers equal or less of this spells rank
Weaknesses:
- While standing still, the attack is more effective, but when on the run, it weakens a bit
- The poisoning effects can be fixed with holy or light magic
- If the are a rank above her it lowers to 15% reduction then if they are 2 ranks its down to 0%
- The speed reduction can be canceled with speed spells
Name: Dokuhebi Poison Tail
Rank: D
Type: Attack
Duration: Instant
Cooldown: Signature
Description: Shizuka, contrary to what it says, takes her leg, which ever one she chose, goes and thrusts or swipes with a kick that can inflict 25% poison damage only to the area that she strikes and hits with the kick. Also it can increase speed with each kick that she does up to another 25% but can not increase poison output, it also increases damage by 35% the faster it goes. (note: when she hits C rank she will be able to make a tail made of poison appear behind her that way she can combo it with the kicks)
Strengths:
- Can be used with either leg that she chose to strike with
- Speed is increased up to 25% from each kick that she sends, whether she connects or misses
- Increases damage by 35% the faster she goes
Weaknesses:
- Can only strike with this spell with her kicks, nothing else
- Poison can be cured with holy or healing magic
- This attack has a chance to do friendly fire, unintentional of course
- friendly targets can have a chance to accidentally get poisoned if struck by this spell.
Name: Dokuhebi Toxic Spikes
Rank: D
Type: Attack
Duration: Instant
Cooldown: 2 posts
Description: There is spikes that Shizuka sends at her opponents to impale them and fill them with poison to try and hurt and debilitate them. She can summon the spikes anywhere she wants in a 30 meter radius
Strengths:
- The spikes can be sent from any direction, from floors to walls to ceilings
- The spikes are coated with a toxic poison that deals its rank in damage
- The spikes can stack with how much can impale the enemy at its rank, so for now at D its only 4 spikes, but at C it goes to 6-8 and etc per rank
Weaknesses:
- The toxin can be washed away with water
- The spikes poison is slower to act if the spike grazed the opponent
- It must be connected to earth for it to come out of not thin air
- The spikes can not leave the only
Name: Dokuhebi Hidden Strike
Rank: D
Type: Offensive/Supportive
Duration: 2 posts
Cooldown: 3 posts
Description: Shizuka turns invisible using lighting from either natural or artificial, and allows her to go and instant kill one targeted enemy or her rank or lower per thread. Other times she causes her rank of damage to targets.
Strengths:
- Can instant kill one target per thread of her rank or lower
- Allows her to turn and stay invisable during the strike and one post after
Weaknesses:
- can only kill ONE target instantly and damages others
- The instant kill is for PVE only not PVP
- One rank above her can see shimmers of her, while 2 or more ranks can still see her.
Last edited by ShizukaHebi on 9th November 2017, 8:20 pm; edited 2 times in total