Primary Magic: Battle Doll Theater
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Battle Doll Theater makes use of a near unlimited assortment of magically constructed altered dolls. These dolls can be considered cute by an observer and often carries weapons or tools, depending on which is brought together. Margaret uses magic to animate and command the dolls to do her bidding. The unthinking constructs enact her will with no delay, allowing commands to be mentally sent and started at speed of thought. It is using this that Margaret can have dolls to either act as summons or to sacrifice themselves for spells. It isn't unusual for Margaret to give away dolls as presents as well and she isn't limited to humanoid dolls.
The dolls that she most commonly uses share the same features, small with long blonde hair. They also have a common attire, a blue dress and a red hair ribbon. The only thing different for these common dolls is that some of them might have different parts or may be holding a tool that pertains to their function. For example a combat doll would be holding a weapon while a repair doll would be carrying a hammer. This often reveals what the doll does and makes it easy for her to differentiate between them.
The dolls are assembled in her workshop she has both affectionately and lazily dubbed as The Workshop. It is a pocket dimension that she can access and store things in, mostly used for doll parts, an actual workshop set up, and home to a fridge that stores the food she eats. She usually has a stockpile of dolls as well but she can quickly create more dolls whenever she needs it with a quick mental command, but that happens rarely. In order to manifest it she needs a small empty space, allowing her to create it in a small empty room or a wide flat area.
Strengths:
- Battle Doll Theater allows Margaret to be versatile.
- Margaret has excellent control of the dolls, to the point where they almost act human.
- It is very difficult for her to run out of dolls.
Weaknesses:
- Trades strength for versatility.
- The dolls themselves are expendable and can be broken with enough force.
- Due to the limits of her magic, Margaret has very few area based techniques.
- Lineage:
- Lineage: Rage of the Soul Torn
Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
- Unique Abilities:
- Unique Abilities: (Note: went wild with numbers here, will correct them as told since I wanted the effects more than values)
- Doll Parade: Margaret usually has a following of six dolls that can be swapped out. These dolls can be of different variations, some worker dolls, combat dolls, or display dolls. These dolls float and follow her around and can be controlled with great precision. The dolls can act as servants, fetching items for Margaret and doing general housework, and as shields.
Each spell that Margaret casts dismisses the dolls used back into storage, unless Margaret has less than six dolls. If Margaret has less than six dolls for Doll Parade her spells will not dismiss the dolls used and will instead float back to her to join the Doll Parade until it reaches six.
The dolls can sacrifice themselves to negate the damage of a spell or attack that targets her. 2 for an attack (maximum 10 DMG blocked), and 6 for a spell of her current rank or lower(maximum 40 DMG blocked).(For the purpose of shielding, the type of doll does not matter.)
1 post cooldown for blocking attacks and 3 post cooldown for blocking spells.
- Theatrical Props: In tandem with her Doll Magic, Margaret has taken up miniature weapon crafting and sewing as a hobby. This allows her to outfit her dolls with beautiful dresses and deadly weapons(and tools) with elemental properties at any given moment.
Doll spells she casts can be altered to have a chosen elemental property, and sometimes outfit. (Except Holy. Where would she get miniature sacred relics?)
Essentially Requip for dolls.
- Doll Combatant: In place of actually attacking. Margaret can have dolls attack for her, giving her increased attack range due to the dolls. Due to Theatrical Props, Doll Combatant attacks can have a chosen elemental property. Makes use of summoned dolls from spells or dolls from Doll Parade. In case of having zero dolls she automatically summons dolls from her Workshop. This makes it so that she can attack multiple targets at once and chain attacks with her spells.
Through this she has an increased melee attack range of 90M. (The range of a Multi Target Spell of current rank.)
- Workshop Of The Doll Magician: Margaret Elle normally has a Workshop somewhere, a place where she can practice her craft, create, and experiment with her magic. The Workshop occupies a small area, usually a small room and can be called into an area and sent back to it's previous area. In order to manifest her Workshop Margaret needs an empty small area.
- Doll Parade: Margaret usually has a following of six dolls that can be swapped out. These dolls can be of different variations, some worker dolls, combat dolls, or display dolls. These dolls float and follow her around and can be controlled with great precision. The dolls can act as servants, fetching items for Margaret and doing general housework, and as shields.
Spells:
- Lineage Spells:
Name: Wandering Winds
Rank: User Ranked (Max S)
Type: Support
Duration:1
Cooldown:3
Description: Part of her Lineage, Wandering Winds collects air as Margaret moves, granting her a shield at the beginning of the post that will block up to the spell's current rank of damage. The moment that the shield is destroyed Margaret instantly gains 5% Movement Speed/per current spell rank. This spell goes on cooldown after the shield breaks
Strengths:- Shield and Movement Speed are excellent for keeping Margaret Unharmed
Weaknesses:- Purely Defensive
- Has little use outside of combat.
Name: Windy Day Doll
Rank:1 Below User Ranked (Max A)
Type: Wind AoE Doll
Duration:3
Cooldown:4
Description: One of Margaret's favorite dolls to make. Windy Day Doll is one of the dolls that contain a Wind Magic Lacrima engraved with a spell matrix. It's a doll with short green hair and wearing a green dress. Upon being summoned it charges into a target location within 15M and spins, creating a wind vortex 15M wide that sucks entities and objects towards the center and deals 10 DMG per post active.
At the end the doll begins to act dizzy before collapsing and disappearing
Strengths:- Multiple post area damage
- Negates movement with it's ability to pull things towards the center
Weaknesses:- Limited range
- Can pull in ally objects
- Can bring more harm than good if used in very closed spaces
- Shield and Movement Speed are excellent for keeping Margaret Unharmed
- Signature Spells:
Name: War Command: Doll's War
Rank: Ranks up to S (Signature spell)
Type: Multitarget Doll
Duration:5
Cooldown:6
Description: Margaret Elle summons commands her dolls to attack all enemies within a 90M radius. Each doll that appears has a designated target and will attack them the moment the spell is cast and every start of the post, dealing 75% of rank damage per wave of dolls. Destroying the doll projectile causes another one to replace it and already in the motion of attacking. Under the effects of Theatrical Props each individual doll can be outfitted with specific elemental based equipment, even while the dolls are in the middle of an attack.
While Doll War is active Margaret's speed is reduced by 25%
Doll War can be ended early and the remaining duration is subtracted to the cooldown
Strengths:- Repeated waves of damage per post
- Highly useful against large quantities of enemies
Weaknesses:- The reduced speed makes Margaret an easier target
- Not used in it fullest potential when used against single targets
- Does not attack invisible targets
Name: It's A Dummy, You Dummy!
Rank: D
Type: Support
Duration:1
Cooldown:2
Description: Margaret Elle replaces herself with a specially made magical dummy that looks like her. It displaces her, makes her invisible, and makes the Dummy the target of spells.
Strengths:- Incredible defensive measure
Weaknesses:- Deals no damage
- Pretty much only specialized in taking damage
- Repeated waves of damage per post
- D Rank Spells:
Name: Shielding Doll
Rank: D
Type: Support Doll
Duration:3 Post
Cooldown:4 Posts
Description:One of the most common spells that Margaret uses. Shielding Doll summons a Doll holding a magic round shield almost as big as it. While the doll persists it reduces the damage of the first D Rank spell or melee attack to hit it by 20 DMG and doesn't refresh until the beginning of a new post in which it would still be active. The Doll can be used to defend Margaret or one other person within 60M.
C Rank spells are reduced by 10 DMG and any spell above C aren't affected by Shielding Doll.
Strengths:- Simple defense
Weaknesses:- Can only reduce damage damage
- Can only defend one person
Name: Spear Doll
Rank: D
Type: Singletarget Doll
Duration:2 Posts
Cooldown:3 Posts
Description: Margaret Elle summons a single Doll wielding an ornate spear. This doll charges at one target within 60M and pierces them, dealing 20 DMG. If the target is D rank it applies bleed for two posts. Bleeding targets cannot heal until bleed wears off.
Strengths:- Bleed prevents healing
- High range
Weaknesses:- Single target only
- Spear Doll cannot stop once it commits itself into an attack
- Bleed itself doesn't deal damage
Name: Hammer Doll
Rank: D
Type: Single Doll
Duration:1 Post
Cooldown:3 Posts
Description:Margaret Elle summons an ornate warhammer wielding Doll. This doll leaps into the air and swings, sending itself and the hammer coming down on a single target, dealing 20 DMG and, if they're D Rank, stunning them for 1 post
Strengths:- Has a stun
Weaknesses:- Single target only
- Hammer Doll cannot be stopped the moment it's committed to attack
Name: Witch Doll
Rank: D
Type: Multitarget Doll
Duration:1
Cooldown:2
Description: One of Margaret's special dolls. This doll, while physically the same as many of it's kind, instead wears a black witch outfit, a witch hat, and wields a small wooden staff with a colored gem at one end. What is different about this doll is it's one of the dolls that can use magic. Specifically, Witch Doll can fire a large laser beam 45M long in any given direction. It can only fire once and deals 15 DMG to all targets it passes to. While firing, the doll can be rotated and moved for more coverage.
Strengths:- High range magical attack
Weaknesses:- Does not pass through solid objects tougher than wood.
- Can damage allies that stand in the beam
- Simple defense
- C Rank Spells:
Name: Attack Command: Magic Doll Show
Rank: C
Type: Multitarget Doll
Duration:4
Cooldown:6
Description:Magic Doll Show is one of Margaret's more colorful and flashy spells. She calls on five Witch Dolls to attack upon being summoned and at the beginning of a post where they would still be active, one to fire a large beam while the rest fire colorful light stars that home in on targets not hit by the beam. The beam and stars deal 30 DMG each and can reach up to 90M.
The beam itself burns targets for 2% of their Max HP and the first wave of stars stun those that they hit if they're C Rank or lower.
Strengths:- Incredible against groups of enemies
Weaknesses:- Does not pierce material tougher than wood
- Not used to it's full potential against lone targets
Name: Attack Command: Rain Of Arrows
Rank: C
Type: Area Of Effect Doll
Duration:5
Cooldown:6
Description: One of the very few area wide techniques that Margaret has. Margaret summons several dolls armed with bows. The dolls all pull back and let loose a rain of hundreds of thousands of needle like magical arrows the moment they are summoned and every start of a post that they are still active. The rain of arrows cover a 60M area centered around Margaret and deal 12 DMG per wave. The arrows also afflict bleed for one post to targets C Rank or lower, preventing healing.
Strengths:- Anti-healing from bleed is great against healers
- Repeated waves of arrows can total to high amount of damage
Weaknesses:- Allies in the affected area can be damaged by the arrows
- Allies in the affected area can be afflicted with the bleed
- The arrows don't go through material tougher than wood
Name: Defense Command: Shielding Doll Legion
Rank: C
Type: Support Doll
Duration:5
Cooldown:8
Description: A mass defense spell that sees very little use when alone. Shielding Doll Legion calls upon a large number of Shielding Dolls to defend all allies within a 90M radius and herself. Each doll reduces the damage of the first spell or attack to hit it by 30 DMG, refreshing every start of a post where Shielding Doll Legion would still be active. While the Shielding Doll Legion is active, allies that the dolls defend have 25% increased movement speed.
B Rank spells are reduced by 15 DMG and any spell above B rank is unaffected by Shielding Doll Legion
Strengths:- A mass defense spell useful when in a group
- Increases the movement speed of allies
Weaknesses:- Margaret does not receive the increase in movement speed
- Allies that stray out of her radius lose the doll defending them
- Isn't used to it's fullest potential when alone
- Incredible against groups of enemies
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
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Last edited by Margaret Elle on 11th November 2017, 8:04 am; edited 62 times in total