Primary Magic: Nature Spirit Invocation
Secondary Magic: Dmitry's Arc of Destiny
Caster or Holder: Caster/Lost
Description: Ancient, lost magic that allows the user to invoke the power of nature spirits that exist throughout the world. Normally, these spirits have no physical form, existing only on the spiritual plane of being, yet still among us. Dmitry's magic gives them a form that allows them to interact with the physical world. Upon using these powers, Dmitry's pupils glow silver and his irises appear black. Unlike celestial spirits, nature spirits have no keys and must be sought out and tamed through one’s own willpower, thus creating a psychic bond between wizard and spirit. Summoning and taming these spirits are two entirely different prospects, as one can have the will to tame a spirit without having the magic power required to bring them into physical being.
Strengths:
-Unlike celestial wizards, there’s no means of separating Dmitry from his spirits.
-He’s not in as much direct harm as other casters.
- Due to its rarity, it’s less likely to be countered by other wizards.
-Eventually, Dmitry will be able to summon several powerful spirits at once.
Weaknesses:
-While skilled in close range combat, Dmitry doesn’t have the same physical strength as other casters.
-His spirits are affected by his psychological state.
-Nature spirits are more difficult to contract then celestial spirits.
-Spirits require more focus to control.
-His time spent with the spirits has isolated Dmitry from most people, which affects his social skills.
Lineage: Glory of the Slayer
Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. Passively regardless of berserker state drawing blood will increase damage by 10%, reducing by 5% per post (0% increase minimum)
Unique Abilities:
Indomitable Will - Because this magic requires such a strong will to utilize, it has strengthened his resolve such that he can resist most if not all forms of spiritual, physical, and mental control such that he cannot be made to do anything against his will. Instead, his movement is slowed by 25%, due to the struggle of resisting such magic (does not include spells deemed ineffective by rank).
Spiritual Medium - Born with a sixth sense unlike the five physical varieties humans typically possess, Dmitry can perceive spirits and spiritual entities. He can also sense the reactions of these spirits, making him aware of absurdly powerful beings or the state of the land in which the spirits reside.
Psychic Bond - The bond Dmitry has with his spirits allows him to communicate with them telepathically.
Spells:
Name: Summon Huginn and Muninn
Rank: D
Type: Summon
Duration: 2 posts
Cooldown: 3 posts
Description: "I invoke the Twin Ravens: Huginn! Muninn!" Dmitry holds out his hand and calls forth two spectral ravens of a similar smoke-like appearance to Hati. Though they may be two spirits, due to their lack of individual capability, they summon as one. The purpose of these two is reconnaissance. They fly far and wide to deliver information to Dmitry. Unlike Hati, they don't say a word out loud. They have some ability in battle, but not enough to deliver a finishing blow.
Passive - Watcher: At any moment, Dmitry can peer into the view of the Twin Ravens.
Active - Honed In: By focusing on a single target, Huginn and Muninn can allow Dmitry to react to that target's actions 30% faster for 2 posts. Cooldown 3 posts.
Strengths:
-Huginn and Muninn have extremely high mobility.
-They can aid Dmitry in close combat.
Weaknesses:
-Little to no offensive ability.
-Feedback to Dmitry becomes blurry when distance between him and the ravens exceeds a half-mile.
-Together, they only have half the normal amount of health for a summon of their rank.
Name: Hati
Rank: D
Type: Summon
Duration: 6 posts
Cooldown: 7 posts
Description: “I invoke the Great Wolf: Hati!” Dmitry raises his hand in front of him and calls forth a spectral wolf, twice the size of a normal one and with a body that appears as if it were made of smoke. Hati has deadly physical capabilities, tearing through weak enemies and giving normal ones a run for their money. He’s also quite talkative, far more so than most other animal spirits. The wolf served as Dmitry's surrogate father since he was eight; he is the first spirit Dmitry has ever manifested.
Passive - Beast's Fang: Increases Hati's damage by 25%
Strengths:
-Hati has a great deal of agility.
-Powerful close range capability.
Weaknesses:
-He is useless against aerial targets.
-Can be difficult to control.
-Has no ranged capability.
Name: Ratatosk
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Wretched Squirrel: Ratatosk!" Prepare for the great irritater. This smokey little rodent will ruin even the best of days for you.
Active - Furry Bastard: Ratatosk leaps onto the target and begins scurrying all over their body, doing know damage, but lowering accuracy by 30% for 2 posts. Cooldown: 3 posts
Passive - Slippery Bastard: Increases Ratatosk's speed by 30%
Strengths:
-Provides excellent distraction.
-Can close in on target fast.
Weaknesses:
-Can only do .75 D rank Damage.
-Cannot use Furry Bastard against aerial targets.
-Is vulnerable to AoE spells.
Name: Dain
Rank: D
Type: Offense/Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Stalwart Stag: Dain!" Dmitry calls forth a dear of a similar smoke like appearance to the other animal spirits. It seems to watch over it's environment with a protective gaze.
Active - Pronged shield: Dain's antlers generates a five foot wide barrier that can take 40 hp of damage for 1 posts. Cooldown: 2 posts.
Passive - Mother Forest: Grants Dain 35% more HP.
Strengths:
-Can defend itself from ranged attacks.
-Extended health allows for more usefulness at D rank.
Weaknesses:
-Can only deal 75% of D rank damage.
-Can only use Pronged Shield once per summon.
-Shield only lasts one post.
Secondary Magic: Dmitry's Arc of Destiny
Caster or Holder: Caster/Lost
Description: Ancient, lost magic that allows the user to invoke the power of nature spirits that exist throughout the world. Normally, these spirits have no physical form, existing only on the spiritual plane of being, yet still among us. Dmitry's magic gives them a form that allows them to interact with the physical world. Upon using these powers, Dmitry's pupils glow silver and his irises appear black. Unlike celestial spirits, nature spirits have no keys and must be sought out and tamed through one’s own willpower, thus creating a psychic bond between wizard and spirit. Summoning and taming these spirits are two entirely different prospects, as one can have the will to tame a spirit without having the magic power required to bring them into physical being.
Strengths:
-Unlike celestial wizards, there’s no means of separating Dmitry from his spirits.
-He’s not in as much direct harm as other casters.
- Due to its rarity, it’s less likely to be countered by other wizards.
-Eventually, Dmitry will be able to summon several powerful spirits at once.
Weaknesses:
-While skilled in close range combat, Dmitry doesn’t have the same physical strength as other casters.
-His spirits are affected by his psychological state.
-Nature spirits are more difficult to contract then celestial spirits.
-Spirits require more focus to control.
-His time spent with the spirits has isolated Dmitry from most people, which affects his social skills.
Lineage: Glory of the Slayer
Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. Passively regardless of berserker state drawing blood will increase damage by 10%, reducing by 5% per post (0% increase minimum)
Unique Abilities:
Indomitable Will - Because this magic requires such a strong will to utilize, it has strengthened his resolve such that he can resist most if not all forms of spiritual, physical, and mental control such that he cannot be made to do anything against his will. Instead, his movement is slowed by 25%, due to the struggle of resisting such magic (does not include spells deemed ineffective by rank).
Spiritual Medium - Born with a sixth sense unlike the five physical varieties humans typically possess, Dmitry can perceive spirits and spiritual entities. He can also sense the reactions of these spirits, making him aware of absurdly powerful beings or the state of the land in which the spirits reside.
Psychic Bond - The bond Dmitry has with his spirits allows him to communicate with them telepathically.
Spells:
Name: Summon Huginn and Muninn
Rank: D
Type: Summon
Duration: 2 posts
Cooldown: 3 posts
Description: "I invoke the Twin Ravens: Huginn! Muninn!" Dmitry holds out his hand and calls forth two spectral ravens of a similar smoke-like appearance to Hati. Though they may be two spirits, due to their lack of individual capability, they summon as one. The purpose of these two is reconnaissance. They fly far and wide to deliver information to Dmitry. Unlike Hati, they don't say a word out loud. They have some ability in battle, but not enough to deliver a finishing blow.
Passive - Watcher: At any moment, Dmitry can peer into the view of the Twin Ravens.
Active - Honed In: By focusing on a single target, Huginn and Muninn can allow Dmitry to react to that target's actions 30% faster for 2 posts. Cooldown 3 posts.
Strengths:
-Huginn and Muninn have extremely high mobility.
-They can aid Dmitry in close combat.
Weaknesses:
-Little to no offensive ability.
-Feedback to Dmitry becomes blurry when distance between him and the ravens exceeds a half-mile.
-Together, they only have half the normal amount of health for a summon of their rank.
Name: Hati
Rank: D
Type: Summon
Duration: 6 posts
Cooldown: 7 posts
Description: “I invoke the Great Wolf: Hati!” Dmitry raises his hand in front of him and calls forth a spectral wolf, twice the size of a normal one and with a body that appears as if it were made of smoke. Hati has deadly physical capabilities, tearing through weak enemies and giving normal ones a run for their money. He’s also quite talkative, far more so than most other animal spirits. The wolf served as Dmitry's surrogate father since he was eight; he is the first spirit Dmitry has ever manifested.
Passive - Beast's Fang: Increases Hati's damage by 25%
Strengths:
-Hati has a great deal of agility.
-Powerful close range capability.
Weaknesses:
-He is useless against aerial targets.
-Can be difficult to control.
-Has no ranged capability.
Name: Ratatosk
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Wretched Squirrel: Ratatosk!" Prepare for the great irritater. This smokey little rodent will ruin even the best of days for you.
Active - Furry Bastard: Ratatosk leaps onto the target and begins scurrying all over their body, doing know damage, but lowering accuracy by 30% for 2 posts. Cooldown: 3 posts
Passive - Slippery Bastard: Increases Ratatosk's speed by 30%
Strengths:
-Provides excellent distraction.
-Can close in on target fast.
Weaknesses:
-Can only do .75 D rank Damage.
-Cannot use Furry Bastard against aerial targets.
-Is vulnerable to AoE spells.
Name: Dain
Rank: D
Type: Offense/Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Stalwart Stag: Dain!" Dmitry calls forth a dear of a similar smoke like appearance to the other animal spirits. It seems to watch over it's environment with a protective gaze.
Active - Pronged shield: Dain's antlers generates a five foot wide barrier that can take 40 hp of damage for 1 posts. Cooldown: 2 posts.
Passive - Mother Forest: Grants Dain 35% more HP.
Strengths:
-Can defend itself from ranged attacks.
-Extended health allows for more usefulness at D rank.
Weaknesses:
-Can only deal 75% of D rank damage.
-Can only use Pronged Shield once per summon.
-Shield only lasts one post.
Last edited by Dmitry on 28th October 2017, 4:49 pm; edited 4 times in total