Name: D.R.E.A.D.
Rank: Mythic Magic Item
Type: Orb of Insertion
Description: Orbs of Insersion are a concept item, often being created by a greater being, with the intention of making them a concept or uphold said concept. D.R.E.A.D. Is one such orb, placed within Amanaki to enhance him to make him the concept that Marceline envisioned him to be.
Strengths:
Cannot be lost due to being inside of the recipient
Powerful Magic Abilities from a higher being
Weaknesses:
Cannot be given to another as it is placed within the person
Cannot be seen or known by anyone
Permanent and makes the user a concept of something, whether they like it or not
ABILITIES:
Deathwalk (H): Death's ultimate wish was to see this version become able to catch those unaware that were being killed, to be able to kill all as to create a world where the next Death could end the curse. With this, came a new interpretation of what Death could be and what it was to become. Also having created this item to place inside of the new genetic experiment that she had created, she reimagined what would create the ultimate killer, if not for those he would target, for the being to be able to eliminate herself should the reason for the experiment fail. Teleportation and an understanding of a quick and unseen death became a new idealogy. The wielder of this item has a unique ability to teleport 200m and dodge a spell, melee attack or effect once per post. This can also be used to close the gap or catch an enemy or someone who's time is up by unawares.
Empowered Death (S): Death is a potent magic, and with it comes the ability to do things that strike fear into the hearts of those that witness it. Marceline charged this magic item much like the Slayer Lacrima placed within Amanaki. The user gains 50% boost to magical damage due to the enhancement D.R.E.A.D. Has undergone during its creation until now, from the stored lifeforces that have been stored within. At 25% health or below, the user is closer to the veil of death as well, adding additional power to this effect. The user gains an additional 25% magic damage to his melee and spell attacks when the user reaches this reduced amount of health.
Ignite Energy (A): Life isn’t the only thing that Death can take, Death is also capable of sapping out the energy that magi use to sustain their spells. The user, being an embodiment of Death, is given the exact same ability, only this manifests in an aura-like substance around the user. For fifteen (15) meters all around the user, those that are caught in the aura can have a continuous sapping of 4% MP. This MP is then restored back to the user, or like their health draining, can be transferred to an ally of their choosing in return for 8% HP max. Like their health draining aura, the user is also capable of controlling the width of this aura, allowing to to expand or shrink. Its width can expand from fifteen (15) meters to 30/45/60 meters upon the user ranking up, and maxing out at H-rank. However, the catch to this aura is that it only stops draining the MP of a given person when 20% of MP has been taking from them. Allies are not safe from this aura either, for the moment they step inside, they, too, will begin to have 4% MP drained from them. This ability was passed when D.R.E.A.D. was placed within Amanaki. (Per Marceline)
Quick and Painless (B): D.R.E.A.D. Is designed to create the ultimate replacement for death, and thus with this version being able to be travel distances in an instant through this item have changed things a bit. The item reacts whenever its wielder is teleported , increasing the user's speed by 10% each teleport used. This ability caps at 50%.
Midas's Touch (C): Death has a very potent touch, causing anything that it comes in contact with to begin to decay and lose what little life it has. Being the very embodiment of Death, Itself, the user has become attuned to the usage of life-taking and, as a result, their hands have become unbearably deadly. Anything that the user so touches will have a necrosis set in, causing it to decay over time until only the skeleton is left of it. In some cases, the necrosis can be so potent that it causes the touched creature or object to succumb to Death’s wishes and die. However, in the case that a played character is touched, the necrosis will only take effect and kill them if the player so chooses. Touching a creature or object will cause damage to it upon the user’s wishes, dealing user-ranked melee damage + 50% to anything they touch. This means that any melee attack is considered heavy and can only be avoided by the means of the other creature or object dodging the attack. Yet, the user has become so attuned to it that they no longer have no control over it and can utilize it to the point it is potent only in battle. This ability was passed to the item from Marceline when D.R.E.A.D. was placed inside Amanaki, and allows it to pass through melee weapons.( per Marceline)
Death's Resistance (D): Grants 25% Damage Reduction
Death
Reimagined
Era of
Apocolypse and
Damnation
Rank: Mythic Magic Item
Type: Orb of Insertion
Description: Orbs of Insersion are a concept item, often being created by a greater being, with the intention of making them a concept or uphold said concept. D.R.E.A.D. Is one such orb, placed within Amanaki to enhance him to make him the concept that Marceline envisioned him to be.
Strengths:
Cannot be lost due to being inside of the recipient
Powerful Magic Abilities from a higher being
Weaknesses:
Cannot be given to another as it is placed within the person
Cannot be seen or known by anyone
Permanent and makes the user a concept of something, whether they like it or not
ABILITIES:
Deathwalk (H): Death's ultimate wish was to see this version become able to catch those unaware that were being killed, to be able to kill all as to create a world where the next Death could end the curse. With this, came a new interpretation of what Death could be and what it was to become. Also having created this item to place inside of the new genetic experiment that she had created, she reimagined what would create the ultimate killer, if not for those he would target, for the being to be able to eliminate herself should the reason for the experiment fail. Teleportation and an understanding of a quick and unseen death became a new idealogy. The wielder of this item has a unique ability to teleport 200m and dodge a spell, melee attack or effect once per post. This can also be used to close the gap or catch an enemy or someone who's time is up by unawares.
Empowered Death (S): Death is a potent magic, and with it comes the ability to do things that strike fear into the hearts of those that witness it. Marceline charged this magic item much like the Slayer Lacrima placed within Amanaki. The user gains 50% boost to magical damage due to the enhancement D.R.E.A.D. Has undergone during its creation until now, from the stored lifeforces that have been stored within. At 25% health or below, the user is closer to the veil of death as well, adding additional power to this effect. The user gains an additional 25% magic damage to his melee and spell attacks when the user reaches this reduced amount of health.
Ignite Energy (A): Life isn’t the only thing that Death can take, Death is also capable of sapping out the energy that magi use to sustain their spells. The user, being an embodiment of Death, is given the exact same ability, only this manifests in an aura-like substance around the user. For fifteen (15) meters all around the user, those that are caught in the aura can have a continuous sapping of 4% MP. This MP is then restored back to the user, or like their health draining, can be transferred to an ally of their choosing in return for 8% HP max. Like their health draining aura, the user is also capable of controlling the width of this aura, allowing to to expand or shrink. Its width can expand from fifteen (15) meters to 30/45/60 meters upon the user ranking up, and maxing out at H-rank. However, the catch to this aura is that it only stops draining the MP of a given person when 20% of MP has been taking from them. Allies are not safe from this aura either, for the moment they step inside, they, too, will begin to have 4% MP drained from them. This ability was passed when D.R.E.A.D. was placed within Amanaki. (Per Marceline)
Quick and Painless (B): D.R.E.A.D. Is designed to create the ultimate replacement for death, and thus with this version being able to be travel distances in an instant through this item have changed things a bit. The item reacts whenever its wielder is teleported , increasing the user's speed by 10% each teleport used. This ability caps at 50%.
Midas's Touch (C): Death has a very potent touch, causing anything that it comes in contact with to begin to decay and lose what little life it has. Being the very embodiment of Death, Itself, the user has become attuned to the usage of life-taking and, as a result, their hands have become unbearably deadly. Anything that the user so touches will have a necrosis set in, causing it to decay over time until only the skeleton is left of it. In some cases, the necrosis can be so potent that it causes the touched creature or object to succumb to Death’s wishes and die. However, in the case that a played character is touched, the necrosis will only take effect and kill them if the player so chooses. Touching a creature or object will cause damage to it upon the user’s wishes, dealing user-ranked melee damage + 50% to anything they touch. This means that any melee attack is considered heavy and can only be avoided by the means of the other creature or object dodging the attack. Yet, the user has become so attuned to it that they no longer have no control over it and can utilize it to the point it is potent only in battle. This ability was passed to the item from Marceline when D.R.E.A.D. was placed inside Amanaki, and allows it to pass through melee weapons.( per Marceline)
Death's Resistance (D): Grants 25% Damage Reduction
Death
Reimagined
Era of
Apocolypse and
Damnation